Episode 585 - Adaptation

May 30, 2022

Adaptations of one thing into another is an interesting process. What's lost, what's gained, what modifications do you have to do to make it happen? As webcomicers we do it all the time in many ways, we have to adapt our influences into ideas, adapt those to stories, and adapt those to images and comics, which isn't trivial! It's often quite difficult to transform the written word into narrative sequential art- what portion of the writing gets directly turned into images, what's cut, and what becomes dialogue? For me about 20% is cut, 78% becomes art and 2% becomes dialogue or captions.

Topics and Show Notes

We chat about film and story adaptations as well of course, War of the Worlds (HG Wells) in particular, since it's become several different movies, artwork, video games, a radio play, and a really excellent prog-rock concept album among other things. All those adaptations take different approaches, Orson Wells' radio play version updated it from the late 19th century Britain to his present day and location and framed it as a developing news story, making clever use of the medium it was playing on. Most cinematic versions have followed Orson's style, but the concept album by Jeff Wayne stuck with the original historical setting which made the story much more interesting, tragic and compelling.

Another more current and different take on adaptations is the “Chip ‘n Dale: Rescue Rangers” movie. This is a live action and CG animated hybrid film version of the 1990s Disney adventure cartoon series which featured a crime fighting rodent team. The usual approach to those adaptations is to simply update the origin story, stating from 0 and set it in the present day using current animation technology to make the characters look as real as possible, the original media is treated as lore and inspiration but is not cannon to toe movie. This movie however took the opposite approach: the original cartoon is treated as a real TV show that the characters (who are shown as actors), stared in, and this movie shows their lives 30 years later. The animation is a mixture of 3d CGI and pseudo 2D cell animation, plus pseudo stop motion claymation and the film is largely used to parody and spoof animated adaptations in general, so it’s perfect for this topic!

So what are you fave adaptations? Where dp they go wrong or right? And how do you go about the process with your own work?

This week Gunwallace has given us a theme to Amie Armageddon. Hard to describe this one, it sounds like a great pop-song you’d hear on the radio or as the theme song to a big budget movie. Echoing tonal vocals, evocative, layered, sounds… It sets a scene and then expands upon it. Just a really lovely piece of electronica.


Topics and shownotes

Links

Featured comic:
Amie Armageddon - https://www.theduckwebcomics.com/news/2022/may/23/featured-comic-amie-armageddon/

Featured music:
Amie Armageddon - https://www.theduckwebcomics.com/Amie_Armageddon/ - by Machineheadstudio, rated T.


Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

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Episode 583 - Why is it bad?

May 16, 2022

2 likes, 0 comments

Spoiler- we don't actually talk much about Yu-Gi-Oh! But I feel it's a good example of a pretty bad a so-bad-it's-good story, but bad nevertheless. The idea we're talking about here is that it's useful to look at bad stories and stick with them because they can really help you write better. They're a lot more useful than good stories because you'd rather just enjoy those and it's a bit harder to examine them for technical details, but with “bad” stories the faults stand out strongly. Instead of simply dismissing a bad story or making fun of it, it's more useful and valuable to try and “fix” it: try and work out why it seems bad and think about what would be needed to make it better, then think about how that applies to your own work. Maybe you're actually making many of the same mistakes?

Episode 576 - Retro Adventure heroes

Mar 28, 2022

4 likes, 0 comments

Retro adventure heroes are an interesting and unique sort of hero. The trope was revived and crystallised by George Lucas and Steven Spielberg with Indiana Jones, but it had existed long before then and continues to persist now in many forms. They're not without their problems But I like these characters. I love their outfits, their competency, intelligence, self sufficiency, and their penchant for exploration and discovery.

Episode 574 - Odd-ball, norm-ball, every ball!

Mar 14, 2022

4 likes, 0 comments

I consider Drunk Duck (or the Duck Webcomics) to be the Heavy Metal of webcomic hosting sites, because like that excellent anthology comic publication we celebrate the oddballs. On DD we have comics of all different styles, many that would find it hard or even impossible to promote themselves anywhere else. We're open to all skill levels and all styles. We only promote things we consider to have high quality or high potential in our features, but we don't have a particular style prejudice, we don't only feature things that give us a homogeneous, unified look. We're proud of our variety! We don't gate keep or block anyone from access to our site and we feel that's one of our greatest strengths.

Episode 573 - Join the cult?

Mar 7, 2022

5 likes, 1 comment

Cults are weird. Unlike normal religions (from which many cults stem), cults are usually based more around charismatic individuals rather than simple doctrine. Which means the followers of cults can often get a little crazy because they're following the whims of an individual rather than boring old text from a book. And this is why religious groups with charismatic leaders (i.e evangelical Televangelists and hardline Imams), become crazy and cultish too.

Episode 572 - Myths of fiction part 2

Feb 28, 2022

4 likes, 0 comments

Last week we did a thing of the persistent myths of fiction- fictional conventions that we all just accept, and are repeated over and over and even influence real life- for example: that people are blasted back in reaction to being shot. It started as a way of making shooting scenes more dramatic and obvious on film, but became a convention and we all believe it so much that it influences reality- it's part of the famous JFK conspiracy about a “second shooter” because people foolishly think JFK's head rocking “back and to the left” indicated the direction of a gunshot. The kinetic energy of a bullet is imparted to the medium it strikes, typically through heat and destruction when it hits a soft target like a human.

Episode 562 - the plots the themes - The space between

Dec 20, 2021

4 likes, 0 comments

Merry Christmas and whatever you celebrate :) Interesting topic from Banes! It's his idea that sometimes the literal elements of a story (the plot etc.) are simply too weak to properly support the theme. He gives the example of The Truman show, where the idea is that a person is living a fake life under constant surveillance as the star of one of the most popular real life TV shows ever and he doesn't know anything about it… The themes are the power of the media, commercialism, the American dream, obsession with reality TV etc. Banes felt that although these themes were very strong the practical setup of the world and story weren't quite strong enough to support it.

Episode 558 - The surreal adventures of Edgar Allen Poo aka Dwight L Macpherson!

Nov 22, 2021

5 likes, 0 comments

Interview with Dwight L Macpherson, creator of The surreal adventures of Edgar Allen Poo, now known as The imaginary voyages of Edgar Allen Poe! Dwight joined DD back in the old days, well over a decade ago. Back then he hosted his comic with us, about Edgar Allen Poe. From the very beginning I could see that both it and its author were destined for bigger and better things and I'm pleased to say that came to pass. Through a lot of hard work, with the efforts and both him and his wife working as a team, Dwight has found success as an independent published author with a number of projects under his belt and more ongoing ones in the pipeline.


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