Feb 10, 2020
There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!
Topics and Show Notes
Improvising as you go can be thrilling, it can really keep the creative juices flowing. It works best when you have a really good idea of the world you're working with, the characters and how they think. The downside to it is that you can easily lose focus and hit a creative brick wall. It also means it's harder to make big, coherent story arcs with clever ideas, good structure and payoffs for loyal readers. This approach is best for comic strips or very experienced creators.
Planning everything is a good way to go if you want a nice tight story with a good structure and pay-offs for readers. If you create this way you'll always have a direction to go in and won't really run into any blocks. It's also easier to get team members on board to help you. The disadvantage is that it takes a lot of work to set it up at the beginning and if you plan too hard you can lose motivation when you're creating things because you're just working to a per-determined plan. This approach is best for graphic novels, team projects, or commercial projects.
Most of us will work somewhere in between. I used to fly by the seat of my pants and just work pay to page… I've also tried working from a fully written script. At the moment I work from a broad outline: I know what happens in the full chapter and the action on each page, but not what the action looks like or how many panels I should have. I've let myself have some creative freedom so my creativity isn't stifled and I can develop tings as I go without being too restricted- but my main plan is always there to go back to when I need it.
What's your method?
This week Gunwallace has given us the theme to Dozer Manifesto - Start your engine… The sound of the powerful diesel motor as it comes time life… you can smell the fumes. Dry, dusty, industrial, rocky, the guitar thrums with a mechanical rhythm, hot and fast.
Topics and shownotes
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Planning newspost - https://www.theduckwebcomics.com/news/2020/jan/29/planning-ahead-vs-the-thrill-of-discovery/
The Second Crimean War - https://www.theduckwebcomics.com/news/2020/feb/02/featured-comic-the-second-crimean-war/
Dozer Manifesto - https://www.theduckwebcomics.com/Dozer_Manifesto/, by Arborcides, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
Feb 2, 2020
I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!
Jan 20, 2020
Today we have a special guest! Jessica Schab. Jessica works for Mainframe entertainment in Canada, one of THE premier digital animation companies! Before things like Pixar they were THE CGI animation people! Behind the Video for Dire Straights' Money for Nothing video back in the 80s, Transformers Beastwars, Octonaughts, Babrie, and my personal fave: Reboot!
Jan 13, 2020
Today Banes and I chat about our top tips for doing a great comic page: What is most important? I mainly focus on art and Banes is talking about page design and writing tips. Bellow are our top 5s for ways to make better comics! We expand on these and explain them in the Quackcast.
Dec 30, 2019
It's been a great year! DD has continued to grow bit by bit, we've been stable and a great host for many many webcomics. DD is one of the only truly independent community focused webcomic hosting sites left. Most of the rest are commercial hubs that are not community centered. Part of our commitment to the community on DD is showcasing our best webcomics every week, which we've been doing for 17 years now, and I've personally been doing that for about 13.
Dec 8, 2019
Smack Jeeves has been sold out from under its community to a Korean mobile content provider company NHN. The same company approached us last year but the deal didn't go through because we were too strict on retaining control of the site and protecting our community, SJ apparently didn't have those same concerns for the people that made the site so special and that is a huge shame. What's happened now is that NHN is streamlining the site, minimising the creative members who host their comics there and turning it into a content delivery site for its hand-picked pro work, turning it into another souless clone corporate of Webtoons or Tapas.
Nov 18, 2019
Where does your main audience come from? And how do you change your work to accommodate them? For a lot of us it's north Americans (mainly from the USA), which is interesting, especially for those of us outside of there because our cultures are slightly different. We THINK we totally understand each other but there ARE differences. So to make ourselves properly understood with the original intent of the story we often have to translate things slightly (much more in Tantz's case!). This goes doubly when a story is set in a different era. How much do you localise your story for the audience, how much SHOULD you?
Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.