Episode 406 - Amateur Vs Pros Merry Christmas DD!
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Topics and Show Notes
Professionals produce work for a living. It has to support them. Because of this they need to develop a high level of skill and proficiency. They need to learn how to produce work reasonably fast and to a consistent level of good quality on a regular basis. Time, cost and quality are the main factors, the pressure is on them to make things relatively cheaply, relatively fast, and at a good quality. This is very hard to do so they learn to make compromises and take shortcuts to achieve that. “Quality” becomes “good enough”, or basically with enough tricks and shortcuts to convince you that it IS high quality. In terms of art that involves tracing, pre-rendered images, photo backgrounds with filters, gradient fill colouring, cut and pasting, use of 3D assets, reliance on standard models. For writing that means sticking to formulas and story outlines someone else has come up with; tasks are split and delegated to teams: pencilers, inkers, colourists, background artists, creative directors, writers story editors and so on.
Amateurs come in many flavours. On one end of the scale you have the beginners who are learning, then you have casual people with just enough skill to do the job, and finally you have people with an extremely high level of skill, higher than any professional. Amateurs lack the pressure to make a living out of their work which means they have far more time to produce it in and experiment. They have the freedom to learn, advance and perfect, far beyond what is available to people stuck in the professional world.
But of course it's not a case of either/or. Both worlds can learn from each other and frequently do. There are many helpful tricks that amateurs can pick up from the pro world and pros have a LOT to learn from doing projects at a more amateur level. I hope this Quackcast helps to dispel the old myth that Pro = great, while amateur = bad. Reality is frequently a lot more interesting and complicated! ;)
This week Gunwallace has given us the theme to Lost Honey. Something epic is about to begin! Chords full of portent rise and flood your ears, creating a gorgeous blue backdrop upon which play the golden notes of the piano, full of stinging melancholy, joyful exuberance and wistful reminiscence.
Topics and shownotes
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Only for Patrons who donate $5 or more, here:
https://www.patreon.com/DrunkDuck
Featured comic:
Urban Legend - https://www.theduckwebcomics.com/news/2018/dec/18/featured-comic-urban-legend/
Christmas Newsposts
Banes - https://www.theduckwebcomics.com/news/2018/dec/19/merry-quackmas/
Emma Clare - https://www.theduckwebcomics.com/news/2018/dec/20/winding-down-and-looking-back/
Tantz - https://www.theduckwebcomics.com/news/2018/dec/21/a-most-awesome-dd-year/
Pitface riding in a TIGER TANK - https://www.youtube.com/watch?v=au8cImGEjhA&feature=youtu.be&t=948
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Featured music:
Lost Honey - https://www.theduckwebcomics.com/Lost_Honey/, by Fleebites, rated E.
Episode 394 - Nostalgia, creative fuel?
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.
Episode 383 - Slow burn
Jul 16, 2018
The idea for this Quackcast came from a rant by the irascible PitFace. She was talking about how there's a trend in modern SciFi and horror movies to bash you over the head with constant action and it doesn't allow you time to relax and take in the story, you're just bounced from one relentless scene to the next. In the biggest classics of the genre like Alien, Ghost in the Shell (animated 90's version) or Blade Runner they DO allow the viewer slow moments of reflection and it helps to make the action feel more intense by contrast as well as allowing the viewer time to assimilate and understand all the ideas and themes they've been presented with so far.
Episode 371 - PC GORN MAD!!
Apr 23, 2018
Everyone tends to have a strong opinion on Political Correctness so I thought why don't we try and have a chat about that and ask what people think. Can it be a problem in comics and other creative works? I was inspired by a video by Youtuber Metaron. He was talking about the decision to put a black actor in the role of Greek mythical figure Achilles in a BBC series about the fall of Troy and questioning the reasoning for it given that being a blonde haired incarnation of the sun-god Apollo is a huge part of the character. My main issue is that the actor is as bald as an egg! At least give him a blonde wig, I don't care how silly it looks. To be fair Achilles has rarely been portrayed well on the big screen, there was Brad Pitt's petulant version in Troy and an even balder Joe Montana in Helen of Troy! Do we spoil creative works by trying to be too inclusive or not being inclusive enough? This week Gunwallace has given us the theme to Wanted dead or dead: Welcome to a much cooler version of the old west… we open on a widescreen panorama shot of a dry, dusty desert scene and a lone cowboy all in black, kicking his toe in the dirt. This music is as warm as the hot desert breeze, the guitar is as hard as gunmetal.
Episode 363 - The Art Of Comments
Feb 26, 2018
Jason Moon, author of Crater's Edge, messaged me about some comments he had. He was perturbed about reader reaction to his storyline and wasn't sure how to handle the comments. I told him that those sorts of comments are the very greatest compliment an author can get, because once you get them you've reached the stage where people care about your work enough to get angry: they're invested emotionally in the characters. Yes. It is initially confronting to have someone commenting like that but what you really need to do is step back for a moment and realise what a gigantic compliment it is in actuality. It means you affected them strongly, and that's quite an important thing to be able to do. It doesn't happen much but it's quite a GOOD thing when it does. It's not an easy thing to do to get people that invested. What it really means is you have succeeded as a writer and reached an important milestone. We also have a chat about getting comments in general and also GIVING comments! Hopefully our new comment notification feature will be a boon for this kind of interaction. This week Gunwallace has given us the theme to Kitty Kitty Bang Bang: Multilayered Chinese video-game war anthem with a modern twist! That’s how I’d describe this complex little piece. It’s the final boss battle, you’ve got no spare lives, you’re down to your last powerup and time is running out!
Episode 348 - Action Talking
Nov 13, 2017
Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD! This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully explain it here so I'll quote Tantz: “Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes. However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use of all the potential their story and characters have- because if done right, everything on the webcomic page IS action. Discourse or discussions between characters have a natural dynamic and pacing that has to be tapped in, in order to make the scene itself dynamic and powerful even though the character’s aren’t physical with each other.” Basically, even the talking IS action, not separate from it. The talking give the action meaning and context after-all! This week Gunwallce has given us the theme to Energize: Serious beats, plodding purposefully, harsh guitar, flashing like the pulse of a police light, eclectic electric rock, flavours of early 80s ska and post-punk create an unusually tasty mixture!
Episode 337 - Interview with AmeliaP of Kings Club
Aug 28, 2017
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!
Episode 328 - How to get people to read your comic!
Jun 19, 2017
Today we're going to chat about how you go about getting more readers on Drunk Duck for your webcomic! Hyena hell did an amazing newspost about it for us, outlining all the ways you can increase your audience here on DD in her fantastic, colourful vernacular! Along with many great analogues from the real world. But I'll cover the basics again in quick point form here: -- 1. Make sure you have a signature image banner so that when you contribute to the forums people can see that you have a comic. -- 2. Comment on other people's regularly, recently updating comics, especially the top ten, and others will click on your name to have a look at your comic- make sure you never post “hey check out my work” as a comment though, that will have the opposite effect. Just be complimentary and people will come. -- 2. Commenting on Newsposts can work as well. -- 3. Make sure your profile page has enough interesting info about you that someone would want to see your work. -- 4. frequent updates will put your comic icon on the front page more often so more people will check it out. -- 5. Increasing popularity through outside sources is done by getting a link to your comic on a popular blog, buying advertising through Project Wonderful on other comics or on The Duck Webcomics is a sure fire way. -- 6. If you get enough views you comic will go into the top 10 listing and then more people will see it on the front page. -- Our music theme by Gunwallace this week was for Sword of Kings. It's urgent, regal chase music, Fleetwood Mac’s Tusk meets Ivanhoe. This is an exciting track that conjures scenes of high adventure and epic battle.