Episode 278 - Maturity and the whisper game

Jul 4, 2016

Quackcast 278 is a strange bird! We have TWO things in it! TWO! Not one… but TWO. First we play the whisper game, inspired by Ms Pitface. So what we did was one of us said something into the camera with the sound down and then everyone else had to guess what we said. Out of all of us Banes was he best. I got ONE right, but as a general rule I was the worst at it. Pit and Tantz were ok… The fun of it was the silly guesses though. It's a great parlour game for your drawing room. The second part is where we talk about MATURITY. Banes has finally become a man and he shows it by dominating us all. The guy's a beast! Seriously though, there are some interesting lessons about being “mature”… it's not all about that quote “When I was a child, I spoke as a child, I understood as a child, I thought as a child; but when I became a man, I put away childish things”.. no, this is more about how you deal with other people, not how you present yourself and what you do with your free time. Plenty of adults don't play with “childish things” but they're less mature than most toddlers. It's an interesting subject! Gunwallace's theme for Bruno Harm is an appropriate Rockford files style intro for a guy who thinks he’s Peter Gunn. Added comedy lines featuring Banes and me!

Topics and Show Notes

Topics and shownotes

Featured comic:
The Assassination of Franz Ferdinand - http://www.theduckwebcomics.com /The_Assassination_of_Franz_Ferdinand/

Banes Maturity thread - http://www.theduckwebcomics.com/forum/topic/177527/
Where Pit stole the whisper game - https://youtu.be/McS0tbHUUpk

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - http://www.theduckwebcomics.com/user/Banes/
Tantz Aerine - http://www.theduckwebcomics.com/Without_Moonlight/
Pit face - http://www.theduckwebcomics.com/user/PIT_FACE/

Featured music:
Bruno Harm - http://www.theduckwebcomics.com/Bruno_Harm/, by Bruno Harm, rated E.

Episode 277 - The great DD meet-up number 2!

Jun 27, 2016

3 likes, 4 comments

Well this was the SECOND big electronic DD meet up! And we had many people joining us and coming in and out over the cause of the ten our time that we were on. We started at 11am New York time (which is 11PM my time) and went till 9pm New York time (9am my time), and let me tell you I was buggered by the end of it. This time we had some new people on and some returnees from last time. It was a good long, party, with much drinking, friendly swearing, and eating. We'd be ecstatic if you joined us for next time! I'm thinking we'll do the next one on the 23rd of July, so sign up for Skype and add Ozoneocean as a contact. We MAY try Google Hangouts but we'll need to experiment with it first. ANYWAY, give this a listen to hear some of the madness… This Quackcast has just a bit over an hour from close to the beginning of the meetup. There is a LOT of swearing so sensitive ears should be prepared… There were two Aussies this time so that's what you get. Gunwallace's theme music this week was COCHLEA and EUSTACHIA - creepy as hell, pretty, intricate, striking, panoramic.

Episode 276 - Time management, Deadlines and Organisation

Jun 20, 2016

4 likes, 4 comments

For Quackcast 276 we had a discussion about the topics of time management, organisation and deadlines- all things essential to the practitioners of webcomics, and even more-so to people involved in webcomic collaborations! This is tricky stuff to handle, you have to balance your webcomicing with your other life activities as well as audience expectation for updates! And as you go on it gets harder and harder to stick with self imposed deadlines, so how do you combat that? Well one way is to make a Patreon account so people will put money towards you updating, That can make an excellent incentive to stick to a deadline, when there's money involved! Collaborations can be easy or hard to keep alive, as long as everyone is equally eager to take part and everyone wants it to succeed then you're good, if not then your group project needs a good leader: not someone who WANTS to be a leader, rather someone who's dedicated to getting the project DONE and needs to be the leader to make that happened, sort of like my role at Drunk Duck. They need to be willing and able to coordinate people and tell them what to do, handle their strengths and weaknesses right to get the work done. The last part to remember is contingencies for when things go wrong! What are your safeguards? i.e. buffers, finishing early so you've got extra time to work on the project if it needs it, have backup people lined up to do work for you, filler art at the ready, guest strips, maybe even simplified techniques or just posting line art instead. How do YOU stick to deadlines (if you do), how do you handle time management and organisation with your comics and collaborators? Gunwallace's theme music this week was Z74's Star Knights. It's An operatic swarm of hornets on a massed bombing run over enemy territory.

Episode 275 - Layouts, what to do and what not

Jun 13, 2016

4 likes, 4 comments

The topic this week was ALL Banes' idea! We talk about page layout: techniques to make a good, readable layout, and stuff to avoid. We have Tantz Aerine (greetings), Banes, and myself, Ozoneocean, chatting about how best to do page layouts, at least from our own limited perspectives. None of us are pros in this regard, but we've been doing comics for many years now and we've all developed some pretty decent ideas about how best to do it, in our own ways. Banes is mostly influenced by American style comics, which have more interesting layouts. Tantz and I were manly influenced by European comics, which tend to have a more conservative by very constantly readable style of “box” layout. On Pinky TA and Bottomless Waitress the majority of my pages are in a fairly standard box format, but every now and again I experiment with crazy shapes, overlapping panels, no panels at all, and even “infinite canvas” pages that work with the scroll function. Speaking of which we briefly mention Scott McCloud and the comic Heart of Keol, which uses vertically scrolling large pages. The music this week by Gunwallace was Wastelanders Anonymous, an epic classic rock tune with a lovely repeating upward base rhythm, soaring guitars and authoritative keyboard.

Episode 274 - development of main characters

Jun 6, 2016

3 likes, 0 comments

Our Quackcast topic was a discussion about how our main characters evolved and changed over time, both in terms of characterisation but also artistically. stylistically and their own looks. Then we chatted about ways to help that along and accelerate it: How do you get to KNOW your character better? How do you help them grow? We toyed with some exercises but eventually came up with a cool one- Swapping a comic page/scene with someone else and redrawing it with your character in there instead of the original main character, and also have your character handling their new situation in the the way that best suits them, the way THEY would handle it. Link bellow… The music this week by Gunwallace was a theme to DELIA- it's a cold, thoughtful tune with a note of unease below, like an icily perfect woman.

Episode 273 - Promoting Side Characters

May 30, 2016

4 likes, 6 comments

After last week's massive DD meetup (Next one is on the 18th, BE THERE!), we're back to the core group… me and my side characters, hahaha! Banes, Pitface, and Tantz Aerine join me to discuss the topic of promoting from within the ranks. I did a newspost about this last Thursday (linked bellow), the thrust of which was that when you need new main characters it's so much better and more fun to mine them from earlier in your stories rather than introducing them whole and new minted. This doesn't have to be an unplanned thing though- you can do like Banes or Amelius and have it all designed in advance. What they do is lightly introduce main characters AS side characters initially, knowing they'll be promoted to main status later on, either way it works the same- they fit better in the world of the story, the have more “history” and the audience finds them easier to accept, as we discuss in the Quackcast. Still though, when things aren't so planed, it can be so rewarding when creations grow and find their own voices. This week's theme by Gunwallace is for XTIN , it's weirdly Indian and mournful in a beautiful way that is PERFECT for Xitin!

Episode 272 - DD electric people, community meetup

May 22, 2016

5 likes, 5 comments

State your business! Venerable Drunkducker Ayesinback suggested we have an open electronic meetup of DD people, so that's exactly what we did! We all met up in a long Skype session that lasted 10 hours- various DDers dropped in and out over that time and we chatted away about everything and nothing on videochat, meanwhile I tried on a never ending series of antique and novelty hats, one after another… It was really lovely to see old and new DDers all together, to see their faces and hear their voices. A big thankyou to everyone who took part! It was a big success! We will try it again and again in the coming months. The proposed date is the 3rd Saturday of every month, so the next one will be the 18th of June. The session starts at 11am New York time and runs for 10 hours until 9 pm New York time, so you can drop in any time during that! You can get Skype for free here: www.skype.com. It works on all computers, phones and tablets. It can even work just in your web browser alone! You just sign up and install it. Then make sure you add “ozoneocean” as a friend. Gunwallace's track this week was for Darklings. It's nice and long one with a good progressive rhythm. Some of the genius things we discussed: The measure of distance is time. Inbreeding leads to contagious genetic deformity. Direct democracy VS Harkovast. We beet the sugar! Pineapple and artichoke, why eat them?

Episode 271 - Pitface’s tales of ribaldry

May 15, 2016

6 likes, 0 comments

What makes the “meat” of a story? What makes you fall in love with it, keep coming back for more watches or reads or whatever? I contend it has nothing to do with conflict or culminations or climaxes, those are merely generic structural plottings that are pretty much the same format no matter what story you read- you know they're coming and you know what form they'll take and once they're over it's not really that significant anymore; “re-playability” is low, they're just too tied in with the story structure to have much life away from it in your mind. What keeps me coming back to a story and fall in love with it are the Characters, exploring the world in which they exist, and the development that occurs during the story. Gunwallace provides us a theme to CTV Revamped, the new version of Charby the Vampirate! Good and creepy techno for Charbs!


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