Episode 292 - Separating the art from the artists

Oct 5, 2016

Separating the art from the artist, the message from the messenger… Can you do this? You know, when you find out an actor, musician, comic artist or whatever is an arsehole or says things you disagree with or is a criminal, can you separate that from their work and STILL manage to enjoy it? Or does it taint everything they've ever made? I've thought about this a lot. I think I can usually separate the art from the artist and I DON'T think that consuming the work of that artist in any way legitimises what I disagree with about them personally or endorses their criminal behaviour unless the art is specifically about that. But it can really depend on how personally you're affected by whatever it was about the artist that offended you; A Jewish person could have a far more negative reaction, understandably, to the watercolours of Adolph Hitler than most other people, to use an extreme example. What about you? Can you separate the message from the messenger, the art from the artist? The comic chosen for a marvellous theme THIS week was Cybertech. You'll hear the sounds of apocalyptic destruction and burning plasma in a dark future, epic world.

Episode 290 - Characters coming alive

Sep 26, 2016

3 likes, 1 comment

The idea fr this Quackcast was inspired by a Korean TV series that Tantz Aerine recommended called “W” (http://myasiantv.se/drama/w/). The show is about a manga artist who does a super popular webcomic. He wants to quit doing it and has decided to end by killing off his main character, but his main character seems to have ideas of his own about that… Tantz and I thought about how that could apply to us real webcomicers. That's a fantasy situation, but if it could happen, which of your characters would do that? Which one is independent enough from you that they would want to take on a life of their own and fight you? Incorporated in this are the idea of characters “breaking the fourth wall” and the fictional characters becoming so well realised and independent from the author (so to speak), that they seem to influence the direction of a story against the intentions off the writer. People will often talk about characters seemingly writing the story themselves or taking things in directions the writer never wanted to go. So that's what we chat about! You really should check out “W”, it's a great series! This week Gunwallace has given us the theme to HardLuckComics. It's full of energy and vive, driving. This is working music! This is the intro to the drive time program on the radio! This is “the news”!

Episode 289 - Managing your personal brand

Sep 19, 2016

3 likes, 2 comments

This time we're talking about the weird notion of managing your online brand: what name do you publish your creative works under and how do you go about curating that? It's an idea I had after a great artist friend of mine known as Hyena Hell lost her online presence on Facebook, the main venue for publishing her artistic projects. Both her her private and public creative lives had been merged into the persona that is known as “Hyena Hell” because the act of creation was very personal to her, it was her brand as well as herself. But after a nasty little scum sucking piece of excrement loser arsehole rectum faced coprophagiac reported her name she lost her right to have that as her personal account. Rather than challenge it or compromise she retired her creative persona from Facebook, and it was a shame because we lost a vibrant artistic, thoughtful presence from there. But many of us also have an online brand/persona/nom-de-plume of some sort that our work is collected under and that's the topic of discussion! Gunwallace's theme this week is for Urthe, featuring lashing cymbals and electric guitar that blasts out like a deadly raygun! This is hard rockin’ goodness!

Episode 274 - development of main characters

Jun 6, 2016

3 likes, 0 comments

Our Quackcast topic was a discussion about how our main characters evolved and changed over time, both in terms of characterisation but also artistically. stylistically and their own looks. Then we chatted about ways to help that along and accelerate it: How do you get to KNOW your character better? How do you help them grow? We toyed with some exercises but eventually came up with a cool one- Swapping a comic page/scene with someone else and redrawing it with your character in there instead of the original main character, and also have your character handling their new situation in the the way that best suits them, the way THEY would handle it. Link bellow… The music this week by Gunwallace was a theme to DELIA- it's a cold, thoughtful tune with a note of unease below, like an icily perfect woman.

Episode 265 - Drunk Duck updates and the future

Apr 4, 2016

3 likes, 4 comments

For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:

Episode 249 - Bad Drawing advice!

Dec 14, 2015

4 likes, 4 comments

All too often we try to give out GOOD drawing advice and USEFUL tips on how to do art. Well that all changes here: this time professors Ozoneocean, Tantz Aerine, Banes, and Pitface (our throbbing Head of department), come together to tell you the very worst ways to produce artwork, with the help of a few of our contributors. The advice will help you to become the most horrible artist ever. Gunwallace's theme this week is a creepy sounding classical piece for the creepy classic comic Caggage!

Episode 228 - Conflicting conflicts conflict

Jul 19, 2015

4 likes, 0 comments

This time we're talking about conflict in webcomic writing, and any writing in general really. Conflict is one of the main drivers of a story, so you pretty much have to have it in there somewhere! But how do you approach it? Do you set it up really carefully or just put a bunch of volatile characters together and see what happens? I think for a lot of us we don't think too much about the science of our conflicts, rather we approach it artistically and develop things by feel and instinct because conflict is such an intrinsic trait. But understanding how you use it can be very useful when you're writing satisfying resolutions and climaxes. A good understanding of the types of conflict in your story is also pretty essential when you're writing a good comedy (it's a great source of humour!), and also when you're explaining or selling your work to the public: It's all very well to chat about your clever setting and your funky characters, but conflict is the reason they're IN a story to begin with and that's really what will get people wanting to read out it. I hope you enjoy Gunwallace's great porn style music type theme for Tales of Two Tiny Titty bars!

Episode 223 - Collaborating with the Aliens

Jun 15, 2015

4 likes, 6 comments

On today's Quackcast I, the marvellous Ozoneocean am speaking to the equally marvellous Trevor Mueller of Albert the Alien! This fine chap is returning to the Quackcast (was on Quackcast 184), to chat with me about the process of collaborating from the point of view of a writer who's working with an artist. Trevor also he another Kickstarter for the second volume of Albert the Alien out now so please consider contributing to that. Trevor is a highly acclaimed writer of a fantastic and funny all ages comic and his artist on Albert the Alien, Gabriel Bautista, is an award winning successful comic creator in his own right. Trevor brings a LOT of experience to the topic of collaboration. Catch the great theme for The Ink by our very own Gunwallace!


Forgot Password
©2011 WOWIO, Inc. All Rights Reserved Mastodon