Jul 25, 2016
The Quantum theory of comics! Sound adds a whole new dimension to comics, enriching and enlarging the atmosphere, giving your mind a whole new path of stimuli to explore and queue you into things you just would not have been able to consider without them! Thanks to Ironscarf for his beautifully sexy and punny intro into the wonderful world of SFX, We made liberal use of his newspost in this Quackcast!. Indeed, SFX can be very tough to master in a lot of ways, it can be hard to make yourself use them too because they seem a little twee and unnatural, but once to get over that natural reticence they add a whole lot more to your work and give you many more options to explore. They're a very useful tool in your comic making toolkit! The theme this week was for Planet Chaser, you'll agree that it's bouncy, techno, mystical and danceable!
Topics and Show Notes
Topics and shownotes
Pestilent - http://www.theduckwebcomics.com/Pestilent/
Joy of SFX newspost by Ironscarf - http://www.theduckwebcomics.com/news/2016/jul/14/the-joy-of-sfx/
Wally Wood SFX parody - http://jeffoverturf.blogspot.com.au/2012/10/sound-effects-wally-wood-mad-mondays.html
Mecha and explosions in Pinky TA - http://www.theduckwebcomics.com/Pinky_TA/5396982/
Hangover and ship noises in Pinky TA - http://www.theduckwebcomics.com/Pinky_TA/4776698/
Blambot SFX fonts - http://www.blambot.com/fonts_sfx.shtml
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - http://www.theduckwebcomics.com/user/Banes/
Tantz Areine - http://www.theduckwebcomics.com/Without_Moonlight/
Planet Chaser - http://www.theduckwebcomics.com/Planet_Chaser/, by ZeroGee, rated T.
Jun 27, 2016
Well this was the SECOND big electronic DD meet up! And we had many people joining us and coming in and out over the cause of the ten our time that we were on. We started at 11am New York time (which is 11PM my time) and went till 9pm New York time (9am my time), and let me tell you I was buggered by the end of it. This time we had some new people on and some returnees from last time. It was a good long, party, with much drinking, friendly swearing, and eating. We'd be ecstatic if you joined us for next time! I'm thinking we'll do the next one on the 23rd of July, so sign up for Skype and add Ozoneocean as a contact. We MAY try Google Hangouts but we'll need to experiment with it first. ANYWAY, give this a listen to hear some of the madness… This Quackcast has just a bit over an hour from close to the beginning of the meetup. There is a LOT of swearing so sensitive ears should be prepared… There were two Aussies this time so that's what you get. Gunwallace's theme music this week was COCHLEA and EUSTACHIA - creepy as hell, pretty, intricate, striking, panoramic.
Jun 6, 2016
Our Quackcast topic was a discussion about how our main characters evolved and changed over time, both in terms of characterisation but also artistically. stylistically and their own looks. Then we chatted about ways to help that along and accelerate it: How do you get to KNOW your character better? How do you help them grow? We toyed with some exercises but eventually came up with a cool one- Swapping a comic page/scene with someone else and redrawing it with your character in there instead of the original main character, and also have your character handling their new situation in the the way that best suits them, the way THEY would handle it. Link bellow… The music this week by Gunwallace was a theme to DELIA- it's a cold, thoughtful tune with a note of unease below, like an icily perfect woman.
Apr 4, 2016
For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:
Mar 27, 2016
In this Quackcast we interview Marie Tary, AKA ShadowsMyst. We haven't talked to her since Quackcast 32 and 33 way back in 2011 when Skoolmunkee and I interviewed her about The art of analytics and how to market your webcomics properly. Now Banes and I talk to her about the changed landscape of website marketing, brand management, SEO and how it applies to comics and most particularly Drunk Duck itself. Brand management and marketing is Marie's job, as a senior graphic designer for a major university. She gives us some invaluable information about how we can put Drunk Duck back on top and return it to its former glory- very useful information that applies just the same to any online property, especially webcomics! So this will give you a clue what's in store for Drunk Ducks future and the sort of thing the future 3rd wave of fixes and features will entail. We also have the presentation of a lovely track by Gunwallace, the theme to Tangled river!
Mar 21, 2016
Why do you do the kind of webcomic you do? Why? Why? WRRRRRRRRHHHHYYYYY? This was the question asked by Genejoke, one of our favourite DDers. This jolly gent asked a whole possy of posers related to that subject and I thought that it provoked some interesting responses, and so it became fodder ad a half for Quackcast 263. Banes, myself, Pitface and Tantz Aerine all approach the questions ourselves and then hand the floor over to our DD contributors, so to speak. I find that it's really important to be able to come up with answers to questions like these, and even more interesting is just how those answers change depending on when you ask them. I find that these days I have a MUCH better idea of why I do my comics and why I make the creative choices that I do.
Jan 25, 2016
We're trying to fix up Drunk Duck, adding the the comic statistics back in, fixing forums, adding notifications to PQs and MORE, but we need money to do it. In this Quackcast, Ozoneocean, Banes, and Pitface talk about the improvements we want to have on DD, and what YOU can do to help us out. Please consider donating to our Indiegogo fund-raising drive to help us pay our programmer: https://www.indiegogo.com/projects/drunk-duck-webcomics-improvement-drive/x/4410947#/ There are a LOT of cool perks you can have including your own Quackcast interview all about YOU, original art from The creator of Modest Medusa, Charby the Vampirate and others, a 126 page Modest Medusa comic for only $10 and much more! If you can't spare any change, please consider spreading the word to your readers. Remember, these fixes are for everyone, by donating to DD you're helping yourself. :D
Jan 11, 2016
Doing stories that start with the climax, then flash back, tell what happened to get there: the old narrative style of switching the first few chapters around to make a more interesting story. Sometimes it works GREAT because it throws you right into the middle of things and you have to work your way back to that point… It works very nicely in The Hangover for example! Often it's used very badly- in anime particularly, where they use it for foreshadowing and a tease to try and get you interested in the rest of the story- but anime story structure is so formulaic that all it really does is give you a cheap spoiler. Other times it doesn't work well is when the writer isn't very good so the viewer loses their way in the plot… If the writer is GOOD though you end up with Pulp Fiction. You'll love Gunwallace's theme here- a super funky jazz track for the comic Nothing Important Happened Today. Enjoy!