Episode 339 - Communicate With Clothes

Sep 11, 2017

Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state of mind, occupation, status, personality, era, class and a host of other things. Have a listen to our Quackcast to learn more! Gunwallace's theme this week was for RUNRUN - a symphony of urgent electronica. This track wants to get you moving in a linear fashion, faster and faster, rhythmic and regular like the pace of a runner. Run into a bright, white high tech future with RUNRUN!

Episode 337 - Interview with AmeliaP of Kings Club

Aug 28, 2017

5 likes, 7 comments

This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!

Episode 325 - walk the line

May 29, 2017

3 likes, 1 comment

In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.

Episode 320 - Making the reader believe

Apr 24, 2017

4 likes, 2 comments

In this Quackcast I wanted to talk about the magic of authorship: how the creator of a story sets up the whole situation so that they can convince the reader of anything. You can write a story about the smartest man in the world, and the reader will believe that they are, within the story, because you set it up that way: not just by having other characters reacting to them and forming that impression, but also independently convincing the audience of it as well by having them solving riddles and such or knowing lots of languages, quoting literary texts etc, but the creator doesn't have to be a very smart person themselves… Like Sherlock Holmes is seen as super smart because he's meant to, but Arthur Conan Doyle wasn't a super genius himself. You can write about a Casanova type charmer who's fantastic with the opposite sex and readers will believe, but only if you set the stage well enough. You as the creator set the parameters for anything to happen. Without having certain abilities or skills yourself, you can create a character with totally convincing skills far outside of yourself. The music for this week by Gunwallace is for The Gloom, it's creepy, ghostly, unsettling, uneven. This one gets under your skin and keeps you off-balance.

Episode 312 - happy little trees

Feb 27, 2017

4 likes, 5 comments

In THIS particular Quackcast it's just Banes and I chatting about tips and tricks for artwork. Hopefully some of the stuff we mention is helpful to someone, I tried to illustrate some of that in the cover pic. Banes drew the image of Penny crashing through a scene which I've coloured and added trees, oceans, mountains, clouds, fire, smoke etc all with the use of simple custom brushes. The shading was all done just by painting grey over a layer set to “multiply”, which makes all light colours transparent and darker colours less so, so that you get a perfect tool for making shadows! Anyway, listen to the cast and maybe you'll get something out of it! The music that Mr Gunwallace has for us this week is for Mr Valdemar and other gothic tales - The tinkling crystal notes of a piano are paired with the dark woodiness of a mournful cello and touches of strings to give us this haunting gothic soundscape.

Episode 305 - Chekhov's phaser

Jan 9, 2017

3 likes, 3 comments

Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a gun: if it appears as a prop lying around in your story AND you draw attention to it, then by the end of the tale it should have gone off. This is because you've set up the parameters for your story in the mind of your audience and they develop certain expectations, if you confound those then they'll be disappointed and think that your story was poor. Having a “gun” on stage isn't so important here, it's the fact that you drew attention to it somehow. It doesn't have to “go off” either, as long as it plays a role in the story somehow. You can trick the audience very easily with these sorts of devices, making them think one item or piece of information will be vitally important, only to make it important in a way they wouldn't expect or to use it to hide the fact that some other thing was important instead. So that's our topic of conversation today! All based off of Tantz's newspost on Saturday. Gunwallace's musical theme was for Grow Up. It's repetitive, relaxing, punk reggae instrumental, with fuzz guitar. A lazy evening on a warm summer beach.

Episode 289 - Managing your personal brand

Sep 19, 2016

3 likes, 2 comments

This time we're talking about the weird notion of managing your online brand: what name do you publish your creative works under and how do you go about curating that? It's an idea I had after a great artist friend of mine known as Hyena Hell lost her online presence on Facebook, the main venue for publishing her artistic projects. Both her her private and public creative lives had been merged into the persona that is known as “Hyena Hell” because the act of creation was very personal to her, it was her brand as well as herself. But after a nasty little scum sucking piece of excrement loser arsehole rectum faced coprophagiac reported her name she lost her right to have that as her personal account. Rather than challenge it or compromise she retired her creative persona from Facebook, and it was a shame because we lost a vibrant artistic, thoughtful presence from there. But many of us also have an online brand/persona/nom-de-plume of some sort that our work is collected under and that's the topic of discussion! Gunwallace's theme this week is for Urthe, featuring lashing cymbals and electric guitar that blasts out like a deadly raygun! This is hard rockin’ goodness!

Episode 281 - The Joy of SFX

Jul 25, 2016

4 likes, 5 comments

The Quantum theory of comics! Sound adds a whole new dimension to comics, enriching and enlarging the atmosphere, giving your mind a whole new path of stimuli to explore and queue you into things you just would not have been able to consider without them! Thanks to Ironscarf for his beautifully sexy and punny intro into the wonderful world of SFX, We made liberal use of his newspost in this Quackcast!. Indeed, SFX can be very tough to master in a lot of ways, it can be hard to make yourself use them too because they seem a little twee and unnatural, but once to get over that natural reticence they add a whole lot more to your work and give you many more options to explore. They're a very useful tool in your comic making toolkit! The theme this week was for Planet Chaser, you'll agree that it's bouncy, techno, mystical and danceable!


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