Jul 18, 2016
For THIS particular DD Quackcast we were inspired by clever and incisive newsposts made by Pitface and Kawaii. Kawaii made a great post about the idea of going for your dreams before it's too late, using the Paradise Falls trip from the movie UP as an analogy: the poor old guy and his wife never got to go there together because real life kept on getting in the way, eating into their savings… Sometimes you just have to let things slide a little and take a risk or you never will reach that dream. Pit's post was about always moving forward, and again; not just getting stuck in the rut of routine and the mundane. You don't just want to march forward onto the grey twilight of your life having been stuck doing and knowing the same things. Don't waste your free time solely on entertainments, arguments, and diversions, rather you should take time to work on something- to work TOWARDS something every day… and maybe that will help you achieve your dream? It could be as simple as working on a webcomic, each page brings you closer to the end of the story and producing something you can be proud of and maybe even marketable! little bits of exercise every day will help you work towards that figure you want… Studying or reading on your favourite subject will eventually make you a master of it, and then maybe you can even write your own book on it? Don't just consume for diversion, consume with the intent to create and advance yourself! Use your time wisely. Gunwallace's theme for Mailbox Rocketship is quirky, techno, funny and futuristic! It also features some familiar voices!
Topics and Show Notes
Topics and shownotes
2016 DD Awards - http://www.theduckwebcomics.com/Drunk_Duck_Awards_2016/
Pit's advice about ruts post - http://www.theduckwebcomics.com/news/2016/jul/16/pits-massive-gaping-rut/
Kawaiis grab-your-dreams post - http://www.theduckwebcomics.com/news/2016/jul/10/finding-my-way-to-paradise-falls/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - http://www.theduckwebcomics.com/user/Banes/
Tantz Areine - http://www.theduckwebcomics.com/Without_Moonlight/
Mailbox Rocketship - http://www.theduckwebcomics.com/Mailbox_Rocketship/, by Kota, rated T.
Jul 4, 2016
Quackcast 278 is a strange bird! We have TWO things in it! TWO! Not one… but TWO. First we play the whisper game, inspired by Ms Pitface. So what we did was one of us said something into the camera with the sound down and then everyone else had to guess what we said. Out of all of us Banes was he best. I got ONE right, but as a general rule I was the worst at it. Pit and Tantz were ok… The fun of it was the silly guesses though. It's a great parlour game for your drawing room. The second part is where we talk about MATURITY. Banes has finally become a man and he shows it by dominating us all. The guy's a beast! Seriously though, there are some interesting lessons about being “mature”… it's not all about that quote “When I was a child, I spoke as a child, I understood as a child, I thought as a child; but when I became a man, I put away childish things”.. no, this is more about how you deal with other people, not how you present yourself and what you do with your free time. Plenty of adults don't play with “childish things” but they're less mature than most toddlers. It's an interesting subject! Gunwallace's theme for Bruno Harm is an appropriate Rockford files style intro for a guy who thinks he’s Peter Gunn. Added comedy lines featuring Banes and me!
Apr 4, 2016
For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:
Jan 18, 2016
OMFG you sexist PIG! Heh… today we talk about trying to recognise sexism in your OWN work, what to do about it, and WHY. It turns out it can be very hard to do, and if you DO acknowledged it the instinct is to rationalise it away, justify it, or just try and brazen it out in some kind of old fashioned, largely embarrassing, display. I frequently do all three. How do we spot it? Well the Bechdel test isn't that useful, that's better for looking at broad trends not giving specific works a pass/fail - sexy outfits is one thing, if females are dressed minimally or in tight gear in CONTRAST to the males or vice versa - females ONLY having old stereotype roles (maiden/mother/whore archetypes, secretary, nurse, victim, maid etc), though this is context sensitive, i.e. it's more forgiveable if you're doing a historical story or something stylised like a fairytale or a noire story - Gender balance is another thing, it's context sensitive because certain stories will naturally have more of one gender (WW2 submarine crew, Girl's school, a prison story etc), and you don't have to have an exact balance anyway but it's definitely something to THINK about because there is no reason most stories should feature a majority of male characters and a minority of females. WHY should you think about it? Why should you care? Well the audience for almost ALL types of stories, be they action adventure, romance, Scifi, fantasy, historical, even porn, is getting close to 50/50 between men and women these days (maybe it always was?), it really doesn't make sense to alienate or belittle half your audience just because you like to cling to older ways of doing stuff. Gunwallace's theme this week reminds me of a cross between the Knightrider theme and Gunship- it's VERY retro-future. It's the theme to DDSR, a comic with cool custom “sprites”, AKA pixel-art.
Dec 21, 2015
There's not really a difference between digital and traditional art - art is art, your tools and media don't really matter, what's important is how its meant to be seen and what it's meant to be used for. But, people do like to discuss this though and so do we so that is exactly what we did! We opened the floor to people's opinions and experiences on the subject and everyone had their say. Gunwallace's theme for The Dragon Fists of Smorty Smythe reminds me strongly of The Journey of the Sorcerer by The Eagles!
Nov 16, 2015
In Quackcast 245 we TRY to talk about my idea that fictional characters, stereotypes, tropes and situations in media have influenced their counterparts in reality, and in a lot of ways helped to create them. Fictional stereotypes and tropes are made out of simplified models of things that happen in reality, usually by pulling together all the most dramatic, big, bold versions and then turning them up to 11 to make a new, more exciting fictional caricature, that NEW image is then spread far and wide and influences people to imitate it- a good example being the modern “cowboy”. This idea was kicked off by Pitface suggesting one of my characters looked like a douchey friendzoned character. I thought about it and realised that a real life version of this character (who's mooning over a girl in a relationship with another guy), WOULD be exactly as she described, also those characters are common to relationship comedies and so often friendzoned… SO that got me thinking: could the current crop of “nice guy” fedora friendzone exponents have based their crazy theories about relationships on images in the media? -since they don't have much relationship to reality yet they so closely match pre-existing tropes in movies and TV shows. Then we expanded the idea to other examples of media representations influencing reality. Pitface, Banes, and Tantz Aerine join me on the Quackcast. Gunwallace does a lovely theme for Entanglement.
Aug 31, 2015
What's best? One big climax, multiple small ones, early, or delayed? How much should you work UP to a climax? What about anticlmactic events, how important are they? Climaxes are really important in stories. Often you work up to them over the course of a whole series, but each episode or chapter can have them, maybe even every single page. I find writing “up” to climaxes a bit stressful because you have a lot of preasure and expectation there. And when it's over and you've actually achieved it, it can be a bit depressing: where do you go to from there? You can feel a little lost, at least I do. TALKING ABOUT WRITING HERE. My preference is for multiple climaxes. Do you always need climaxes in stories? I don't think you do personally… there are times when things work fine without one, but it does help better with endings. Sometimes climaxes can be TOO big. Way too much of a story can be invested in a climax, it subsumes everything, everything has to tie in with that specific story flow and that can be REALLY had to pull off. If it's not done right it can be massively disappointing. Anticlimactic. Pitface Joins Banes and Ozone to chat about climaxes in stories and read out the contributions from our climactic contributors. Gunwallace gave us a gorgeous theme for Just Another Day!
Aug 24, 2015
Here we go again, back to formulas! This time we got some external input. Fellow DDers had a say about their idea about the utility of formulas and how they use them in their writing and comics. It's important to understand formulas in writing so you know what works and why it works, it can help you in your own work. And when you need to and you've got the ability you can create your OWN writing formula. But remember: the formula is just the bare skeleton, you have to add all the meat and flesh to it with the rest of your writing, don't let the bones show through! Listen to Gunwallace's beautiful theme for Brave New World! Oh, and one last thing… HAPPY BIRTHDAY TANTZ AERINE!!!!