Episode 468 - Online communities and the friendships that are part of them

Mar 1, 2020

The nature of online communities and making connections with people you meet in them is quite different from what happens with “social media”. The connections are deeper and longer lasting while social media is more about communication, staying in contact, and finding out what's popular at the time rather than sharing creations and forming strong bonds.

Topics and Show Notes

The topic of today's conversation was triggered by learning that one of our valued members, Lonnehart, had died two years ago. We always loved his contributions and considered him a friend. He stated commenting less and less and visiting less frequently, as people tend to after a while. But he would always return. We've all been waiting for him to come back… I was getting very worried though and decided to actively search him out, only to find he would never be returning…

Lonnehart was a valued member of our community who had been with us for many years. He was a friendly, gentle, funny, and generous person, an army veteran and a wonderful man. He would always come along and comment with one of his interesting and funny posts to let us know what was happening in his part of the world in tropical Guam, about his battles with snakes and dust bunnies, or game development.
We still have his amazing creations to remember him by. To that end I requested Gunwallace make a special theme for one of his comics.
Gunwallace chose Magiversity. It's a magical, happy introduction, floating through pink and white opalescent clouds of joy into the shining, warm yellow rays of a welcoming sun. Our arrival is played with a playful orchestra of violins as we marvel at the beauty that surrounds us.

Lonnehart died from complications to do with his diabetes as so many American people have been in the last few years. Diabetes should not be a death sentence for people in their 40s, it isn't in the rest of the world. We lost Tupapyon the same way.

This was not a sad Quackcast though, we remember Lonnehart but we're mainly celebrating the collaborative nature of online creative communities and their role in forming strong and enduring friendships, which is something rarely matched with mere social media. What have been your bonding experiences with online communities?


Topics and shownotes


Links

Featured comic:
Invasive Species - ttps://www.theduckwebcomics.com/news/2020/feb/25/featured-comic-invasive-species/

Featured music:
Magiversity for lonnehart - https://www.theduckwebcomics.com/Magiversity/, by Lonnehart, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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*Note- Lonnehart's age was 47. I got it wrong in the Quackcast. 1971-2018.

Episode 467 - Adaptions and Transmogrification!

Feb 23, 2020

2 likes, 0 comments

The process of adaptation is quite interesting. Stories go through all sorts of changes when they're transferred from one medium to another. A lot of the time we bemoan that as “not staying true to the original” or “the book was better”, but there are many times where the adaption is really interesting in its own right, even though it's quite different from what it started out as.

Episode 465 - Planning Vs pantsing!

Feb 10, 2020

4 likes, 0 comments

There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!

Episode 464 - The current digital art landscape

Feb 2, 2020

4 likes, 3 comments

I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!

Episode 463 - Sexposition is not a new thing

Jan 26, 2020

2 likes, 0 comments

Sexpostion is sex plus exposition, it's exposition with sex on the screen. Tantz Aerine addressed the topic of sexposition in an article last year, but what we're doing here is talking about the reason it even exists, why it isn't a new trend, and why it probably won't last.

Episode 462 - Jessica Schab, Studio animation, Guru, sceptic, leader

Jan 20, 2020

4 likes, 5 comments

Today we have a special guest! Jessica Schab. Jessica works for Mainframe entertainment in Canada, one of THE premier digital animation companies! Before things like Pixar they were THE CGI animation people! Behind the Video for Dire Straights' Money for Nothing video back in the 80s, Transformers Beastwars, Octonaughts, Babrie, and my personal fave: Reboot!

Episode 461 - Top Comic making 5 tips!

Jan 13, 2020

4 likes, 1 comment

Today Banes and I chat about our top tips for doing a great comic page: What is most important? I mainly focus on art and Banes is talking about page design and writing tips. Bellow are our top 5s for ways to make better comics! We expand on these and explain them in the Quackcast.

Episode 453 - Lost in Translation

Nov 18, 2019

2 likes, 0 comments

Where does your main audience come from? And how do you change your work to accommodate them? For a lot of us it's north Americans (mainly from the USA), which is interesting, especially for those of us outside of there because our cultures are slightly different. We THINK we totally understand each other but there ARE differences. So to make ourselves properly understood with the original intent of the story we often have to translate things slightly (much more in Tantz's case!). This goes doubly when a story is set in a different era. How much do you localise your story for the audience, how much SHOULD you?


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