Episode 466 - And then What?

Feb 16, 2020

What happens to characters after the big action scene or climactic moment? This could be anywhere in the story but it's usually close to the end. Do they process any of the things that have happened to them to lead them up to that point or do they just forget about everything and simply act as if nothing except the last 4 seconds matter? The later seems to be the trend in a lot of badly written fiction, and it's a notable trope in 80s style action films. Death of family members or lovers are irrelevant when you have a hot action star standing next to you!

Topics and Show Notes

“So, what are you going to do now?” Someone always asks…
“Well I thought I'd settle down somewhere and open a bar.” replies the characterless hero, displaying complete disregard for the entire list of things that happened to them throughout the course of the story and instead recites a meaningless and tired line that was written before their writer was even born.

And THAT my friends is what we call bad writing ;)

Unless you're deliberately writing something spoofy, it's usually worthwhile to reward the audience: They've just sat through your story, hopefully they'll be invested in your characters. The audience really, really appreciates when those character acknowledge the effects and existence of events that you saw happen to them earlier on in the story. It makes the characters more believable and rounded, and it really helps with the suspension of disbelief.
Like anything though you can overdo it. You don't want the characters traumatised over every on-screen death (unless specifically called for), and you don't want them going on and on about something that happened to them in the story, just acknowledging it and showing some effect on the character is enough usually.

It's a good idea to remember what it was too! Don't forget about it and mix things up like in The Witcher wherethe writers forget Yennifer gave up her uterus for magical plastic surgery to look beautiful so she could grab the prized easy posting of court magician in her home country and lord it over the people there, and instead the story centers around how they “forced” her to give up her baby-making parts in order to be allowed to practice magic… Your job as a writer is to keep your story straight or your character growth will be a nonsense and you will look like a fool.

This week Gunwallace has given us the Music to GeMiTo 2073 - A slow, quiet intro, thoughtful pacing, introspective wailing electric guitar riff. This one creeps in gently and takes care of you. This rock ballad wants to make sure you’re ok,

Topics and shownotes


Links

Tantz's The Day After newspost - https://www.theduckwebcomics.com/news/2020/feb/14/the-day-after/

Tantz's anime - https://www.imdb.com/title/tt9288892/

Featured comic:
Coquin - https://www.theduckwebcomics.com/news/2020/feb/11/featured-comic-coquin/

Featured music:
GeMiTo 2073 - https://www.theduckwebcomics.com/GeMiTo_2073/, by Marcorossi, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 313 - Technical techniques

Mar 6, 2017

4 likes, 4 comments

Carrying on from last week's Quackcast discussion on tips and tricks for drawing and artwork, we jump again into the topic and THIS time we have Tantz Aerine on board to lend her perspective and tell us about even MORE little techniques to use to draw better. It's an interesting, technical cast and bellow I've kisted some examples from our own work of what we talk about. Details discussed in this episode: Establishing shots, Facial lines, Scars, Wounds, Snow, Rain, Smoke, Fire, Explosions, Gold, Fur, and Eyes. Gunwallace has given us the music to the Fading World this time, it's an oriental procession into a snowy, twilit, exotic world, unbalanced, and dangerous.

Episode 288 - Evoking too much Emotion

Sep 12, 2016

4 likes, 5 comments

Drunkduck's beloved HippieVan was influenced by last week's Quackcast on Evoking emotion to come up with a newspost about NOT invoking emotion when you don't mean to: keeping things funny, even IF heavy stuff happens to be going on, which can be tricky. I thought that was pretty interesting so we decided to talk about that on THIS week's Quackcast. We've also got some clever community contributions on the original theme of evoking emotion. So it's a pretty full Quackcast all up. We also have Pitface and Tantz Aerine joining us again! Yaaaaay! Gunwallace's theme this week is for The weird adventures of Armless Amy, it's touching and evocative, as if it’s setting up to reveal a horrible mystery to us.


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