Jan 9, 2017
Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a gun: if it appears as a prop lying around in your story AND you draw attention to it, then by the end of the tale it should have gone off. This is because you've set up the parameters for your story in the mind of your audience and they develop certain expectations, if you confound those then they'll be disappointed and think that your story was poor. Having a “gun” on stage isn't so important here, it's the fact that you drew attention to it somehow. It doesn't have to “go off” either, as long as it plays a role in the story somehow. You can trick the audience very easily with these sorts of devices, making them think one item or piece of information will be vitally important, only to make it important in a way they wouldn't expect or to use it to hide the fact that some other thing was important instead. So that's our topic of conversation today! All based off of Tantz's newspost on Saturday. Gunwallace's musical theme was for Grow Up. It's repetitive, relaxing, punk reggae instrumental, with fuzz guitar. A lazy evening on a warm summer beach.
Topics and Show Notes
Topics and shownotes
My Pet Succubus - http://www.theduckwebcomics.com/news/2017/jan/02/featured-comic-my-pet-succubus/
Based on Tantz's newspost - http://www.theduckwebcomics.com/news/2017/jan/06/chekhovs-gun/
Bavo1102 - http://www.theduckwebcomics.com/user/bravo1102
Udyr - http://www.theduckwebcomics.com/user/Udyr
Ozoneocean - http://www.theduckwebcomics.com/user/ozoneocean
Usedbooks - http://www.theduckwebcomics.com/user/usedbooks
KAM - http://www.theduckwebcomics.com/user/KAM
KimLuster - http://www.theduckwebcomics.com/user/KimLuster
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - http://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - http://www.theduckwebcomics.com/user/Banes/
Pitface - http://www.theduckwebcomics.com/user/PIT_FACE/
Grow Up - http://www.theduckwebcomics.com/Grow_Up/, by akahnart, rated T.
Jan 2, 2017
What defines evil in fiction? I say the simplest one is bad guys are selfish, good guys are selfless. That is massively over simplistic but it's a good easy template for basic hero's and villains. Basic ones I was just doing a quick thought experiment to work out an easy way to define “good” and “evil” characters in fiction. The more selfless someone is the more “good” they are: the more they think of others, want to help people, put the needs of the masses first, the more willing they are to reach across to their enemies etc. The more selfish a person is the more “evil” they are: if they don't consider the needs or feelings of others, help out their own small group and let others suffer, help themselves first. Of course there are many other more advanced aspects, especially if you consider the relative nature of these things: the idea that everyone thinks they're the good guy from their own perspective, being cruel to be kind, being too authoritarian and heavy handed in the use of power, NOT using power when you should, helping in a way that only SEEMS destructive and selfish, trying to help but causing destruction and chaos in the process, which brings us to the dreaded “unintended consequences”. BUT, the selfless/selfish equation is a nice simple starting point to build from. In the Quackcast we discuss these aspects as well as more advanced notions about what makes a good evil character, what makes a bad one, humanising evil, and weakening you evil character by humanising them too much. Gunwallace's musical theme was for The Cull: Dark, haunting, and compelling- Eastern European Jewish, country and rock, reminds me of Tracy Bonham’s later work.