Episode 679 - Correlation doesn't equal causation

Mar 18, 2024

The phrase “Correlation doesn't equal causation” is something associated with science and statistics but it really applies to EVERYTHING and that's important to understand. But was does it mean? If a bunch of things happened at the same time, those things aren't necessarily related or causal. An example Tantz gives is that statistics show in the summer there are more drownings and that people eat more ice cream. That means that those two things are correlated. We know they aren't causal though: ice ream doesn't drown people and people drowning don't cause people to eat more ice cream… the third hidden variable is that it's summer: it's the rise in temperature that causes people to want more ice cream and to swim more, which increases the chances of drowning.

Topics and Show Notes

I was thinking of the correlation causation fallacy when I was musing on the topic of history. There's this idea that if you know a lot about history it will give you a lot of information on current events, but this is heavily flawed by our tendency to create artificial connections between events, we come up with stories that sound good and plausible and make us feel better for why things are connected. Think of all the pop-science and pop-history books that come out and easily explain world events and complicated things in history. They're all pretty much bullshit because they fall for the causation fallacy: this happened which caused this, that and this, rather than things all happening at the same time for other reasons. This is also related to the hindsight fallacy, where we look back at events and incorrectly think a conclusion should have been obvious because we can see how things ended.

Because of this, while knowledge of history is very useful, that use is more limited than we think so it helps to know current events too, especially from an outside perspective so that we're not as fooled by false connections and mistaken causal relationships.
But why do I say this affects everything? Any story you hear or come up with to explain something is a victim of this. My Quackcast topics on the evolution of elves or goblins in fantasy are a victim of this, when people talk about the motivating factors of a serial killer they do this, when we talk about WW2, the current Israeli/Palestinian conflict, or the reason you drink coffee in the morning we fall afoul of these fallacies. It's what drives conspiracy thinking, folk histories and urban myths.

It even affects things like self image: are we influenced by the images we see or are the images we see influenced by how we want to look or are there other factors?

A key example we mention in the Quackcast was a pop-science story about how the use of lead in fuel made people dumber and lead to more violence. A truly moronic conclusion, very easily debunkable and yet people as esteemed as pop-sceince communicator Veritasium were fooled by it. I realise I fall afoul of it every time I come up with a story for what influenced me to do comics, photography, or cosplay- I have at least 5 different stories that explain anything I do, all of them make sense and seem perfectly true to me at the time, but in reality they're a product of the hindsight bias, the causation fallacy and being selective with data and variables.

Can you think of a time you've fallen afoul of this? If you can't you're probably not thinking hard enough ;)

This week Gunwallace did not have time for a new theme but he suggested that we put up the theme to PleaseRewind again because it's a great comic that is currently being reposted! PleaseRewind - Quiet threat, creepy, seeping, strumming, thrumming, coming CLOSER, inside, peering around, waiting to begin. This is a quiet track filled with an undertone of urgency suggested by the constant quick rhythm and lonely guitar.

Topics and shownotes

Links

Featured comic:
Sandra's Day - https://www.theduckwebcomics.com/news/2024/mar/12/featured-comic-sandras-day/

Featured music:
PleaseRewind - https://www.theduckwebcomics.com/Classic_Please_Rewind/ - by Paneltastic, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


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next Quackcast: Intelligence in fiction

Episode 674 - Fashion

Feb 12, 2024

3 likes, 2 comments

Do you change your style to go with current fashions or do you stick with your own thing and stay independent of changing trends? This is complicated by the fact that most people's styles are often influenced by an earlier fashion they just stuck with, but certainly not always, and some fashions reach a point where they become fully developed and eternal (like Art Deco), so it's worth sticking with those rather than changing to reflect ephemeral trends that are never properly formed.

Episode 663 - AI and The Duck

Nov 27, 2023

5 likes, 2 comments

This Quackcast tackles the issue of AI comics on Drunk Duck. We're discussing either a ban or rules that would enable them to be posted under conditions. We also talk about AI generated imagery and the issues with it and well as its future and the relationship between it and artists. This is a very complicated and much misunderstood subject.

Episode 650 - Fake things that only exist in pop-culture

Aug 28, 2023

2 likes, 0 comments

There are a lot of things that only exist in fiction and really don't have any basis in reality and yet we THINK they do! It's just that fiction has done such a great job of making us believe this stuff and setting it up that it pretty much replaces reality. We focused on spies for our Patreon only video, and how the version we know from popculture in Kingsmen, Mission Impossible, James Bond, Chuck, and many other things is complete fiction.

Episode 634 - Boomer-myth

May 8, 2023

3 likes, 3 comments

Generational tensions are a cultural constant. It's popular to pick on the young and say they're lazy, irresponsible, stupid, changing things in silly ways etc, but it's also just as popular too defend them and debunk myths associated with younger people, we don't have that with older people and I find that a bit sad and disturbing. This cast tackles the myths associated with “boomers”.

Episode 619 - Artificial culture

Jan 23, 2023

1 like, 0 comments

Talking about AI again but this time our subject is different: Does it have a negative influence on culture? AI creative tools in the hands of an actual skilled creator opens up amazing possibilities. Real creative people will be able to use them as the tools they are, to mix and match with their own knowledge, talents and many different creative sources to produce novel and interesting things!

Episode 617 - Adventuring we go!

Jan 8, 2023

3 likes, 0 comments

Adventure is a fun genre! Not as many things get made for it these days but it used to be hugely popular in the past. It's one of my favourite genres and this is what we're chatting about for the Quackcast. What IS adventure? I think it usually involves a whole lot of different things like exploration, action, discovery, heroic protagonists, rivals, travel, exotic places, fights etc. It can be set in the past or in the modern day. Good examples are The Mummy, Indiana Jones, the original Tomb Raider, the two new Jumanji films, Strange World, Pirates of the Caribbean, Ducktales, Tailspin, Jungle Cruise, Uncharted and so much more. I'd love to know your faves!

Episode 613 - 1930

Dec 12, 2022

3 likes, 0 comments

The 1930s were quite a uniquely influential time for a number of reasons. The 1930s were the very last days of the old world before the new one was born in the apocalypse of the 1940s. Old empires, kings, colonialism- forces that had shaped the planet for decades were about to be shattered for the good, thankfully. New technologies were on a rapid rise as things were spiraling closer and closer to global war, Air travel was becoming a reality even as the old ocean liners were still the main means of transportation connecting the continents, people were building cites around the realities of car travel. Cinema had changed drastically with the advent of the talkies. and so much more!


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