Aug 10, 2020
DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.
Topics and Show Notes
This happened a LOT recently with stuff set in the 80s because 80s fashions came back and people thought it'd be fun to capitalize on the nostalgia. Some do it right and some do it wrong. The important thing to remember when going for a retro feel is NOT to treat an entire decade as a “thing”. Decades are made up of many different fashions across many different countries! During the 1980s for example the styles at the start of the decade were much more like the late 70s and at the end they were similar to the early 90s, and in places further away from the fashion capitals older fashions lasted for longer. The 1980s weren't a decade of pink hoodies with loud patterns, shoulder-pads, big hair, denim jackets, and “momjeans”, it was a lot more varied than that and not all those things were done at the same time. Jeans are a good example: They changed shape a LOT during the 1980s, from flares at the start, straight legs, boot-legs, skinny jeans, stonewash jeans, tapered jeans with slim waists baggy legs and slim ankles, and baggy 501s. All of those cropped up at different times in the decade.
Aside from compressing entire decades just down to one “look” the other issue people run into is projecting modern styles onto the past: Mullet hairstyles in the 1980s are nothing like what they are now for example: you didn't typically shave the sides of your head or have a crewcut with long hair at the back for a mullet. Mullets existed previously, even in the 1970s, but only started to become an 80s thing in the mid 80s. Hair would be slightly longer at the back. if you wanted to highlight that you'd use gel or hairspray or something to slick down the sides of your hair to make them flat. Towards the end of the 80s mullets grew longer at the back and shorter at the front, but shaving the sides wasn't popular. Tattoos, baldness, body piercings, and facial hair were not as common in the decade either, all of them had heavy symbolism and said something about the person who had them, while today they're mainly just aesthetic choices of the individual. Tattoos meant a person was tough or had a rough life or profession. Beards were hyper masculine. Baldness meant you were tough or had an alternative lifestyle. Multiple piercings was much the same.
That said, you don't always have to go for authenticity, as long as you understand what you're doing and know how to have fun with it. Kung Fury is a good example of this. It sardonically uses an 80s retro feel while winking at the audience with its tongue in planted in its cheek. Napoleon Dynamite has a weird indeterminate 1980s feel to it while NOT actually being set in the 1980s.
Do you know any examples of retro done wrong?
This week Gunwallace has given us the theme to Gumshoe - Groove on into this black and white world of cool. Lazy coiling blue smoke floats out and leads the way down to this underground world of jazz and sophisticated glitz. Let the bass walk you through, take a twirl with the glittering piano keys, high-five those highhats, and take your place at the bar in the coffee lounge. Make your’s black, no sugar. You’re staying up all night for this one!
Topics and shownotes
Forum thread about bad retro attempts - https://www.theduckwebcomics.com/forum/topic/178445/
Fave retro comic on DD, Satan Ninja 19X https://www.theduckwebcomics.com/Satan_Ninja_198X/
Hel's Ferrywomen - https://www.theduckwebcomics.com/news/2020/aug/04/featured-comic-hels-ferrywomen/
Gumshoe - https://www.theduckwebcomics.com/Gumshoe/, by Pencilz, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Banes - https://www.theduckwebcomics.com/user/Banes/
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Aug 3, 2020
Aren't genres great? They're so useful for categorising what we like and selling our work. Today we're chatting about all the genres that are popular in webcomics now, that we know of. Back in the day webcomics were mainly defined by TWO genres: slice of life, and gaming. And out of those two gaming was king! Actually a lot of comics combined the two. The biggest were things like 8 Bit Fantasy, PVP, Penny Arcade, and Ctrl Alt Delete.
May 18, 2020
My original idea for this Quackcast was: “Genre fiction is the best place to explore ideas, straight fiction doesn't do it as well” What I meant was that diverting from straight reality in fiction makes it easier to conceptualise, simplify and explain complicated ideas to a general audience for a whole number of reasons. There was some disagreement between Tantz and I because I expressed myself poorly so she'd thought that I was saying it was much easier to write SciFi and fantasy (Genre fiction), and it was easier to write about big ideas, while straight fiction wasn't good for that- Which is fair enough! My initial statement is so badly worded that's a valid interpretation! Fortunately Banes and Pit were on hand to smooth things out and explain things properly. Pit mediated between us and Banes conceptualised my concept FAR, far better than I did! Unfortunately you don't get much of that disagreement on the Quackcast. You DO get a bit of it on the PATREON only video however ^_^
Mar 9, 2020
We're talking about the cartoons that made us! This was inspired by kawaiidaigakusei's newspost from last week about Daria. Daria was a really cool cartoon from the late 90s. It was influential to her, to me as well, and I thought it would be a great idea for a Quackcast to talk about the other cartoons that were influential to us at certain points in our lives.
Feb 2, 2020
I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!
Jan 26, 2020
Sexpostion is sex plus exposition, it's exposition with sex on the screen. Tantz Aerine addressed the topic of sexposition in an article last year, but what we're doing here is talking about the reason it even exists, why it isn't a new trend, and why it probably won't last.
Aug 15, 2018
We nicked the idea for this Quackcast from a newspost by Emma Clare. What we chat about is the unintentional process of giving your characters you own traits or even traits of people you know without realising it: Every time you draw an expression for your character you're not really creating a generic expression but basing it on yourself… when you character is being quizzical or irritated for example people may recognise that as you. It could be in other things too: their taste, the way they dress, what they like to eat, their furniture. things that annoy them, their hobbies etc. It's interesting how tied they are to us.
Jul 16, 2018
The idea for this Quackcast came from a rant by the irascible PitFace. She was talking about how there's a trend in modern SciFi and horror movies to bash you over the head with constant action and it doesn't allow you time to relax and take in the story, you're just bounced from one relentless scene to the next. In the biggest classics of the genre like Alien, Ghost in the Shell (animated 90's version) or Blade Runner they DO allow the viewer slow moments of reflection and it helps to make the action feel more intense by contrast as well as allowing the viewer time to assimilate and understand all the ideas and themes they've been presented with so far.