Jan 13, 2020
Today Banes and I chat about our top tips for doing a great comic page: What is most important? I mainly focus on art and Banes is talking about page design and writing tips. Bellow are our top 5s for ways to make better comics! We expand on these and explain them in the Quackcast.
Topics and Show Notes
If you can't listen to it here, go here instead - https://www.facebook.com/DrunkDuckcomics/posts/2921504494550602
Banes' tips for making a comic page:
1. Page layouts
2. Economical wording
3. Vary the camera
4. Don't always hide things you can't draw
5. Don't eat the ink off your brush!
Banes writing tips:
1. Avoid too much exposition up front.
2. Write things that matter to you.
3. Let different characters be different
4. Powerful stories have themes but work better if it's hidden
5. Avoid burnout by working too hard all in one go
BONUS 6. JUST DO IT! Jump in and start.
Ozone's comic art tips:
2. life Drawing
This week Gunwallace has given us the theme to Molly Lusc: Dark shades of grey, shadows in the night, penumbra, tenebrae, and twilight. We move in the not-quit-night, keeping our actions secret and behind closed doors. No one must know! The dual life and secretive nature of Molly Lusc is well summed up with this creepy noir tune of whispers and shadows.
Topics and shownotes
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My top 5 comic art tips - https://www.theduckwebcomics.com/news/2020/jan/09/my-top-5-art-tips/
The Watch Dogs - https://www.theduckwebcomics.com/news/2020/jan/07/featured-comic-the-watch-dogs/
Molly Lusc - https://www.theduckwebcomics.com/Molly_Lusc/, by Andreas Helixfinger, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
Sep 29, 2019
Today we're getting all META and interviewing the creator of another webcomics podcast! Jamais Jochim is the host of Webcomics Reviews and Interviews! It's a podcast that covers much the same ground as we do, but with more research and less winging it, also more interviews with experts and webcomicers, so he's really worth checking out. Our $5 and up patrons can see video of us chatting with him in the flesh!
Sep 9, 2019
Based on Banes' newspost about the latest Dave Chappelle comedy special, this Quackcast talks about the way audience reception to it has been somewhat divided based on the topics covered verses current prevailing attitudes and the so-called “outrage culture”
Aug 15, 2018
In this Quackcast we discuss the artistic coding used to represent males and females in comic art in a simple, minimal way. Pitface joins us, along with Banes and Tantz Aerine! Much like an expert physicist is able to simplify enormously complex equations into something seemingly simple like E=MC2 a good comic artist simplifies the essence of what they're drawing into something that's immediately recognisable without a lot of complexity. We're mainly talking here in terms of drawing men and women. It sounds like the most basic, silly thing, but even pros with years of experience have trouble with it. Some of the art for the new She-Ra cartoon is a great example of that.
May 7, 2018
Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!
Jan 7, 2018
READERS are a massive part of Drunk Duck! Actually readers are a huge part of ANY comic. But Drunk Duck tends to focus far more on creators than perhaps we should… This idea was inspired by a newspost of Tantz's. We talk about ways to make DD more accessible to readers, including highlighting comics in similar genres and guest representatives giving us recommendation lists of comics they like from a genre so we can promote them on the front page. Emma_Clare has done some GREAT mockups for a redesign of DD and in those is an example of the DD front page where we highlight comics by genre! We chat about comic listing sites like Comic Rocket, Top Webcomics and the brand new Archive Binge, along with other various topics like who are the best hosts for adult comics, cross promotion etc. This week Gunwallce has given us the theme to Blood and water: Cool, quiet, and creepy. This one will have you on edge from start to finish. There’s an undertone of cool nonchalance that’s surprisingly at odds with the on-edge feel! Please donate to our our Indiegogo drive to raise many for the latest improvement to DD: Comment notifications! We know that everyone wants those.
Oct 23, 2017
Does a horror film without the horror still make sense? If it does then it's probably a really good film… that's what we're talking about in this Halloween themed month! The idea was based on a recent newspost by Banes. We also tapped the massive resource that is Banes for our cover image, which comes from a horror short by Bane's film director brother. Check it out, the link is down bellow. That film, Little Matthew, is a good example of the topic… I won't spoil it, but the scenario and the setup of the film could work just as well without the horror part. The characters are believable and you want to know more about them, this helps you start to care about them, which makes the advent of the horror scenes more effective. In the Quackcast we chat about that, examples that fit the model and possible exceptions. This week Gunwallce has given us the theme to Pulse Comics. It's Creepy, creepy pulsing electronica, like the burrring, burning and zapping sounds of industrial lasers and mechanical robot arms moving in precise, regular rhythm with delicate movements in a vast, echoing fully automated factory of the future.
Aug 7, 2017
Let's get physical! let me hear your body technique! As a follow up to my newspost on Friday about figure drawing, we all got together to do a Quackcast about it, along with contributions in the form of comments from DDers on my newspost. Figure drawing is hard, it takes a lot of practise, but there are a lot of approaches you can take to improve like wire frame drawing, gestural sketches, geometric shapes, drawing shapes and silhouettes, using mirrors, photos, and copying what others have done to try and understand and improve your technique. We add our own insights and use silly accents to read out the contributions :) Gunwallace's theme for the week was for Cerintha: Classical, careful, creepy, The clarinet plods along methodically while the violin skips, leaps and dances, pure piano tones ring out like tinkling bells, sparkling with light and joy.