Jul 23, 2018
You may have read about how a conspiracy theorist dug up some 10 year old tweeted jokes by director James Gunn and got him fired from Disney… Well that incident inspired this Quackcast, which is a re-take on the whole personal brand idea that we discussed in Quackcast 289.
Topics and Show Notes
We all increasingly live our lives exposing a good portion of ourselves to the internet: through Facebook, Twitter, Instagram, Netflix, Amazon, YouTube, LinkedIn, Google, Apple, accounts on forums, blogs and all sorts of websites all over the place! Most of us do it mainly under one or two names so it's not too hard for people to connect all sorts of activity to us, especially thanks to the policies of Facebook and YouTube to force (or strongly encourage) you to use your real name.
We webcomic artists we are all especially vulnerable to this: we have to manage our online brand (ourselves) more carefully than ever before. Your work IS you and your ARE your work. It can work both ways, your comic could reflect poorly on you depending on the subject matter you deal with so you have to be careful to separate that from the everyday “you”, or like James Gunn YOU could reflect poorly on your work so you have to keep your everyday self separate from IT!
It doesn't really matter if you take your work seriously or not, it can still affect you. This reminds me of George Orwell's famous book “1984” and the quote “Big Brother is Watching”. People think “Big Brother” is the government but that's not the case: “Big Brother” is your friends and neighbours. That's who did the watching and informing in communist countries with totalitarian systems.
One idea is that we should behave online as we do offline and there will be no issues… Unfortunately that idea is a North Korean fantasy. No one behaves like perfect, polite, innocent angels offline all the time so it's ridiculous to expect them to behave in that way online. The big problem though is that things online are more public and will likely be remembered and visible for decades to come or even forever, so you HAVE to be more careful.
This week Gunwallace has given us the theme to Electricity is her element. You’ll get a buzz out of this shocking soundrack! The sound of spacewhales, distant quasars and pulsars, coronal mass ejections of highly charged plasma suspended in a magnetic flux, photons shooting out into the distance… this music with set off flashes of light in the darkness of your mind.
Topics and shownotes
Stop Watchers - https://www.theduckwebcomics.com/news/2018/jul/17/featured-comic-stop-watchers/
Quackcast on managing your personal brand - https://www.theduckwebcomics.com/quackcast/episode-289-managing-your-personal-brand/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - http://www.theduckwebcomics.com/user/Tantz_Aerine/
kawaiidaigakusei - http://www.theduckwebcomics.com/user/kawaiidaigakusei/
Pitface - http://www.theduckwebcomics.com/user/PIT_FACE/
Banes - http://www.theduckwebcomics.com/user/banes
Ozoneocean - http://www.theduckwebcomics.com/user/ozoneocean
Electricity is her Element - https://www.theduckwebcomics.com/Electricity_Is_Her_Element/, by Caliway, rated E.
May 7, 2018
Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!
Sep 18, 2017
In this Drunk Duck Quackcast we chat about the importance and the process of reviews! Good ones, bad ones, why they all matter, and also why they often don't! ;) Reviews are an interesting animal, they're a parasitic form of entertainment. They rely wholly of other forms of entertainment for their existence, while those forms do not require reviews at all! But reviews also serve a good function, they tell us what's bad or good, what fits with our tastes and emotions, and lets us know what we may be interested in seeing. They can also save us from wasting time on horrors. Sometimes though they can drive us away from something magical… Here we discuss all that and more! Gunwallace's theme this week was for Reversion, This is a really dreamy, evocative tune about warm, faraway places, it’s squinting into the distance down a long dusty deserted highway and sighing.
May 22, 2016
State your business! Venerable Drunkducker Ayesinback suggested we have an open electronic meetup of DD people, so that's exactly what we did! We all met up in a long Skype session that lasted 10 hours- various DDers dropped in and out over that time and we chatted away about everything and nothing on videochat, meanwhile I tried on a never ending series of antique and novelty hats, one after another… It was really lovely to see old and new DDers all together, to see their faces and hear their voices. A big thankyou to everyone who took part! It was a big success! We will try it again and again in the coming months. The proposed date is the 3rd Saturday of every month, so the next one will be the 18th of June. The session starts at 11am New York time and runs for 10 hours until 9 pm New York time, so you can drop in any time during that! You can get Skype for free here: www.skype.com. It works on all computers, phones and tablets. It can even work just in your web browser alone! You just sign up and install it. Then make sure you add “ozoneocean” as a friend. Gunwallace's track this week was for Darklings. It's nice and long one with a good progressive rhythm. Some of the genius things we discussed: The measure of distance is time. Inbreeding leads to contagious genetic deformity. Direct democracy VS Harkovast. We beet the sugar! Pineapple and artichoke, why eat them?
Jul 16, 2012
Our idea was to revisit some of the interesting featured comics from the past years... We picked features that appeal to us and that are still on the site, commenting about what we like and don't like about the art, writing, design, style of humour, type of story, and the genre.We hope this will be an interesting topic to revisit in future Quackcasts too. The feature spotlight is fleeting and only happens once to a comic, then they sink away again, so it's worth having another look at the great and wonderful glories of the past to see just how great and wonderful they were! I'm joined again on the Quackcast by my personable and friendly voiced co-host Banes!
Apr 30, 2012
I officially rename my co-host Banes as "Columbo-Banes" because just as we're about to fade into nothing, winding up, he comes in with "just one more thing" which just happens to be a freaking brilliant suggestion that makes us fired up all over again with great stuff to talk about, but also making us go longer and longer. In the end though, he's a loveable rogue that always solves the case... In a crappy raincoat. Genejoke continues to regale us with tales of three dimensional lore. We delve into filters, effects, lighting, colour, animation, programs, hardware, and then he gives some good examples of 3D comics on the interwebulatortron. Also, we meet the rest of his lovely family, in the distance. We finish up with a flush! ...or a flourish? No, it was definitely a flush.
Aug 30, 2011
ozoneocean is back! He and skoolmunkee are changing the features format a bit this week to more discussion, less blurb. As there wasn't a Quackcast last week, they've got four features to talk about this time. Since they've had to try a few things out this week, the features make up the entire show.