Episode 421 - Dreamcast

Apr 8, 2019

Today we're talking about all the ways nightmares can be used in stories. This is based on a newspost by our very own dreamboat Tantz Aerine. Nightmares are great for foreshadowing through premonitions, forcing characters to confront things and change their minds, ratcheting up tension in a story and all sorts of other useful things that you'd never consider.

Topics and Show Notes

You can use symbolism and heightened reality, surrealism, fantasy and lots of experimental techniques that you couldn't do in your normal comic. Nightmares are an excuse to cut loose artistically, but also for your character to act out and go crazy too if you want since things are occurring in a dream reality and not your proper story. Listen to us chat more about it in the Quackcast… or become a patron and see our video about it ;)

This week Gunwallace has given us the theme The Last Sheriff: Metallic tumbleweeds trundle by singing a tune of plucked wire and steely resonance in this one rocket-horse town… This is the sound of an old west future, fully charged plasma blaster six-shooters and robot cowboys in a world of red rusted steel and dust.


Topics and shownotes

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Featured comic:
EDENTIA - https://www.theduckwebcomics.com/news/2019/apr/02/featured-comic-edentia/

Links:
Tantz Aerine newspost - https://www.theduckwebcomics.com/news/2019/mar/27/the-use-of-nightmares/

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean

Featured music:
The Last Sheriff - https://www.theduckwebcomics.com/The_Last_Sheriff/, by RecklessHero, rated E

Episode 413 - Breaking structure

Feb 11, 2019

3 likes, 0 comments

It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.

Episode 408 - The imitation game

Jan 6, 2019

2 likes, 2 comments

Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based on Amelius's newspost from last Sunday. How do you know if someone has copied your work, just been influenced by it or influenced from the same sources as you, or has actually stolen your work wholesale? And what do you DO about it? Is imitation or someone doing the same thing as your “original” idea, always a bad thing?

Episode 390 - Imprinting on your characters

Aug 15, 2018

2 likes, 0 comments

We nicked the idea for this Quackcast from a newspost by Emma Clare. What we chat about is the unintentional process of giving your characters you own traits or even traits of people you know without realising it: Every time you draw an expression for your character you're not really creating a generic expression but basing it on yourself… when you character is being quizzical or irritated for example people may recognise that as you. It could be in other things too: their taste, the way they dress, what they like to eat, their furniture. things that annoy them, their hobbies etc. It's interesting how tied they are to us.


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