Episode 434 - Where do your characters exist?

Jul 8, 2019

This time we're chatting about settings and where your characters exist in space… where does all the action happen in your comics and WHY does it happen there? Bane's had the really novel idea of thinking of story settings as action playsets, which are toy settings made based on a TV show or movie where you can play with action figures and act out key moments FROM the TV show or movie: Unlike a dollhouse they only have the key sets where the important things happen.

Topics and Show Notes

This is a magnificently clever way of thinking about the key sets for your comic… Think of them like playsets or the sets on a TV show or movie. You don't want to draw or even design an entire building or town, you just want the main places where you can have all the drama and fun. It saves time and energy to work this way.
-That might seem obvious to YOU deer reader but I am a literal minded fool and will draw the entire world and everyone in it just for my characters.


This week Gunwallace has given us the theme to the Outbreak the Stumbling Dead. Git yer cowboy boots, jeans and hat on and line uo for some bootscootin’’ in the dry, dusty ground! The country-themed tune stumbles and skips along while sipping whisky and chewing a chunk of beef jerky. Get up and dance! The music is calling you!

Topics and shownotes


Featured comic:
Unprecedented Cleanup - https://www.theduckwebcomics.com/news/2019/jul/02/featured-comic-unprecedented-cleanup/

Featured music:
The Outbreak - https://www.theduckwebcomics.com/The_Outbreak/, by The Stumbling Dead, rated M.

LINKS

Banes' playset newspost - https://www.theduckwebcomics.com/news/2019/jul/03/worldbuilding-with-playsets/

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 421 - Dreamcast

Apr 8, 2019

2 likes, 8 comments

Today we're talking about all the ways nightmares can be used in stories. This is based on a newspost by our very own dreamboat Tantz Aerine. Nightmares are great for foreshadowing through premonitions, forcing characters to confront things and change their minds, ratcheting up tension in a story and all sorts of other useful things that you'd never consider.

Episode 413 - Breaking structure

Feb 11, 2019

3 likes, 0 comments

It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.

Episode 408 - The imitation game

Jan 6, 2019

2 likes, 2 comments

Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based on Amelius's newspost from last Sunday. How do you know if someone has copied your work, just been influenced by it or influenced from the same sources as you, or has actually stolen your work wholesale? And what do you DO about it? Is imitation or someone doing the same thing as your “original” idea, always a bad thing?

Episode 390 - Imprinting on your characters

Aug 15, 2018

2 likes, 0 comments

We nicked the idea for this Quackcast from a newspost by Emma Clare. What we chat about is the unintentional process of giving your characters you own traits or even traits of people you know without realising it: Every time you draw an expression for your character you're not really creating a generic expression but basing it on yourself… when you character is being quizzical or irritated for example people may recognise that as you. It could be in other things too: their taste, the way they dress, what they like to eat, their furniture. things that annoy them, their hobbies etc. It's interesting how tied they are to us.


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