Jul 18, 2022
History is happening faster now. With the growth of universal high speed communication and cheap world travel, culture and technology move at unprecedented speeds. Because of these factors the rate of change is different to what it was at any time in the past. This is an objective and verifiable truth rather than subjective perception: the current speed and quality of global communication has never been possible before and that has ramifications for how the world changes.
Topics and Show Notes
This topic was inspired by Banes's newspost last week about how a huge stoush on American late night TV only a little over ten years ago is now unrelatable history; something that was so important then is largely meaningless now. A fight over TV time-slots lacks meaning for us now because time-slots are irrelevant, not to mention most people would rather stream than watch TV. And yet at the time it was vitally important, as it would have been in the 60 years or more before that.
My cover image references phones and how they've changed at an ever increasing rate over the years. They've changed so fast and so universally that you can date when something was made to a granular degree just by seeing a phone, to the year. In the past you could read an old comic or see an old TV show and there weren't that many differences to the present day because things changed slower. You could see that fashions and the styles of things had changed but mostly it was still all very relatable and you could not easily pinpoint the date of something to the year it was made from only a single item of tech.
The pace of change means that many stories happen in ways today they couldn't in the past, but it also means much more things from the past are harder to relate to for people who've had no direct experience of them in the historical contexts they came from…
What are some of the things you recall that have no meaning today?
This week Gunwallace has given us a theme to FrayFall - In the words of the maestro: “Still in a soundscape sort of mood. Calmness, but demons lurking is what I was going for”… And this is what we get with a seemingly serene landscape of slightly pulsing tones, fading in and out and overlaying one another like the calls of distant whales in the green-deep open ocean… But the thing about depths is that you never really know what’s lurking down there, just out of sight.
Topics and shownotes
Banes' Newspost about modern period pieces - https://www.theduckwebcomics.com/news/2022/jul/11/you-call-that-a-period-piece/
Book in Hat - https://www.theduckwebcomics.com/news/2022/jul/12/featured-comic-book-in-hat/
FrayFall - https://www.theduckwebcomics.com/FrayFall/ - by Frae, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
Banes - https://www.theduckwebcomics.com/user/Banes/
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Oct 25, 2021
This year for Halloween we've decided to do another commentary! It's of the 1980s Zombie movie “Return of the Living Dead”. It's extremely 1980s in style. There are zombies, punks, yuppies, electronic music, toxic waste… It's quite an entertaining, quite comedic, nihilistic cold war zombie film with very good effects for the time that really hold up today. Even the gore is tasteful. I am NOT a fan of horror in any way, Banes and Pit lobbied hard for this movie… but even so it was not a bad film. The zombies are animated by a man made chemical contaminant, which is quite an 80s theme in of itself. They're not contagious like modern zombies, there's no infection or outbreak to contain. The problem here is that they're virtually indestructible because of the chemical that animates their flesh, they're also fully intelligent and fast moving, this makes the zombies far more menacing and scary than any modern shambling brainless decaying infected version.
Jun 28, 2021
We have a chat about historicity in this Quackcast. What IS historicity? It's historical authenticity basically but a nicer way of saying it! It's pretty important for a lot of reasons to make the best effort you can with historical authenticity- it increases immersion of the audience, gives you a better understanding of the story and the world you're looking at (because things will make sense), and leads you to better understanding of your own history and where we came from. BUT, that doesn't mean you always have to be strict. As long as you as a creator properly understand historical context then you've got a lot more leeway to play without creating something stupid. Playing fast and loose with history is ok as long as you know what you're doing, not just being a moron and faking it (hey, many of us are guilty of that). Historical fantasy, myth, classics, fiction, biography etc are all different classes of story where it's more or less forgiveable to mess around.
Dec 30, 2019
It's been a great year! DD has continued to grow bit by bit, we've been stable and a great host for many many webcomics. DD is one of the only truly independent community focused webcomic hosting sites left. Most of the rest are commercial hubs that are not community centered. Part of our commitment to the community on DD is showcasing our best webcomics every week, which we've been doing for 17 years now, and I've personally been doing that for about 13.
Jul 8, 2019
This time we're chatting about settings and where your characters exist in space… where does all the action happen in your comics and WHY does it happen there? Bane's had the really novel idea of thinking of story settings as action playsets, which are toy settings made based on a TV show or movie where you can play with action figures and act out key moments FROM the TV show or movie: Unlike a dollhouse they only have the key sets where the important things happen.
Apr 8, 2019
Today we're talking about all the ways nightmares can be used in stories. This is based on a newspost by our very own dreamboat Tantz Aerine. Nightmares are great for foreshadowing through premonitions, forcing characters to confront things and change their minds, ratcheting up tension in a story and all sorts of other useful things that you'd never consider.
Feb 11, 2019
It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.
Jan 6, 2019
Happy new year! This is the first Quackcast recorded in 2019! Pitface is back too, can you believe it? In this Quackcast we chat about Imitation, based on Amelius's newspost from last Sunday. How do you know if someone has copied your work, just been influenced by it or influenced from the same sources as you, or has actually stolen your work wholesale? And what do you DO about it? Is imitation or someone doing the same thing as your “original” idea, always a bad thing?