Episode 607 - Horror Sci-Fi

Oct 31, 2022

Happy Halloween! Our topic is horror Sci-Fi. Sc-Fi brings with it a whole lot more interesting things you can do with horror and scary stories and there are so many great examples, from the worlds of HP Lovecraft, Alien franchise, Dead Space, Doom, Warhammer 40K, Event Horizon, the Cell, the SCP universe and more. We were inspired by Bane's newspost about horror and technology and all the cool responses he had. What's your fave horror SciFi?

Topics and Show Notes

As promised, here is our Halloween video. Patrons got access to it a day earlier, on Halloween - https://www.patreon.com/posts/dd-patreon-vid-73979608?utm_medium=clipboard_copy&utm_source=copyLink&utm_campaign=postshare_creator


This week Gunwallace has given us the theme to Game Punks - A hyperspeed punkish howling grind, ploughing into bedrock, ripping through concrete, burning through the forests, and drilling through time. Raw, rocky, hard, and gritty!


Topics and shownotes

Horror and Technology - https://www.theduckwebcomics.com/news/2022/oct/26/horror-and-technology/

Featured comic:
Joanna Ghost Hunter - https://www.theduckwebcomics.com/news/2022/oct/25/featured-comic-joanna-ghost-hunter/

Featured music:
Game Punks - https://www.theduckwebcomics.com/Game_Punks/ - by TroyVS, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/banes
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/

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Episode 585 - Adaptation

May 30, 2022

4 likes, 0 comments

Adaptations of one thing into another is an interesting process. What's lost, what's gained, what modifications do you have to do to make it happen? As webcomicers we do it all the time in many ways, we have to adapt our influences into ideas, adapt those to stories, and adapt those to images and comics, which isn't trivial! It's often quite difficult to transform the written word into narrative sequential art- what portion of the writing gets directly turned into images, what's cut, and what becomes dialogue? For me about 20% is cut, 78% becomes art and 2% becomes dialogue or captions.

Episode 575 - Fave fantasy creatures?

Mar 20, 2022

5 likes, 2 comments

Fantasy creatures are cool and we're here to talk about our faves. One of mine is elves. I love them… Being quite elfy myself. Fantasy is pretty fun to play around with, you have the freedom to create anything but even so there are a few recognised and agreed on fantasy creatures that people stick with.

Episode 566 - feeling the vibe!

Jan 16, 2022

3 likes, 0 comments

Let's talk about total immersion… When consuming media rather than creating it, if you're lucky you become immersed: the struggles and fears of the character become your own. You feel for them, you care, their pain, their hunger, even their shivers and sweats, you care about the world in which they live… That can be an amazing feeling and it's pretty much WHY we really enjoy and keep consuming media. Themes, great visuals, intellectual explorations of ideas and concepts are all very well but nothing compels and excites you as much as when you really CARE what's happening. So that's what we're chatting about! Join us on Discord - https://discordapp.com/invite/7NpJ8GS

Episode 565 - Lady Barbarian

Jan 10, 2022

3 likes, 2 comments

“The Girl Boss in the sausagefest” Pitface and Tantz chat are here to chat with me about the subject or lady Barbarians: What they look like, where they originated, why they originated, what they mean, and the logic behind them. They're often overshadowed by their male counterparts (e.g. Conan), and often dismissed as simply an erotic male fantasy, but they've been around just as long and they've also had just as much of a role to play in the traditional “barbarian” mythos as the male versions. Sure, the sexy versions are abundant, iconic, and visually striking, but they're not the be all and end all!

Episode 556 - That's What She Said!

Nov 8, 2021

4 likes, 0 comments

The other day Tantz Aerine wrote a newspost about an article critical of Squid Game. The crux of things was that the Squid Game creator had said their message was anti-capitalist, while this critic was saying that the author's message with the Squid Game was an anti communist critique and not a very good one at that. The issue here is that isn't how you do criticism. At all. You can give an interesting reading of something and tell us why YOU think it's anti-Communist, or tell us how it looks through the lens of post-colonialism or new wave feminism etc, but you can't say that is what the author is saying or what the work means, especially if the author explicitly says WHAT they are saying. This may seem like a small distinction but it's actually very, very important. Bad criticism often tells us what the creator is saying. Don't do that. Don't be that person.

Episode 552 - Tropes we like

Oct 11, 2021

2 likes, 0 comments

Last time we covered tropes we hated! This time we're talking about clichés we actually like. It's quite a bit trickier because clichés are clichés for a reason (overuse) so it's not easy to like them, except in some cases… For me it's Isekai. That's a Japanese word for “another world”. This is a very old genre, it's basically a story where a person from our normal world goes to a magical world, we see this in ancient fairy stories, Wizard of Oz, Alice in Wonderland, the Lion the Witch and the Wardrobe and many others. until the mid 20th century it was the default way of writing any fantasy story. It has always been around, the Japanese were just the first to come up with a popular name for it.

Episode 550 - Gaming

Sep 27, 2021

3 likes, 0 comments

We decided to chat about games. Video game and computer games. They're now a huge part of pop-culture entertainment and they've influenced us in many ways creatively throughout our lives. There are many different kinds of games out there, but one of the really cool things about them is that they're able to deliver a kind of interactive narrative experience that takes things further than Film or comics can easily do. Games were also instrumental in the early days of the first big popular wave of webcomics with gamer comics (PVP, Ctrl Alt Dlt, and Penny Arcade) and sprite comics (8 bit fantasy), being some of the most popular.


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