Episode 583 - Why is it bad?

May 16, 2022

Spoiler- we don't actually talk much about Yu-Gi-Oh! But I feel it's a good example of a pretty bad a so-bad-it's-good story, but bad nevertheless. The idea we're talking about here is that it's useful to look at bad stories and stick with them because they can really help you write better. They're a lot more useful than good stories because you'd rather just enjoy those and it's a bit harder to examine them for technical details, but with “bad” stories the faults stand out strongly. Instead of simply dismissing a bad story or making fun of it, it's more useful and valuable to try and “fix” it: try and work out why it seems bad and think about what would be needed to make it better, then think about how that applies to your own work. Maybe you're actually making many of the same mistakes?

Topics and Show Notes

Yu-Gi-Oh! is a little too much work to use as an example, but something like the Marvel movie Eternals is good because it only had a few flaws. Big ones, but also very good parts as well:

- Lots of telling rather than showing. A text dump at the beginning was just the start of that. It wasn't stylistic choice like in Star Wars, but rather something we need to understand what is happening. All through the film characters tell us about things rather than the story properly depicting them.

- Revealing the solution to mysteries too early and so it undercuts built up tension. Mysteries are really interesting and intriguing to the audience, even when they think they've solved them, it still feels very rewarding to have them revealed nearer to the end of the story. Revealing them far too early feels like you're being cheated and wastes a valuable resource. Eternals does this twice with very significant mysteries about halfway through.

- Having generic, cannon-fodder bad guys. This is true of many action stories especially from Marvel films, but it's particularly bad here. Saying any more would be a spoiler. But this is something that Yu-Gi-Oh! does far better.

- Leaving out information that would better make sense of story elements. We have the character Icarus refereed to frequently as “the Pilot” by another character who's never met him before, but we have no idea why. A deleted scene reveals why, but without that it makes no sense, you're just left to feel it's a pointless joke about the Icarus myth, which it's not.

- Not solving logic errors. The characters are supposed to be the basis for mythical figures in earth cultures but most are of different ethnicities to the cultures that worship them. This could have been easily solved in two ways: 1. the character “Sprite” could have been shown to have created illusions around them to make them seem like the characters of myth. 2. The character Druig could have been shown to manipulate people's minds to think they were seeing the mythical characters. The story does neither.

Despite all this and more there are many good points to this story and it would be possible to fix it through re-editing. I found it more rewarding and interesting to work out what exactly made this not such a good film and it helped to better highlight the good parts for me. It also helps me see what to avoid in my own writing and what I'm doing wrong. Try it yourself? Maybe you can tackle Yu-Gi-Oh! and let us know how that could be fixed?
I'm not brave enough.


This week Gunwallace has given us a theme to - Malefic Demonic Apocalypse - A creepy red garden filled with writhing demonic monstrosities and horror! This electronic piece grinds and roars, sounding like an acidic, burning harpsichord spewing fury and vitriol in a crimson torrent.


Topics and shownotes

Links

Our movie critique thread does this somewhat - https://www.theduckwebcomics.com/forum/topic/177412/?page=36

Featured comic:
Oni Streamer Builds a Mech - https://www.theduckwebcomics.com/news/2022/may/10/featured-comic-oni-streamer-builds-a-mech/

Featured music:
Malefic Demonic Apocalypse - https://www.theduckwebcomics.com/Malefic_Demonic_Apocalypse/ - by Genejoke, rated M.


Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/

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Episode 518 - Gina Carano, no more right to bare arms!

Feb 15, 2021

5 likes, 2 comments

Gina Carano who plays Cara Dune in the excellent Star Wars franchise Mandalorian has been fired, as we all know by now… It's a great series, really one of the best incarnations of Star Wars since the original trilogy, and Cara's character was pretty cool. Though I personally didn't really like her lunk-head costume- Fully dressed characters in SciFi with bare biceps always look stupid to me for some reason. Doesn't matter if they're men, women, anthros etc, it's just ugly, especially when they're wearing armour. UGH! Be that as it may Gina said some pretty silly things on social media, and kept saying them after she got in trouble for it aaaaaand then Disney booted her.

Episode 388 - Coding for Men and women

Aug 15, 2018

2 likes, 0 comments

In this Quackcast we discuss the artistic coding used to represent males and females in comic art in a simple, minimal way. Pitface joins us, along with Banes and Tantz Aerine! Much like an expert physicist is able to simplify enormously complex equations into something seemingly simple like E=MC2 a good comic artist simplifies the essence of what they're drawing into something that's immediately recognisable without a lot of complexity. We're mainly talking here in terms of drawing men and women. It sounds like the most basic, silly thing, but even pros with years of experience have trouble with it. Some of the art for the new She-Ra cartoon is a great example of that.

Episode 236 - The Songcast/Drunkcast

Sep 14, 2015

4 likes, 0 comments

Pitface, Banes, Tantz Aerine and Ozoneocean reunited for a repeat of the legendary Drunkcast of Quackcast 137! Almost exactly 100 Quackcasts later we hit the booze again, but this time we had a goal to pursue with our drunken ramblings: music. We decided to talk about what themes inspire our comics, inspire us and represent our comic characters… and we came up with a LOT, too bloody much for me to link to dammit! We've also included all the links to the Quackcasts where themes for our comics appeared, AND Gunwallace has done the theme to Putrid Meat so it means ALL our comics have themes now!!! So enjoy our silly drunken chatting, this is who Drunk Duck Quackcasts are SUPPOSED to be!

Episode 232 - Creating a Rounded World

Aug 17, 2015

5 likes, 8 comments

Hello, hello, hello! This is the second part of our hugely long expose on the tricky art of WORLD BUILDING! And it really IS extra loooooooooooog… that's because we take so much time crafting the Quackcast world for you. To recap: world-building is a big part of ALL fiction from SciFi and fantasy to your common or garden police shows or even comic strips. You create locations that have relationships with each other, characters that have jobs, families, friends, histories etc, all that is just as much world building as a fantasy world with a specific style of magic and monsters or a SciFi world with aliens and a 1000 year war. Typically, if you do your homework and set up your world nicely then it makes it easier to write stories within it, but you also have to remember not to show all that research to people in the form of big long explanations. Banes and Bravo1102 join Ozoneocean to talk about it! Listen to Gunwallace's lovely theme for Regarding Dandelions!


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