Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Topics and Show Notes
Professionals produce work for a living. It has to support them. Because of this they need to develop a high level of skill and proficiency. They need to learn how to produce work reasonably fast and to a consistent level of good quality on a regular basis. Time, cost and quality are the main factors, the pressure is on them to make things relatively cheaply, relatively fast, and at a good quality. This is very hard to do so they learn to make compromises and take shortcuts to achieve that. “Quality” becomes “good enough”, or basically with enough tricks and shortcuts to convince you that it IS high quality. In terms of art that involves tracing, pre-rendered images, photo backgrounds with filters, gradient fill colouring, cut and pasting, use of 3D assets, reliance on standard models. For writing that means sticking to formulas and story outlines someone else has come up with; tasks are split and delegated to teams: pencilers, inkers, colourists, background artists, creative directors, writers story editors and so on.
Amateurs come in many flavours. On one end of the scale you have the beginners who are learning, then you have casual people with just enough skill to do the job, and finally you have people with an extremely high level of skill, higher than any professional. Amateurs lack the pressure to make a living out of their work which means they have far more time to produce it in and experiment. They have the freedom to learn, advance and perfect, far beyond what is available to people stuck in the professional world.
But of course it's not a case of either/or. Both worlds can learn from each other and frequently do. There are many helpful tricks that amateurs can pick up from the pro world and pros have a LOT to learn from doing projects at a more amateur level. I hope this Quackcast helps to dispel the old myth that Pro = great, while amateur = bad. Reality is frequently a lot more interesting and complicated! ;)
This week Gunwallace has given us the theme to Lost Honey. Something epic is about to begin! Chords full of portent rise and flood your ears, creating a gorgeous blue backdrop upon which play the golden notes of the piano, full of stinging melancholy, joyful exuberance and wistful reminiscence.
Topics and shownotes
Only for Patrons who donate $5 or more, here:
Urban Legend - https://www.theduckwebcomics.com/news/2018/dec/18/featured-comic-urban-legend/
Banes - https://www.theduckwebcomics.com/news/2018/dec/19/merry-quackmas/
Emma Clare - https://www.theduckwebcomics.com/news/2018/dec/20/winding-down-and-looking-back/
Tantz - https://www.theduckwebcomics.com/news/2018/dec/21/a-most-awesome-dd-year/
Pitface riding in a TIGER TANK - https://www.youtube.com/watch?v=au8cImGEjhA&feature=youtu.be&t=948
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Lost Honey - https://www.theduckwebcomics.com/Lost_Honey/, by Fleebites, rated E.
Aug 15, 2018
We nicked the idea for this Quackcast from a newspost by Emma Clare. What we chat about is the unintentional process of giving your characters you own traits or even traits of people you know without realising it: Every time you draw an expression for your character you're not really creating a generic expression but basing it on yourself… when you character is being quizzical or irritated for example people may recognise that as you. It could be in other things too: their taste, the way they dress, what they like to eat, their furniture. things that annoy them, their hobbies etc. It's interesting how tied they are to us.
Jan 29, 2018
Covers are a very important part of books and comics! They entice us to pick them up and read them, they encourage us to BUY them. But how much are they really needed for webcomics? You hardly ever look at the front cover and what you really want in a webcomic is the meat of it, not the packaging, they're not waiting on racks outside a shop… and yet we still make them anyway, not just for the front cover but also chapter covers as well! This was the idea behind a thread Pitface came up with in the DD forums and we thought it was an interesting topic. Personally I love drawing covers, they give me a chance to break out of the comic format and be all arty and play with title text. How about you? What's your position on webcomic covers? This week Gunwallce has given us the theme to Kawaiidolia: A dreamy journey into a world of green shade, damp, fresh air, and dapple golden sunlight. This is a pretty track , full of beauty.
May 28, 2013
For Quackcast 127 we asked the DD community about the traditional print comics that influenced them over the years, from their early days onward. No webcomics! Only the old printed kind in comic books or newspapers, or gum wrappers or... however else people got their comicbook goodness. And it was TOTALLY ok to talk about mainstream comics like Batman and Superman if that was their thing or obscure stuff no one ever heard of or weird embarrassing crap like He-Man comics, whatever, it's all good, we wanted to know! We got quite a few responses and we thank everyone for those, It also gave us a chance to do our funny voices again, which we appreciated!
Mar 12, 2012
This marks the beginning of our story writing month! We're focusing exclusively and intensively on the art of writing, following on naturally from Kroatz's clever take on the concept of the monomyth. Bane's special interest and expertise is in scriptwriting, particularly movie screenwriting, so this is the approach we're taking. Screenwriting translates perfectly to comics even more than it does to novel writing or play-writing so hopefully this should come in handy to our webcomicing writers out there! First up we begin with an outline of general story structure, then move on to an explanation of some of the different TYPES of story.
Feb 20, 2012
Banes and Ozoneocean round off the topic of superheroes, beating that wonderhorse to death well and truly. There's a lot of reminiscing here about ancient superhero pop-culture and along the way we discuss silver age and golden age comics, supervillains, second stringer superheros and why the remain that way, the gender and culture appeal of some characters, evolution of superheroes towards realism and grit, then webcomic superheroes, especially those on DD, and then finish up with why we like superheroes. Sidekick Captain-Ozone continues to echo disturbingly from the void while the real hero, Ultra-Banes, continues to bring the humour. We decide that it all comes back to Superman and Batman, who are the ultimate prototypes for the two main types of superheros: super, good, and perfect Vs normal, flawed, and human.