May 4, 2020
Today on this glorious date we chat about that part in stories where everything turns to crap for the protagonists, just before the run up to the climax where they find their inner strength again and regain their powers so that the climax is even more effective than it would normally be… just BEFORE that moment. Everything is finally going well for our characters, their relationship is amazing, they have all the money they need to keep the clubhouse open, they're going to win the big game, they have the magic sword to kill the dragon with, they have the fastest car in the race, the bombs are all set to destroy the alien mother-ship, and the band is finally going to make it to the big time! ...BUT...
Topics and Show Notes
Suddenly it ALL falls apart in the most tragic and disastrous fashion. They have an argument that breaks them up and the wedding is off for good, they have to give all their money to their sick grandfather who needs a kidney transplant so the clubhouse will close afteral, their best batter injures himself during practice and can't play so it looks like they'll lose the big game now, the magic sword is stolen by evil gnomes and now they have nothing to kill the dragon with, their car engine blows up and will take a week to fix but the big race is tomorrow, the fuses on the bombs on the alien mother-ship can only be set in person so one of the crew will have to sacrifice themselves, it turns out that the promoters only want the lead singer so the band breaks up right on the eve of their greatest success…
Yeah, THAT moment. ;)
You have to handle it right so it's not just forgettable or too much of a gut-punch to the audience, but the purpose of these moments is to juice the audience so that the climax has even more impact: You dig a ditch in front of that hill to make it look way bigger! Your protagonists win in SPITE of those difficulties, which is supposed to make that climax way more satisfying.
This week Gunwallace has given us the theme to Click Track Lolita - Click, flick, tick, tick… slow groove, deliberate and plotted. This track steals upon you and takes over utterly, like a hidden cloud of contagion, before you realize it you’re deep in the midst of the sound.
Topics and shownotes
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Banes' newspost about the lowest point - https://www.theduckwebcomics.com/news/2020/apr/29/all-is-lost/
DD on Discord! - https://discordapp.com/invite/7NpJ8GS
Moderated by Boundbun and Tallfroyo - https://www.theduckwebcomics.com/user/BoundBun/
GeMiTo 2073 - https://www.theduckwebcomics.com/news/2020/apr/27/featured-comic-gemito-2073/
Click Track Lolita - https://www.theduckwebcomics.com/Click_Track_Lolita/, by 0becomingX, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
Sep 2, 2019
How about having it so anyone in your story can die? Let me explain: It's fake. NOT just anyone can die OK? Your main character will still survive until the end and all that, but what you do is set things up so it really truly looks like they're vulnerable and can die, this way it gives the story bigger stakes. If all the other characters are obvious redshirts then who cares? You KNOW the main character or characters will make it to the end so the threat of death or even injury isn't that important… But if you set things up right and have some clever fakeouts then the story will have much more impact!
Mar 4, 2019
The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner, leaner and less flabby, but also NOT cutting because in a webcomic you don't have to, and when you cut badly you end up with a “D movie” effect where story scenes don't follow, don't make sense and plots seem to go nowhere or happen for no reason.
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.
Oct 16, 2017
Some characters are active and others are reactive. Reactive characters mostly only react to things rather than make them happen so they can be very boring if not done right! Active characters are the ones that drive events by doing things and making stuff happen, these characters grab your interest. This idea was based on Tantz's fantastic newspost, we talk it out, coming up with some good examples of each character type. Our epiphany for this Quackcast was that if you want a “strong” female character what you REALLY want is an “active” female character. The mistake people made with the trope was that they thought the female character had to be either a main character or a kick-arse masculine style character, when in reality neither is required. Make your character “active”; making decisions, causing things to happen, having an impact, causing OTHER characters to react etc and they will be a “strong” character. She could be a minor character who never lifts a sword or fires a gun but still be the strongest character in the story if she's the most active. ;) This week Gunwallce has given us the theme to Boys Land - This one surprises you, sneaking up with a gentle beginning, then it hits like a bomb bursts of rainbows and warm breezes! Beautifully, the same tune is repeated in many different forms, there’s even a bit of Primus type bass in there. It finishes as it begins, with a gentle acoustic guitar.
Sep 11, 2017
Tantz Aerine did a great newspost the other day about how the clothing of comic characters can be used to communicate information and emotions just as much as any other element in your comic making arsenal. And that's what we discuss in this Quackcast! Clothing can communicate state of mind, occupation, status, personality, era, class and a host of other things. Have a listen to our Quackcast to learn more! Gunwallace's theme this week was for RUNRUN - a symphony of urgent electronica. This track wants to get you moving in a linear fashion, faster and faster, rhythmic and regular like the pace of a runner. Run into a bright, white high tech future with RUNRUN!
Sep 4, 2017
The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built on and developed by successive generations, many artists will just repeat ideas though (“copy”), without adding much of their own flavour to them, while clever artists take the ideas as influence and inspiration and reinvent them in their own individual style. It's best when an artist brings ideas together, like the shared DNA of two parents, to produce something new and marvellous! This goes for artists, musicians, webcomics, everyone! We reference Penny Arcade, Ctrl Alt Delete and PVP which were the super popular me-too gamer webcomics, we bring up music and cover versions, and my favourite example: the AT-ST from Return of the Jedi and all the other similar two legged mecha like the Zentradi battlepods from Macross/Robotech, the mecha from Mechwarrior, Ed 209 from Robocop and of course my very own Trompers from Pinky TA ^_^ Super Impact High was the theme for this week by Gunwallace. This track really calls to mind the modern, frenetic style of the artwork on Super Impact High. It’s wild, high energy, off balance, and aggressive! This should really get you in the mood for the story.
Aug 28, 2017
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!