May 23, 2022
We start off with the idea of talking about art techniques, tips and tricks we've mastered and could help people with but the cast turned into a discussion about drawing male and female characters- also trans, androgynous, etc. There's an art to representing gender in imagery! It's super important to remember that the way we see gender in art is mainly culture based rather than an innate biological reaction and the perception of gender in art is different according to your cultural background. It's basically a visual language that everyone learns, but as an artist you have to learn to actually “speak” it, and that's not as straight forward as you think.
Topics and Show Notes
A rough example of of how culture based our perception of gender in imagery is:
- In most Western art the “male” is the default. We take for granted that a figure is male in art unless it's augmented in some way, the most basic version is the stick figure. These are men. To make a female stick figure you add long hair, a dress or boobs. Some or all of that, it doesn't matter. And this scales up to other representations. A natural, more realistic depiction of a female person won't always read as a woman in art unless they are “feminised” in some way, i.e. a prominent bust, removing angles and lines and adding soft, rounded features, featured lips, larger eyes, thin waste, wide hips, long legs, large thighs, styled hair, thin neck, large head. And doing any of that to a male figure is a way to “feminise” them or blend their gender.
-In comic art from places like Japan and Korea it's the opposite somewhat, especially manga. The female form there is more of the default. Male characters involve a lot more augmentation to create a “masculine” effect, sometimes bordering on caricature, as can happen with female characters in Western art. A generic male manga character would typically read as more “feminine” if dumped straight into a western context.
In times past the focus was more on primary (genitals), or secondary (beards, boobs etc), sexual characteristics, i.e the Venus of Willendorf (a very female form) and male figures with disproportionately sized penises. While early Egyptian sculpture is pretty androgynous in his regard, male and female are not well differentiated, the main focus is on the build - eg. men having slightly broader chests. Early Greek sculpture even more so with simple abstract forms representing “humans”. Much later on this changed into a more separated, codified style: men being heavy, muscular, bearded, women being soft and slim, with youth of both sexes being more androgynous. Interestingly genitals were very diminished in this art, penises were small and flaccid, while vaginas were never depicted.
Though it was a different story with the art intended for more secular, “common” consumption, which could show pornographic scenes (mainly 2D). Art featuring Satyrs or Priapus massively exaggerated the genitals for deliberate comedic effect. For them focus on genitals didn't indicate masculinity or femininity so much as comedy, stupidity, shame, or porn.
Basically gender in art isn't about genitals or genetics, it's all culture based and you need to learn the visual language of your audience to make yourself understood by them, as well as to confuse them or subvert their expectations!
What trouble have you had when depicting gender? I always run into issues myself. I make my women too angular and my men are too slim.
This week Gunwallace has given us a theme to Gyor - Charged up, magnetically accelerating into clean, sweeping, panoramic electronic tones, momentarily overrun by a furious chaotic electric discharge, only to return to serenity once more.
Topics and shownotes
Gyor - https://www.theduckwebcomics.com/news/2022/may/17/featured-comic-gyor/
Gyor - https://www.theduckwebcomics.com/Gyor/ - by Tuxie, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!
Join us on Discord - https://discordapp.com/invite/7NpJ8GS
May 16, 2022
Spoiler- we don't actually talk much about Yu-Gi-Oh! But I feel it's a good example of a pretty bad a so-bad-it's-good story, but bad nevertheless. The idea we're talking about here is that it's useful to look at bad stories and stick with them because they can really help you write better. They're a lot more useful than good stories because you'd rather just enjoy those and it's a bit harder to examine them for technical details, but with “bad” stories the faults stand out strongly. Instead of simply dismissing a bad story or making fun of it, it's more useful and valuable to try and “fix” it: try and work out why it seems bad and think about what would be needed to make it better, then think about how that applies to your own work. Maybe you're actually making many of the same mistakes?
May 9, 2022
Let's go forward in time to the past so we can get back to the future and kill our grandfather and be our own ancestor while we step on a bug and change the course of evolution 200 million years in the future and doom the Morlocks to a date with Doctor Who, while Bill and Ted drive a Delorean in the Old West and save Fry's dog as it waits out the front of the Pizza place… Time travel is fun to talk about, but it's easy to mess up because paradoxes in plots pop up all over the place as timelines intersect and cross over and over, getting tangled and logically prevent events that have already happened from happening!
Apr 25, 2022
The full team is assembled yet again! Tantz came up with the idea of having a look at hidden fantasy worlds in fiction that have strong ties with the “real world” and how they function together. Her main example was the world of Harry Potter which has many strong connections to the real world and yet manages to stay very well hidden, which stretches plausibility a bit. The World of Casandra Clare's Mortal Instruments is similar in that regard, it's deeply tied to the mundane world and yet it stays hidden from it to a degree that isn't really possible.
Apr 18, 2022
The DD Awards have come around again and now it's time for you to join in! To start with there's the red carpet event! Simply draw your characters showing up to the awards ceremony, submit it to Tantz and get on board with the awards! There's a link bellow… The DD Awards are a fantastic community even that we've been running on the site for years and years. It's a great way to get more eyes on your comic and increase your community presence. All you have to do is join in, create comic pages on the awards theme featuring your characters in the various events and things and you're part of it. Like most awards ceremonies it's not really about who's best or most popular or whatever, it's about participation, making your work visible to people, raising your profile, and getting eyes on you! To that end the red carpet event is up first, get in on that and make a start with the awards!
Mar 14, 2022
I consider Drunk Duck (or the Duck Webcomics) to be the Heavy Metal of webcomic hosting sites, because like that excellent anthology comic publication we celebrate the oddballs. On DD we have comics of all different styles, many that would find it hard or even impossible to promote themselves anywhere else. We're open to all skill levels and all styles. We only promote things we consider to have high quality or high potential in our features, but we don't have a particular style prejudice, we don't only feature things that give us a homogeneous, unified look. We're proud of our variety! We don't gate keep or block anyone from access to our site and we feel that's one of our greatest strengths.
Feb 28, 2022
Last week we did a thing of the persistent myths of fiction- fictional conventions that we all just accept, and are repeated over and over and even influence real life- for example: that people are blasted back in reaction to being shot. It started as a way of making shooting scenes more dramatic and obvious on film, but became a convention and we all believe it so much that it influences reality- it's part of the famous JFK conspiracy about a “second shooter” because people foolishly think JFK's head rocking “back and to the left” indicated the direction of a gunshot. The kinetic energy of a bullet is imparted to the medium it strikes, typically through heat and destruction when it hits a soft target like a human.
Feb 21, 2022
There are so many really silly cliché myths from fiction that we all just tend to accept. They're objectively stupid but they get repeated so often that we don't bat an eye when we see them and we can even start to believe them in reality. I thought it'd be fun to dig into them in a Quackcast. I made a thread in the forum for people to contribute to. Unfortunately we didn't get to many in the Quackcast but there's always time to do another!