Oct 5, 2020
What is the worth of human life in your stories? This isn't something people often consider, we just tend to have a fairly accurate guess based on our experience of the real world, but sometimes stories get it really wrong and that can harm suspension of disbelief.
Topics and Show Notes
A few prime examples are gritty SciFi stories, westerns, war stories, and hospital dramas.
The first three dramatically undervalue human life so it doesn't make logical sense within the world it depicts: In deep space human life would be extremely valuable because it's a rare and practically non-renewable resource. The only way that changes is when you run out of survival resources (air, water, food) or it's a life or death situation, a casual attitude to life though doesn't make sense. In the old west it was the same situation for other reasons, murderers would be tracked down for thousands of miles and across many decades, the only exception was native Americans who shamefully weren't considered people for all intents and purposes, even slaves had more value. In war stories, especially historical ones, typically soldiers have no real survival instinct or self worth, they're happy to always fight to the last and run headfirst to their deaths, which is silly since battles were usually won when one side broke and ran after only a few deaths. Full scale slaughter only happened rarely and that was usually when the fleeing side was caught or captured.
Finally, hospital dramas tend to overestimate the value of life, where all stops are pulled out to save people who society doesn't value and can't afford to pay for the expensive and experimental treatments (with hundreds of thousands dollars worth of care given to them), or people too sick or old are given care they'd never recover from.
There are a lot of complex factors that influence the value of life in a story actually (emotional attachment, status, class, caste, gender, religion, politics, scope etc), but it's important not to get it too badly wrong or your story won't work as well.
This week Gunwallace has given us the theme to Era of Iridore - Come through the sweeping tapestry curtains of copper and silicone, into the vast techno hall, past lords and ladies bedecked in flashing LEDs of many colours, knights fencing with glowing plasma blades, jesters toying with antigrav balls, and watch the minstrels play their laser harps and electric lutes!
Topics and shownotes
Life's worth thread - https://www.theduckwebcomics.com/forum/topic/178520
Raising Cain - https://www.theduckwebcomics.com/news/2020/sep/29/featured-comic-raising-cain/
Era of Iridore - https://www.theduckwebcomics.com/Era_of_Iridore/, by Deno 85, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
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Mar 23, 2020
Today we're having a chat about fantasy fiction! Mainly books and the fantasy writing that inspired us and that we love! Faves like Tolkien, Fritz Leiber and Piers Anthony! Just to define, we're talking swords, elves, armour, dragons etc, in a “medieval” context, generally European. As a subset there's native, Arabian, Asian, Mayan etc, also high fantasy, low fantasy, sword and sorcery, historical fantasy and even mythology…. And then techno fantasy, contemporary fantasy, steampunk, fantasy cyberpunk and so on… but we mainly stick to the mainstream stuff and only just touch on the weird little variations for now.
Jun 20, 2016
For Quackcast 276 we had a discussion about the topics of time management, organisation and deadlines- all things essential to the practitioners of webcomics, and even more-so to people involved in webcomic collaborations! This is tricky stuff to handle, you have to balance your webcomicing with your other life activities as well as audience expectation for updates! And as you go on it gets harder and harder to stick with self imposed deadlines, so how do you combat that? Well one way is to make a Patreon account so people will put money towards you updating, That can make an excellent incentive to stick to a deadline, when there's money involved! Collaborations can be easy or hard to keep alive, as long as everyone is equally eager to take part and everyone wants it to succeed then you're good, if not then your group project needs a good leader: not someone who WANTS to be a leader, rather someone who's dedicated to getting the project DONE and needs to be the leader to make that happened, sort of like my role at Drunk Duck. They need to be willing and able to coordinate people and tell them what to do, handle their strengths and weaknesses right to get the work done. The last part to remember is contingencies for when things go wrong! What are your safeguards? i.e. buffers, finishing early so you've got extra time to work on the project if it needs it, have backup people lined up to do work for you, filler art at the ready, guest strips, maybe even simplified techniques or just posting line art instead. How do YOU stick to deadlines (if you do), how do you handle time management and organisation with your comics and collaborators? Gunwallace's theme music this week was Z74's Star Knights. It's An operatic swarm of hornets on a massed bombing run over enemy territory.