Feb 16, 2020
What happens to characters after the big action scene or climactic moment? This could be anywhere in the story but it's usually close to the end. Do they process any of the things that have happened to them to lead them up to that point or do they just forget about everything and simply act as if nothing except the last 4 seconds matter? The later seems to be the trend in a lot of badly written fiction, and it's a notable trope in 80s style action films. Death of family members or lovers are irrelevant when you have a hot action star standing next to you!
Topics and Show Notes
“So, what are you going to do now?” Someone always asks…
“Well I thought I'd settle down somewhere and open a bar.” replies the characterless hero, displaying complete disregard for the entire list of things that happened to them throughout the course of the story and instead recites a meaningless and tired line that was written before their writer was even born.
And THAT my friends is what we call bad writing ;)
Unless you're deliberately writing something spoofy, it's usually worthwhile to reward the audience: They've just sat through your story, hopefully they'll be invested in your characters. The audience really, really appreciates when those character acknowledge the effects and existence of events that you saw happen to them earlier on in the story. It makes the characters more believable and rounded, and it really helps with the suspension of disbelief.
Like anything though you can overdo it. You don't want the characters traumatised over every on-screen death (unless specifically called for), and you don't want them going on and on about something that happened to them in the story, just acknowledging it and showing some effect on the character is enough usually.
It's a good idea to remember what it was too! Don't forget about it and mix things up like in The Witcher wherethe writers forget Yennifer gave up her uterus for magical plastic surgery to look beautiful so she could grab the prized easy posting of court magician in her home country and lord it over the people there, and instead the story centers around how they “forced” her to give up her baby-making parts in order to be allowed to practice magic… Your job as a writer is to keep your story straight or your character growth will be a nonsense and you will look like a fool.
This week Gunwallace has given us the Music to GeMiTo 2073 - A slow, quiet intro, thoughtful pacing, introspective wailing electric guitar riff. This one creeps in gently and takes care of you. This rock ballad wants to make sure you’re ok,
Topics and shownotes
Tantz's The Day After newspost - https://www.theduckwebcomics.com/news/2020/feb/14/the-day-after/
Tantz's anime - https://www.imdb.com/title/tt9288892/
Coquin - https://www.theduckwebcomics.com/news/2020/feb/11/featured-comic-coquin/
GeMiTo 2073 - https://www.theduckwebcomics.com/GeMiTo_2073/, by Marcorossi, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Jun 10, 2019
At the beginning of a story how do you grab and KEEP your readers? This comes from the Friday newspost by Emma Clare. Her advice was pretty brilliant. From my own perspective it's generally characters that grab me first before anything else. Great art and a fantastic cover can hook your eyes, but without a great story or interesting characters there's zero to keep you there.
Jun 26, 2017
Welcome to the the yungle Characters make or break a story. In this quackcast Tantz Aerine brings all her skills as a head-shrink to bear and gives us the low-down on Jungian character archetypes! Jung was a clever Swiss bloke, a contemporary of that strange fellow Sigmund Freud, together they're credited as being the fathers of psychology. What we're chatting about here is a little system Jung thought up to evaluate people's personalities. People just like characters in books can be thought of a mixtures of particular character traits, to whit: The Innocent, The Orphan, The Innocent, The Orphan, The Hero, The Caregiver, The Explorer, The Rebel, The Lover, The Jester, The Sage, The Magician, The Ruler. These are the titles of the traits, the full descriptions can be found on Tantz's newspost, just follow the link bellow in the notes. We had a bit of fun trying to work out what traits define our own characters and then trying to do the same for major pop-culture comic and cartoon characters like Daffy Duck, Superman, Captain America and Batman. Gunwallace's theme for the week was The Dark Crusader: The sun rises on the vast metropolis, slowly sliding up a gleaming skyscraper, and standing heroically upon the very top, his cape blowing in the wind, is THE DARK CRUSADER!
Mar 14, 2016
WELCOME to the final part of the Radio D.U.C.K. trilogy! This is where we put all the rest of Gunwallace's amazing songs AND a special treat for you as well listeners: Jimmy's Folly. Our radio DJs have gone just a little crazy this time… the brutish, hard rocking Jimmy Storm, demonic Anastasia Ravendale, and dried up old Rhet Blanket battle it out over the on air turf in the strangest way possible… BRINGING THE THUNDER! Gunwallace's amazing comic themes meanwhile are just as juicy as ever.
Feb 22, 2016
Crowd scenes of any sort can be horrible to draw. There are many, many reasons for this, one of them is that it's quite boring to invent a whole lot of new character models just for the purpose of making a group scene. My own way of combating that problem was to do cameos of other characters that I stole from my fellow Quackcasters, Banes, Pitface and Tantz. There are many other tricks and clever ways of managing crows though which you can hear bout in the Quackcast or see us talk about in the Quackcast video. Gunwallace's theme for Phineus Magician for Hire is VERY Sword and Sorcery! It reminded me a little of the famous music to the first (and best), Conan film, and brought to mind the writing of Fritz Leiber.
Jun 3, 2013
Like Quackcast 127, 128 is about early print comic influences, except this time it's the influences of Banes and Ozoneocean. We have a good long chat together about some of the old print comics that had the biggest influences on us in our early days of comic making... and reminisce about good old fun times reading those great comics like Mad Magazine and what we learned and took away from those experiences in art style, genre, comedy, and writing style.