Feb 10, 2020
There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!
Topics and Show Notes
Improvising as you go can be thrilling, it can really keep the creative juices flowing. It works best when you have a really good idea of the world you're working with, the characters and how they think. The downside to it is that you can easily lose focus and hit a creative brick wall. It also means it's harder to make big, coherent story arcs with clever ideas, good structure and payoffs for loyal readers. This approach is best for comic strips or very experienced creators.
Planning everything is a good way to go if you want a nice tight story with a good structure and pay-offs for readers. If you create this way you'll always have a direction to go in and won't really run into any blocks. It's also easier to get team members on board to help you. The disadvantage is that it takes a lot of work to set it up at the beginning and if you plan too hard you can lose motivation when you're creating things because you're just working to a per-determined plan. This approach is best for graphic novels, team projects, or commercial projects.
Most of us will work somewhere in between. I used to fly by the seat of my pants and just work pay to page… I've also tried working from a fully written script. At the moment I work from a broad outline: I know what happens in the full chapter and the action on each page, but not what the action looks like or how many panels I should have. I've let myself have some creative freedom so my creativity isn't stifled and I can develop tings as I go without being too restricted- but my main plan is always there to go back to when I need it.
What's your method?
This week Gunwallace has given us the theme to Dozer Manifesto - Start your engine… The sound of the powerful diesel motor as it comes time life… you can smell the fumes. Dry, dusty, industrial, rocky, the guitar thrums with a mechanical rhythm, hot and fast.
Topics and shownotes
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Planning newspost - https://www.theduckwebcomics.com/news/2020/jan/29/planning-ahead-vs-the-thrill-of-discovery/
The Second Crimean War - https://www.theduckwebcomics.com/news/2020/feb/02/featured-comic-the-second-crimean-war/
Dozer Manifesto - https://www.theduckwebcomics.com/Dozer_Manifesto/, by Arborcides, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
Mar 5, 2018
All the planning and set up in the world will never count for anything if you never start your webcomic, so just put your own to paper and begin! “Getting started on a webcomic” is what we chat about here. I was inspired by PitFace's newspost about a crappy horror film and how the creators just went for it. As a webcomicer that is what you HAVE to do! You can plan, research and gather resources for years, but the reality is that it just makes you more and more scared to take the plunge. You'll develop a LOT faster as a webcomicer if you throw caution to the wind and go for it. I'm not saying that research and planning are uneeded, it's just that most if it can be done while you're actually working. Do not worry about putting out a perfect piece of genius work from the getgo- your comic WILL get there regardless if you're dedicated and put the work in AS you work, but the first few pages or chapters don't have to be there. Your audience will appreciate the chance to grow with you a lot more than if you put out a polished gem to begin with. Starting out at a place like Drunk Duck is your best bet. It's a nurturing, easy to use, creator run platform, focussed around promoting webcomics. So what are you waiting for? This week Gunwallace has given us the theme to Flesh and Wires: Dirty and distorted electric guitar and determined fuzzy bass, weaving together over a haunting synthesized Melodica. Portentous and evocative, this music tells a story in it’s own runtime! The main riff reminds me a little of my fave part for We don’t Need Another Hero from Tina Turner.
Apr 4, 2016
For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:
Jan 13, 2014
Banes sez: Bereft of our Captain, ozoneocean, I talk with Niccea about the 2013 Drunk Duck awards, which are finishing up as we speak. She reveals some spoileriffic information (which will not be nearly as spoileriffic as you read this), and we reveal the not-so-breaking news that the drunkduck.com domain is ours again! Please get involved in planning the 2014 Awards! Niccea will need help!
May 13, 2013
Niccea tells Ozoneocean all about this year's DD comic awards! They're just starting and just beginning to pick up steam! You can join the discussion to help direct how the awards will work, you can try and become an awards judge or you can even try and get your wonderful webcomic nominated for a DD Award!!!! Actually, even if you don't DO a comic you can nominate your faves and help along with the whole process. At the moment they want you to submit a bit of artwork on a fun theme where your characters try and raise money to help with the awards, as a way of showcasing your stuff and helping you get nominated/voted for. Just go to the DD award comic!
Oct 18, 2011
oz is the expert on this one, which focuses on advice about designing a comic website which makes your comic look good and is easy to navigate, as well as some advice about logos and branding. skool has her own opinions as well!
Oct 4, 2011
This week, Zac of The New Luciefer joins skoolmunkee and ozoneocean to talk about the featured comics and 24 Hour Comics Day. skool and oz have never done it, but Zac (as of recording) is just about to!