Jul 25, 2022
The risks of online creative success We live in a wonderful time where you're able to turn your creative passion into a job that can support you just by using freely available online services like YouTube, Spotify, Instagram, Patreon, Ebay, Paypal, Etsy, Webtoons etc. You can start with nothing more than your computer or phone and end up with a thriving business based on your passion project. It's not easy, achieving enough success where you can quit your day job still tends to take a lot of work, but once you get there it can be amazing. However, that's not the end of the story unfortunately.
Topics and Show Notes
The services that you use do not have too much compassion or care for their creators. They are not subjected to the same regulations or legal responsibilities as traditional businesses. They are not neutral services that you can use to build a business around and always have the same expectation of stability.
To use an analogy- it's like a business park office complex offers tenants free space and basic services if they set up their businesses there. So of course you leave your previous rented office spaces because it's pointless managing two locations. In return for the use of the space and services you help bring in multiple new customers who want to see you, but they're able to also redirect them to their other tenants and show their advertising to them as well. That system seems to work great for both of you, till they decide they want to redirect all of your regular customers to their other tenants because they don't like what you do for their image anymore; or they decide to shut down your offices which erases all the money, time and effort you've put in to making your business a success…
If that happened in the real world, you could very easily have a legal case against them. But there is zero recourse like that in the digital world. Instead they pretend that they're just providing free tools and nothing more, and so they have zero responsibility for the real world investment of money, time, and energy that people put into their work to build their audiences- Audiences which are the real capital and what Google, Facebook, Instagram, Etsy, Spotify and all the rest REALLY need the hard work of the creatives for. These “free” services use the effort of the creatives as a free resource to build and maintain a larger user base that they exploit in various ways; data-mining them, trading personal-information, up-selling subscription services, and selling their time to advertisers.
So they DO have a lot of ethical responsibility to their creative user-base, but not a legal one because the law hasn't caught up yet unfortunately.
There have been many thousands of instances of creators being shafted because the service they used suddenly screwed them over. Patreon, YouTube, Instagram, Spotify, Tumblr, Paypal, Facebook to name a few have all carelessly harmed creators/users in various ways.
So, you can become a huge success, but you can also have that success robbed from you by the very system that you used to start yourself off. How do you combat this? You could try lobbying politicians to bring accountability to these large companies that control the internet, but more realistically there are sensible precautions you should take: Don't quit your day job- always have a real source of real world income; Don't put all your eggs in one basket- use multiple services and sites and accounts for your work if you can; Try and own your own domain name so you can point users to a new service if your old one betrays you. I'm sure there are other ways too.
Lastly, we can sort of put The Duck Webcomics in this category too since we offer a free service to creators and we benefit form the audiences those creators bring in. However, we haven't changed our rules for over a decade, the service were provide is fully stable, our entire motivation is about maintaining a good neutral place for creators to host their comics, we don't make any profit on the site, and we don't mine our site audiences in any way at all: no data-mining, no selling of information to marketers, no up-selling of subscriptions or other services. But even so you shouldn't just put all your eggs in our basket either because no site is 100% reliable in perpetuity.
This week Gunwallace has given us a theme to Cribal Series - Raw, wiry electric guitar weaves in and out in an exotic tangle, threading around this tune to create a barbaric themed melange from a distant time and place.
Topics and shownotes
Black Parade - https://www.theduckwebcomics.com/news/2022/jul/19/featured-comic-the-black-parade/
Cribal Series - https://www.theduckwebcomics.com/Cribal_Series/ - by Trebuxet, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
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Nov 22, 2021
Interview with Dwight L Macpherson, creator of The surreal adventures of Edgar Allen Poo, now known as The imaginary voyages of Edgar Allen Poe! Dwight joined DD back in the old days, well over a decade ago. Back then he hosted his comic with us, about Edgar Allen Poe. From the very beginning I could see that both it and its author were destined for bigger and better things and I'm pleased to say that came to pass. Through a lot of hard work, with the efforts and both him and his wife working as a team, Dwight has found success as an independent published author with a number of projects under his belt and more ongoing ones in the pipeline.
Jun 7, 2021
Taking on more than you can handle - i.e. James Cameron and JJ Abrams are good directors and writers but neither could handle the demands of a complex Sci-Fi project that needs full world building and internally consistent logic etc (Avatar and Star Wars). They're great with more simple SciFi that's based on 21st century earth and simpler stories, but epic SciFi was clearly a long way beyond the capabilities of either. We're talking about when WE have been caught taking on stuff we couldn't handle, how we dealt with that and also how other creators dealt with it too.
Mar 22, 2021
Folk tales are the primordial ooze of culture. Nobody knows where these stories began, nobody owns them, They're added to and expanded by successive generations. They spread and grow because they have resonance to all sorts of different people across time, different languages, and ethnicities. We talk about that resonance and why these stories still have meaning for us today, why new ones are still being created, and why you're free to use Beauty and the Beast or Snow White and the Seven Dwarves for your own creative projects without worrying about copyright issues.
Aug 10, 2020
DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.
Jul 20, 2020
This week the brilliant Damehelsing (aka Agiebun), comes on to tell us the details of the DD anthology! Last week Boundbun gave us a general overview but now we're having a look at exactly HOW it's going to be done and how YOU can contribute to it. We'll have details and discussion on the DD Discord server as well as in our Twitter and on the forums. Currently there are 5 themes that we're deciding between: Urban fantasy, Noir, Community, Horror and Halloween. We'll have to decide which of those we like best to tie together the whole thing!
Jul 13, 2020
Boundbun joins us to talk about the plans for the upcoming Drunk Duck Anthology that the proud people of the DD Discord (Aggie and Mel), are talking about. It hopes to be a true mammoth of a project at something like 130 pages! So if you'd like to get in on this and have your work actually published then join the Discord and navigate to the correct chat. You can have your say on what form the anthology takes.
Feb 10, 2020
There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!