Episode 666 - Evil

Dec 18, 2023

We're up to number 666 Quackcasts so our topic this time is evil! Evil is a complicated subject, we all think we know what it is but we really don't, there are just so many aspects to it so it's very hard to fully encompass. Broadly “evil” can be something very subjective: anything that runs counter to our own well-being as individuals- people, things and situations that do us harm. You can expand that to your property, your family, friends, acquaintances, pets etc. As that definition gets bigger though to encompass your neighbours, street, suburb, city, state, and country it becomes more objective bit by bit, till we come to the idea that “evil” is something that runs counter to human rights, or the existence of life in general, or the right to self determination etc. A more objective view of evil.

Topics and Show Notes

But there's MORE! There's an embedded idea in our culture that “evil” is caused by external forces, smoothing that's quite popular in a few religions and myths. Characters like the devil, Satan, Lucifer, Beelzebub, or demons which encapsulate, perpetuate, influence, control and characterise “evil”. They embody it, they work to spread it, they influence people with it. The idea is that everything evil in the world is caused by them. It's often wrongly assumed that all religions are structured like the Abrahamic ones (Judaism, Islam, and Christianity) with a good and evil duality and “evil” being associated with the underworld in some way, but that's really just caused by looking at them from a mainly Christian lens. Death and the underworld aren't evil in most religions and rather than having strictly good or evil characters, “evil” is usually a matter of context and any character can be a mixture of both good and evil.

There's a good reason for this type of externalisation of evil though- by characterising it in such a symbolic way it helps us better understand different aspects of it and look at it from different angles. After-all characterising, symbolising and simplifying is how we better understand all reality, that's what's behind mathematics, physics, and all sciences really.

The last big evil factor we chat about is something we could also call “malice”, that is the active act of deliberately committing evil as opposed to simply doing something that is defined as “evil” for, another reason, i.e. taking your parking spot because they need it, killing a person in the line of duty as a police officer, not holding the elevator doors open for you because they were in a hurry… Instead they do those things because they want to cause harm and they enjoy it. This is how we like to portray psychopaths and serial killers in fiction. But even with malice there is a spectrum: on one end the person does the thing because they want to cause pain and distress, on the other end they do it simply because their own needs and pleasure are all that matter, they know that they cause you to suffer but that's irrelevant to them.

So the big take away from this is that there are a lot of different ways of thinking about “evil” and it's often a spectrum rather that just one solid thing. But how do you define evil? How do you use it in your creations?

This week Gunwallace has given us a theme inspired by On The Edge - Star Trek Adventures - I wager 20 Quatloos on the Vulcan… This is an epic, awesome intro, it builds steam from a portentous beginning with digital French horns and strings, gathering urgency and energy as it rockets into something grander and more dangerous. Trumpets blast us to a new dimension.
Please note that the ‘comic’ is by Tantz, Banes, Ozoneocean, Genejoke, not just me. And if other people want to submit drawings to it we would be more than happy to look at them and make it a true community project.

Topics and shownotes

Links

Featured comic:
Romancing Lucifer - https://www.theduckwebcomics.com/news/2023/dec/12/featured-comic-romancing-lucifer/

Featured music:
On The Edge - Star Trek Adventures - https://www.theduckwebcomics.com/On_The_Edge/ - by Gunwallace, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


VIDEO exclusive!
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
- https://www.patreon.com/DrunkDuck
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!

Join us on Discord - https://discordapp.com/invite/7NpJ8GS

Episode 654 - tropes vs character growth

Sep 25, 2023

4 likes, 2 comments

Today we're chatting about characters who're mainly based on tropes VS those that grow. You see this difference quite clearly in a lot of British comedy VS American comedy where characters are set up in certain ways, e.g. the nerd, the sassy one, the mature one etc- in British stuff they tend to revert to type, which is their most important trait, while in American stuff they tend to change and grow based on interactions and experiences. There are MANY exceptions though and one way isn't inherently better than the other.

Episode 625 - Designing Women

Mar 6, 2023

3 likes, 1 comment

Character design is a fun process but not without its challenges. Do you design the character or their story first? I've followed both of those approaches, they have pluses and minuses. On one hand when you create the character first that can make it a real passion project, you make a cool character and then create a story for them to live in and be themselves. But that can also lead to Mary Sues, wish fulfillment and self inserts, which makes for a weak story. Creating characters to fit a story can sometimes lead to using a lot of stereotypes and ending up with fairly generic and bland characters, which can make for a dull story. So it's best to use a bit of balance and judgment.

Episode 593 - Risky Business

Jul 25, 2022

5 likes, 1 comment

The risks of online creative success We live in a wonderful time where you're able to turn your creative passion into a job that can support you just by using freely available online services like YouTube, Spotify, Instagram, Patreon, Ebay, Paypal, Etsy, Webtoons etc. You can start with nothing more than your computer or phone and end up with a thriving business based on your passion project. It's not easy, achieving enough success where you can quit your day job still tends to take a lot of work, but once you get there it can be amazing. However, that's not the end of the story unfortunately.

Episode 558 - The surreal adventures of Edgar Allen Poo aka Dwight L Macpherson!

Nov 22, 2021

5 likes, 0 comments

Interview with Dwight L Macpherson, creator of The surreal adventures of Edgar Allen Poo, now known as The imaginary voyages of Edgar Allen Poe! Dwight joined DD back in the old days, well over a decade ago. Back then he hosted his comic with us, about Edgar Allen Poe. From the very beginning I could see that both it and its author were destined for bigger and better things and I'm pleased to say that came to pass. Through a lot of hard work, with the efforts and both him and his wife working as a team, Dwight has found success as an independent published author with a number of projects under his belt and more ongoing ones in the pipeline.

Episode 534 - Biting off more than you can chew

Jun 7, 2021

4 likes, 2 comments

Taking on more than you can handle - i.e. James Cameron and JJ Abrams are good directors and writers but neither could handle the demands of a complex Sci-Fi project that needs full world building and internally consistent logic etc (Avatar and Star Wars). They're great with more simple SciFi that's based on 21st century earth and simpler stories, but epic SciFi was clearly a long way beyond the capabilities of either. We're talking about when WE have been caught taking on stuff we couldn't handle, how we dealt with that and also how other creators dealt with it too.

Episode 523 - The Resonance of Folk tales

Mar 22, 2021

5 likes, 0 comments

Folk tales are the primordial ooze of culture. Nobody knows where these stories began, nobody owns them, They're added to and expanded by successive generations. They spread and grow because they have resonance to all sorts of different people across time, different languages, and ethnicities. We talk about that resonance and why these stories still have meaning for us today, why new ones are still being created, and why you're free to use Beauty and the Beast or Snow White and the Seven Dwarves for your own creative projects without worrying about copyright issues.

Episode 491 - Getting retro right!

Aug 10, 2020

3 likes, 2 comments

DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.


Forgot Password
©2011 WOWIO, Inc. All Rights Reserved Mastodon