Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Topics and Show Notes
Technology is the easiest factor to point to: with the rise of Netflix offering binge watching more and more TV series turned to long story arcs and minimised the episodic aspects. This in turn influenced other media because audiences were primed to expect longer story arcs: comics, book series, games and even movies like the Marvel Universe have a focus on long story arcs over the course of several films.
For digital comics Scott McCloud talked about the idea of “infinite canvas” because comics on a screen are not limited by the area OF the screen but can move outside of it. No one really picked that up seriously, there were experiments made but nothing really took till Webtoons started to force creators to use their vertical scrolling format (for mobile phones), this in turn influenced a new style of storytelling: an entire chapter released as one continuous scroll made up of many connected single panels. You can listen to us chat about that on our Patreon only video :) - https://www.patreon.com/DrunkDuck
Although I think the TRUE genesis of the continuous scrolling chapter release was actually the sites that pirate and release manga titles. These were massively popular well before Webtoons came about. They'd release full manga issues with every page in one scrolling stream rather than single panels. It worked very well, whether reading it on a phone or full computer, despite the need to zoom in when using smaller screens (a single panel column is a silly, arbitrary limitation).
Another huge influence for storytelling styles has been choice: there is now a huge range of easily accessible media available so stories need to be able to grab their audience quickly and keep them, or they just move on to the next thing. This goes for all formats (movies, books etc). This means that most stories start off rather fast now, often dropping you in the action and quickly introducing characters, as opposed to the much slower pace of older styles.
Listen to the full cast to find out more!
This week Gunwallace has given us the theme to The Jacket Comic: Wiry, punk, gritty, shiny and cool, this one jangles in on lyrical chords, sounding indie-rock with an almost Arabian flavour at times as the strings howl and echo up and down the scales. A rocky tune it for the coolest jacket in the world.
Topics and shownotes
Full House by Projectnutz - https://www.theduckwebcomics.com/news/2019/nov/06/featured-comic-full-house-by-projectnutz/
The Jacket Comic - https://www.theduckwebcomics.com/The_Jacket_Comic/, by RTHaldeman, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Jul 22, 2019
To become truly successful at one thing you need to focus on that alone. Is it worth it? There are MANY calls on our time with all the side things we like to do, ESPECIALLY webcomics. One of the few ways to become a really successful superstar at any one thing is to start dropping all the other things that call on your time and devote all your energy to that one thing! Then you can push past all limitations and devote the effort and time needed to properly succeed.
May 6, 2019
In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.
Jan 20, 2019
Coming up with character names can be a real challenge because once you settle on one they can define the character just as much as their personality and looks! Names also affect how you name other characters: are they too similar, like Betty and Barney? Will it be an unintentionally meaningful combo like George and Washington? There are so many things to consider, it can be daunting. In this Quackcast we talk about some of the methods that duckers have used to come up with character names. It's pretty novel and interesting, anything from using friend's names, names that have special meaning to them, names that have inerrant meaning, names that deliberately have NO meaning, place-holder names, names from the phonebook and more. Your options, methods, and reasons are endless! Tell us what's behind YOUR character names!
Jun 4, 2018
In this Quackcast we're talking about your best work… Our best work in this case. What are YOU most proud off? Please share it with us so that we can promote it. We all talk about some of the projects that we think came out the best for us. For me it was Pinky TA 6 which came out 12 years ago now! But I'm really quite proud of the art on each new page. For Banes it was the “Pop goes the World” chapter of Typical Strange. For Pitface it was ALL of Putrid Meat. And for Tantz it's the movie that she was a writer on, 731. What is yours? Please tell us and give us a link. Describe the work you're most proud off and why you're most proud of it. This week Gunwallace has given us the theme to Captain Galactose. Fast, frenetic side scroller beat-em-up action! This tune slams into you, rolling with a flurry of quick punches and kicks, overwhelming you in seconds and moving onto the next levelboss!
May 21, 2018
In this Quackcast we chat about the categorisation of work by specific genres and how it makes it easier to promote your work to people, while for fans it makes it easier to find what you're into, but it can also be a bad thing when people categorise too specifically and narrow their audience to nothing or just pointlessly confuse the crap out of people. I came to this topic because I saw a post on Facebook which was very badly explaining “Steampunk” and “Dieselpunk” while introducing the two utterly superfluous sub-genre names of “Ray-punk” and Atom-punk“.
Apr 30, 2018
In this Quackcast we use the movie Avengers: Infinity War as an excuse to chat about grey characters and how that applies in the Marvel universe. In truth we don't touch much on that movie but we do chat about a few of the other marvel superhero movies and “grey” characters in general, Tantz is of the opinion that “grey” characters are rarely truly grey.. My favourite quote from Tantz was “It's hard to punch the bad-guy while you're punching yourself”. Do the Marvel movies follow the comics or do the comics follow the movies? We'd love to know! This week Gunwallace has given us the theme to Alienated: This is as if Joni Mitchell wrote a classical adventure anthem. This tune urges you on into the vastness and glory of nature. You are Caspar David Friedrich, A Wanderer Over A sea Of Fog, with the world in all its awesomeness spread out far below you.