Feb 2, 2020
I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!
Topics and Show Notes
Back in the day it was hard to get into and very expensive! Getting a powerful enough machine with all the programs and hardware wasn't cheap. Back in the early 2000s Photoshop was the only really good art program, you needed a PC with at least a gig of ram, Wacom were the only people that made real tablets and the big sizes were only for industry professionals. My 12x12 was the biggest size they made and was intended for clothing designers and engineers. High end digital animators and illustrators used them too but Wacom didn't consider them their target audience. I had to go through a specialist supplier to get mine
It took a few years for the industry to wake up to the fact that digital artists even existed. Till then we had to have advanced knowledge of computer specs and enough money to spare. I've spent many thousands on powerful computers, programs and digitising hardware.
Now however it's VERY very simple. You have a big choice of digitiser tablets you can buy, not just Wacom, ANY modern computer can run them, the art programs are cheap and easy to find. There are also Android tablets like the Samsung Tab S, or Note phones, the Apple pen with the Ipad pro, and many Windows 10 computers that come with pressure sensitive styli.
That is the route I decided to try this time: a mid-price non-gaming 2 in 1 tablet ultrabook. i7 processor, 16 gig of ram, 512 gig SSD, and only integrated graphics, which are decent specs to do any 2D digital art, video or sound editing I need. I don't know how it works with direct input from its pen since I haven't got that accessory yet, but it works fine with my old Wacom Cintiq.
The most important thing about getting into digital art is to beware of bad advice from people concerned with status! Don't be tricked into thinking you have to spend too much on something because it seems to be “THE THING”. At the moment that would be the Apple iPad pro and the pen you get with it or HD Wacom Cintiqs with over 8000 levels of pressure. They will do the job, certainly, but so will almost all the other options too: just as smoothly, fast and trouble free.
It's not the program or the hardware that makes the great picture, it's your skill alone. All you need from your hardware and software is enough pressure sensitivity to be good for natural drawing (1024 is enough for that, more than 2048 is mainly just marketing), low latency (the pen makes marks as soon as you touch it to the screen): Do not fall for marketing numbers here, try it out and see for yourself, it depends on your art program, your processor, and your ram, not just the tablet or pen. You also need enough ram and processor speed so that you can work at a big size if you like and have a lot of layers. Back in the day that would be expensive, now $200-$300 4 year old Samsung Galaxy Tab S3 can handle that super easily.
I'm a classically trained artist in traditional materials. I started playing with digital art in the late 90s and got into it in a big way after 2000, so I've been doing this for over 20 years. I've gained a bit of experience in that time. :)
Some programs that're available and good for digital art: Clip studio paint, Manga studio, Toon boom, Gimp, Photoshop, Artflo, Sketchbook pro, Procreate (iPad), media bang. What are you using right now for digital art?
This week Gunwallace has given us the Music to Tag Forester’s theme - Gunwallace says: Tag Forester is the hero in a number of comics by rickrudge. Rather than do a theme for a specific one I've just done a theme for the character.
Cool, simple, calm, relaxed, while also tough and capable. Tag Forester’s theme moves like a big jungle cat: full of a slow grace, totally fearless, hiding the true extent of his power. The sound is a classic 70’s!
Topics and shownotes
A review of the Samsung Tab S 3 and 4 - https://www.parkablogs.com/picture/artist-review-samsung-tab-s4-vs-tab-s3-drawing
Arcadia Project - https://www.theduckwebcomics.com/news/2020/jan/28/featured-comic-arcadia-project/
Tag Forester’s theme - https://www.theduckwebcomics.com/user/rickrudge/, by Rickrudge, rated M to A.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Jan 20, 2020
Today we have a special guest! Jessica Schab. Jessica works for Mainframe entertainment in Canada, one of THE premier digital animation companies! Before things like Pixar they were THE CGI animation people! Behind the Video for Dire Straights' Money for Nothing video back in the 80s, Transformers Beastwars, Octonaughts, Babrie, and my personal fave: Reboot!
Mar 11, 2019
What is Social Marketing? Basically its word-of-mouth and viral marketing smashed together and weaponised: Marketing companies hijack hot-button social issues and hitch their client's brand to them in clever campaigns (“We can be better”, etc). The purpose isn't really to make a brand seem progressive, modern or new, rather it's another way of getting it trending on social media that's guaranteed to work, unlike the legion of hit or miss but mostly failed “Viral” campaigns. Whether people say negative or positive things about this issue is irrelevant to the marketer, as long as people are talking about the brand is all that matters. Free advertising is the goal, but it has a social cost.
Feb 11, 2019
It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.
Sep 25, 2017
In this Quackcast we chat about how objectification can rob the humanity from a character and turn them into a meaningless object which can in turn alienate your audience by making your work less relatable, but with things like porn where character is less important than the on screen action objectification is more acceptable. We chat about the development of porn and why it became so objectified, from the early beginnings where story, setting and character were always a factor, till the days of home video and the internet and how that changed the balance due to various factors, and the way higher production values, better acting and story is actually making its way back in some instances. We also chat a bit about the differences between porn aimed at women and that aimed at men. “Sexposition” in mainstream entertainment like Game of thrones is possibly an interesting outgrowth of the acceptability of pornography and the idea of mixing story and onscreen (simulated) sexuality. The theme Gunwallace has given us this week was for Tomb Busters! It's compelling, regal, atmospheric, steel guitar country rock, this is a triumphant epic that will swallow you whole and leave you gasping for air. This is my new fave!
Sep 19, 2016
This time we're talking about the weird notion of managing your online brand: what name do you publish your creative works under and how do you go about curating that? It's an idea I had after a great artist friend of mine known as Hyena Hell lost her online presence on Facebook, the main venue for publishing her artistic projects. Both her her private and public creative lives had been merged into the persona that is known as “Hyena Hell” because the act of creation was very personal to her, it was her brand as well as herself. But after a nasty little scum sucking piece of excrement loser arsehole rectum faced coprophagiac reported her name she lost her right to have that as her personal account. Rather than challenge it or compromise she retired her creative persona from Facebook, and it was a shame because we lost a vibrant artistic, thoughtful presence from there. But many of us also have an online brand/persona/nom-de-plume of some sort that our work is collected under and that's the topic of discussion! Gunwallace's theme this week is for Urthe, featuring lashing cymbals and electric guitar that blasts out like a deadly raygun! This is hard rockin’ goodness!
Nov 23, 2015
Characters you would love in media but hate in real life! In this Quackcast, once again we have an ensemble cast of Banes, Ozone, Pitface, and Tantz Aerine, but THIS time we were also joined by the talented and studious kawaiidaigakusei! We wanted to talk about fictional characters we love in fiction but would hate if they were real. It was sort of an extension of last week's Quackcast topic, with that fiction VS reality vibe. Gunwallace's gospel themed theme for Jesus 2016 is hilariously great!
Jun 1, 2015
Banes is home alone in the studio this time while Ozoneocean was away gallivanting around the globe… he's joined by intrepid security guard Bravo, who saves him from a fate worse than death. Together they chat and gabble away about things and stuff, primarily inspired by the topic “Why do you do a webcomic?” Together they manage to find out. Reading the contributions of many fine DDers really helped along with that though! Gunwallace provides a great theme for Clockwork Atrium too!