Aug 19, 2019
Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.
Topics and Show Notes
Quackcast 440 has the full crew of Ozoneocean, Banes, Pitface and Tantz! Our description of the two types of characterisation are are probably artificial extremes but it helps to see the advantages and disadvantages of both.
Some advantages to starting with archetypes and building traits with pre-defined tropes are that it's very quick, very easy and you can create something you know for sure your audience will understand and resonate with! Disadvantages are that you risk making stale characters: either by creating a cliché or by sticking too closely to your archetype (as you're always tempted to do when you make a character this way), and not allowing the character to evolve, change out of it and escape it. You generally want to return them to “true”.
A good use for this approach are quickly made side characters who won't be around long, characters in a short-form or one-off story, or sitcom characters where you have to quickly get the audience to like them.
building a character organically over the course of a story through interaction and circumstance is harder and takes longer, but give you a changeable character that grows with your audience and who your audience grows to love! …if they can invest the time. The disadvantage here is that often you can't afford that time. This is better for long-form stories, dramas and novels.
In reality most of the time you'll use a mixture of the two approaches, often starting out with a reasonably defined character with a few traits in place, who grows as the story progresses and is changed by what happens to them and around them. That's a good, balanced way to do things, though short stories and side characters benefit from tropes.
This week Gunwallace has given us the theme to Ice Massacre: A quiet, contemplative meditation on the vastness of space and time. Gentle ripples of sound lap against and wash over you… building slowly and then receding back into the ocean of time. Percussive tinkles glitter within the flow, like unusual seashells or sparkling pieces of colourful coral. For a moment they catch your eye, only to disappear again forever in the wash of sound.
Topics and shownotes
The Mystic from Wanzerbe - https://www.theduckwebcomics.com/news/2019/aug/13/featured-comic-the-mystic-from-wanzerbe/
Ice Massacre - - https://www.theduckwebcomics.com/Ice_Massacre/, by Icemassacre, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Aug 12, 2019
Tantz's clever idea was that the weather isn't just a backdrop… it's an important prop in it's own right. Weather can be used to drive a plot: the wind snatches a hat and makes a person chase it, which causes them to meet another character. It can be an antagonist: people fighting a storm for example or running form a tornado. It can signal and enhance emotions: rain for a sad funeral or sun for happy for a happy event. Growing shadows can signal an ominous turn of events, wind billowing out a cloak signals a dramatic character! You can just use it for fancy visual effects if you like, snow and rain are great fun to draw, and stormy skies are the best! We chat about all things weather and give examples of how we've used it ourselves.
Jul 29, 2019
Today we cover the interesting trope of the “old warrior”. This was based upon a newspost Banes came up with last week. He was thinking of Captain Picard in the latest Star Trek series and he also brought up Luke Skywalker from the latest Star Wars movie. The “Old Warrior” makes a really cool protagonist, in this Quackcast we try and discover why that is…
Jun 24, 2019
Just Banes and I for this one! Today we have 3 topics: 1. Being positive and how that really helps us in online communication and social networking, as well as giving a boost to those we talk to- very important in comic communities. 2. How to get more eyes looking at your work. We always need to build our audiences! 3. Updates for drunk duck to modernise the site… We're going to have to raise a lot of money for this! How is the best way?
Jun 10, 2019
At the beginning of a story how do you grab and KEEP your readers? This comes from the Friday newspost by Emma Clare. Her advice was pretty brilliant. From my own perspective it's generally characters that grab me first before anything else. Great art and a fantastic cover can hook your eyes, but without a great story or interesting characters there's zero to keep you there.
May 13, 2019
Inspired by Emma Clare's Friday newspost about supporting characters, today we're discussing sidekicks! Sidekicks are a useful character type that are used in so many different ways. They can be a specialised type of supporting character that are also a main character or they can be the main protagonist in some cases. In comics sidekicks came in during the early days as a way of giving juvenile readers their own insert character who they could identify with… Bucky Barnes, Jimmy Olsen, Robin etc. They had other functions like giving the hero someone to save, providing commentary, reaction and exposition. Later when that kind of sidekick fell out of favour they became superheroes in their own right.
Jan 28, 2019
Copyright is a huge thing! It allows us to make money from our creations and stops other people from stealing them. But culture isn't about a series of billions of totally original ideas invented from nothing- absolutely NOT. Culture grows from ideas that are recycled, reiterated, and reinvented. It's all quite derivative and mixed. So there has to be a balance between respect for rigid copyright and some flexibility to work with existing ideas.
Jan 14, 2019
The topic we discussed in this Quackcast was looking for symbolism, meaning and intention in comics: The English literature approach! Deeper meanings and all that. It's fun to do actually and sometimes you really can hit upon the intentions of the creator, uncover NEW meanings, or just do it to entertain yourself. We used our own comics for an example and talked about things beyond the superficial for a change. For example: Banes' comic Typical Strange is a sitcom set in a video rental store, staffed by a group of characters that make up the cast. Why is it set in a place that is clearly decades out of date and relevance? A video rental place is an anachronism in this time. Is it saying that the characters themselves are stuck in time? It's a sitcom comic so situations often reset or rewind back to the status Quo, so that interpretation would seem to fit… Of course that wasn't Banes' deliberate intention but it's fun to think about that way.