Sep 14, 2020
Titles are surprisingly important for your comic! We don't often realise that when we first start them, but a title is one of the very first ways people come across your work. You have to sell it to them and give them an idea of what to expect in only a very few words. You can take a lot of different approaches to that, like teasing and intriguing them with a title that suggests something interesting or mysterious, character names are great for that. You can be completely literal and obvious. You can use a pun… you can take an existing popular title and alter it in a slight way… There are so many things you can do!
Topics and Show Notes
Ema Clare made a newspost on Friday that had a lot of clever tricks to use to come up with a story title and that's why we picked this topic to discuss. There's also this clever game that was going around on Twitter where you give your comic two alternative titles: one that's a serious title that represents your comic and one that represents it in a humorous way. Like my comic for example, the title is Pinky TA, which is the name of the character, the TA is her initials and can mean many things (T&A), but also helps the name in internet searches because it makes “Pinky” less generic, an alternative “serious” name for it that better explains the comic would be “War in the 1920s with Dieselpunk Mecha and Sexy Girls”, a funny title could be “Mecha Strippers” :D
What approach did you use for a title and have you tried coming up with two alternative titles, one serious and one funny? It really helps you to come up with better ways to sell your work!
The musical feature this week that Gunwallace has given us is theme to the Lich Quing’s Tale. It's a slow march to the deep wooden voice of a cello, then we fall through the floor into something reminiscent of Quadrophenia and the break in Who Are You, classical strings and staccato electronica overlaying and weaving a colourful tapestry of light.
Topics and shownotes
Em's newspost with tricks to make a good title - https://www.theduckwebcomics.com/news/2020/sep/10/insert-title-here-tips-for-titling-your-comic/
/>Cover image: UCB comedy skit about Titular Lines - https://www.youtube.com/watch?v=AWxiTPQv0ME
Good Words with Sako The Beautiful Heart of a Steggo Girl - https://www.theduckwebcomics.com/news/2020/sep/08/featured-comic-good-words-with-sako-the-beautiful-heart-of-a-steggo-girl/
Lich Quing’s Tale - https://www.theduckwebcomics.com/Lich_Quings_Tale/, by Wolva, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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May 31, 2020
Today we're chatting about using historical stuff in your story and knowing how to use it right! Sometimes it's good to change stuff and sometimes it's not. The thing is that you should ONLY change it if you know what you're doing and why you're doing it. A good example is A Knight's Tale- It has a historical setting and there are a lot of deliberate historical anachronisms in it, and they're all very obvious, they do not pretend to be anything but what they are.
May 18, 2020
My original idea for this Quackcast was: “Genre fiction is the best place to explore ideas, straight fiction doesn't do it as well” What I meant was that diverting from straight reality in fiction makes it easier to conceptualise, simplify and explain complicated ideas to a general audience for a whole number of reasons. There was some disagreement between Tantz and I because I expressed myself poorly so she'd thought that I was saying it was much easier to write SciFi and fantasy (Genre fiction), and it was easier to write about big ideas, while straight fiction wasn't good for that- Which is fair enough! My initial statement is so badly worded that's a valid interpretation! Fortunately Banes and Pit were on hand to smooth things out and explain things properly. Pit mediated between us and Banes conceptualised my concept FAR, far better than I did! Unfortunately you don't get much of that disagreement on the Quackcast. You DO get a bit of it on the PATREON only video however ^_^
Mar 23, 2020
Today we're having a chat about fantasy fiction! Mainly books and the fantasy writing that inspired us and that we love! Faves like Tolkien, Fritz Leiber and Piers Anthony! Just to define, we're talking swords, elves, armour, dragons etc, in a “medieval” context, generally European. As a subset there's native, Arabian, Asian, Mayan etc, also high fantasy, low fantasy, sword and sorcery, historical fantasy and even mythology…. And then techno fantasy, contemporary fantasy, steampunk, fantasy cyberpunk and so on… but we mainly stick to the mainstream stuff and only just touch on the weird little variations for now.
Dec 30, 2019
It's been a great year! DD has continued to grow bit by bit, we've been stable and a great host for many many webcomics. DD is one of the only truly independent community focused webcomic hosting sites left. Most of the rest are commercial hubs that are not community centered. Part of our commitment to the community on DD is showcasing our best webcomics every week, which we've been doing for 17 years now, and I've personally been doing that for about 13.
Nov 18, 2019
Where does your main audience come from? And how do you change your work to accommodate them? For a lot of us it's north Americans (mainly from the USA), which is interesting, especially for those of us outside of there because our cultures are slightly different. We THINK we totally understand each other but there ARE differences. So to make ourselves properly understood with the original intent of the story we often have to translate things slightly (much more in Tantz's case!). This goes doubly when a story is set in a different era. How much do you localise your story for the audience, how much SHOULD you?
Aug 19, 2019
Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.
Jun 17, 2019
This Quackcast is about having political agendas in your work and expressing them well! We're talking about deliberately putting in ideas that you want to get across to people, NOT the idea that all work has agendas and ideas no matter what. That's not relevant to this discussion. When you want to want to get your ideas across there are good ways to do it and poor ways. When you do it poorly your work either has the opposite effect (people will laugh at your agenda or despise it), or it becomes propaganda. Propaganda is for preaching to the converted, it's terrible for changing minds. The only thing it's good for is motivating people who are already on-board with you.