Episode 461 - Top Comic making 5 tips!

Jan 13, 2020

Today Banes and I chat about our top tips for doing a great comic page: What is most important? I mainly focus on art and Banes is talking about page design and writing tips. Bellow are our top 5s for ways to make better comics! We expand on these and explain them in the Quackcast.

Topics and Show Notes

If you can't listen to it here, go here instead - https://www.facebook.com/DrunkDuckcomics/posts/2921504494550602

Banes' tips for making a comic page:
1. Page layouts
2. Economical wording
3. Vary the camera
4. Don't always hide things you can't draw
5. Don't eat the ink off your brush!

Banes writing tips:
1. Avoid too much exposition up front.
2. Write things that matter to you.
3. Let different characters be different
4. Powerful stories have themes but work better if it's hidden
5. Avoid burnout by working too hard all in one go
BONUS 6. JUST DO IT! Jump in and start.

Ozone's comic art tips:
1. Practice
2. life Drawing
3. Simplification
4. Backgrounds
5. Consistency

This week Gunwallace has given us the theme to Molly Lusc: Dark shades of grey, shadows in the night, penumbra, tenebrae, and twilight. We move in the not-quit-night, keeping our actions secret and behind closed doors. No one must know! The dual life and secretive nature of Molly Lusc is well summed up with this creepy noir tune of whispers and shadows.


Topics and shownotes

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Links
My top 5 comic art tips - https://www.theduckwebcomics.com/news/2020/jan/09/my-top-5-art-tips/

Featured comic:
The Watch Dogs - https://www.theduckwebcomics.com/news/2020/jan/07/featured-comic-the-watch-dogs/

Featured music:
Molly Lusc - https://www.theduckwebcomics.com/Molly_Lusc/, by Andreas Helixfinger, rated M.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/

Episode 460 - Enough trope to hang yourself with

Jan 5, 2020

2 likes, 2 comments

Happy 2020 all you lovely people who listen to us! What we're talking about today are tropes in fiction that bother us because they don't exist in reality: they ONLY exist in fiction pretty much. In the cover pic we have an image from The Witcher: he has two big longswords on his back. In fantasy people always carry longswords on their backs. This is a trope that only exists in fiction because you can't draw a sword longer than about 60cm from your back. So people just didn't carry swords like this. Even if it was only to transport them (although ta transport only option makes a sort of sense). This was only even rarely done with Asian swords. We'd LOVE to hear about more of these that other people have noticed!

Episode 455 - Religion in fiction

Dec 2, 2019

4 likes, 2 comments

We're talking about how religion is portrayed in fiction and a bit about WHY. This was a surprisingly fascinating topic. I came up with the idea while watching the old 2000s SciFi series Andromeda: one of the alien characters there is sort of a space Buddhist, and I felt like that was a pretty common thing in American TV Scifi, so I wondered about what other kinds of religious tropes exist in contemporary fiction, fantasy and other SciFi worlds.

Episode 448 - King of franchises: Star Wars!

Oct 14, 2019

5 likes, 1 comment

Continuing on our focus on movie franchises for the month of October, THIS time we focus on the king of them all: STAR WARS! This was a genre defining series, not only for movies but for space opera, “SciFi”, and science fantasy on all media! The original trilogy was quite a milestone. Predictably further instalments weren't quite as well received but it still remains popular even so! Currently it's having a resurgence in popularity once more.

Episode 431 - Political messages in your work

Jun 17, 2019

4 likes, 0 comments

This Quackcast is about having political agendas in your work and expressing them well! We're talking about deliberately putting in ideas that you want to get across to people, NOT the idea that all work has agendas and ideas no matter what. That's not relevant to this discussion. When you want to want to get your ideas across there are good ways to do it and poor ways. When you do it poorly your work either has the opposite effect (people will laugh at your agenda or despise it), or it becomes propaganda. Propaganda is for preaching to the converted, it's terrible for changing minds. The only thing it's good for is motivating people who are already on-board with you.

Episode 425 - Pay-off or rip-off?

May 6, 2019

3 likes, 0 comments

In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.

Episode 422 - Positive promotion and controversial characters

Apr 15, 2019

4 likes, 0 comments

The entire gang comes together today for two topics that were taken from recent newsposts: Emma Clare's Positive self promotion, and Tantz Aerine's Handling Controversial Characters. First up we chat about why it's always a great idea to sell yourself positively, NOT be arrogant or douchey, but rather by talking enthusiastically about what you genuinely love about your work and using that REAL and SINCERE enthusiasm to infect others with your love of what you do. Emma was mainly talking about the way you introduce your comics to friends and family but it definitely applies more broadly to self promotion in general: Don't try and get sympathy through self depreciation (oh, it's not very good…), and don't be an arrogant ass (My stuff is AWESOME!), rather you should just be honest about what you love about it (This story was so FUN to write!).

Episode 421 - Dreamcast

Apr 8, 2019

2 likes, 8 comments

Today we're talking about all the ways nightmares can be used in stories. This is based on a newspost by our very own dreamboat Tantz Aerine. Nightmares are great for foreshadowing through premonitions, forcing characters to confront things and change their minds, ratcheting up tension in a story and all sorts of other useful things that you'd never consider.


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