Episode 665 - Eyes

Dec 10, 2023

This week our talk is an art one: eyes! We talk about how to draw them, adding meaning and expression, the way different cultures use them, different styles for doing eyes, reflection, shadow, focus and a million other things!

Topics and Show Notes

Eyes anchor a face, they're THE most important landmark because humans are instinctively drawn to them as are most other creatures because eyes are an ancient thing that connects most animals, not just mammals but birds, reptiles, fish, crustaceans, arthropods, arthropods, insects and more. And for this reason hiding eyes or blocking them or even removing them is a great indication of evil or that something is wrong. There are Soooo many ways of drawing them from simple dots, circles within circles, lines, or going full on with something more realistic.

While not the first to develop it, Disney is famous for popularising a particular style of big eyes, which notably went on to influence early manga creators and that in turn became the main style throughout eastern Asia in animation and comics. Large eyes in narrative art in the region have been honed to an intricate art form with extremely complicated reflections, intricate colourings, and a multitude of expressions and indications of character and mental states.

Typically western comic art uses eyebrows and eyelids to a lessor extent to indicate expressions. Usually eyes are either proportionally realistic or in more stylised art they tend to be large and simplified. And while the eyes in manga style art are able to take the entire burden of representing expression, in western art they tend to have to work in concert with other facial features like the mouth, brows, set of the jaw and creases on the face.

One of the toughest things with eyes is to make both of them the same. A trick is to simply copy and paste to mirror one eye. In the old days you'd use tracing paper, carbon paper etc… Ironically though if you make both eyes too perfectly mirrored and alike things look LESS real and relatable because in reality eyes are rarely perfectly mirrored and when they are it's a little weird, though it's not something you notice most of the time because your brain automatically corrects for things like that. The upshot is that you shouldn't get too crazy about making sure the eyes you draw match perfectly, as long as one isn't too tilted or higher than the other.

We talk a LOT more about this on the Quackcast of course…
So how do you go about drawing eyes? Do you prefer the manga look or the Western approach? Do you have any issues with drawing eyes?

This week Gunwallace was too busy to we replayed an old fave, Gunwallace's theme to Android Blues - Cold blue, ancient mechanisms, clicking and pulsing… springs contracting, gears turning, cams slipping, servos spinning, capacitors whining… the machine works perfectly and mysteriously.

NEXT UP - Quackcast 666. Something evil…

Topics and shownotes

Links

Featured comic:
Short changed - https://www.theduckwebcomics.com/news/2023/dec/05/featured-comic-short-changed/

Featured music:
Android Blues - https://www.theduckwebcomics.com/Android_Blues/ - by Stahlberg, rated A.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


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Episode 663 - AI and The Duck

Nov 27, 2023

5 likes, 2 comments

This Quackcast tackles the issue of AI comics on Drunk Duck. We're discussing either a ban or rules that would enable them to be posted under conditions. We also talk about AI generated imagery and the issues with it and well as its future and the relationship between it and artists. This is a very complicated and much misunderstood subject.

Episode 597 - Revelations!

Aug 21, 2022

4 likes, 0 comments

Today we're talking about a technique in storytelling that we're calling the “revelation”. Inspired by Banes doing an article on the weird trope in movies of having a character discover newspaper stories about the villain that suddenly reveal the true stakes of the story and kick things into high gear. There are other types of revelation in stories though and they're used in different ways.

Episode 588 - Revisiting Old Ideas

Jun 20, 2022

5 likes, 0 comments

Sometimes it's worth revisiting old ideas because you can do them better or explore them deeper. This could be in the form of a full reboot, or it could be as simple as reusing a pose in a panel or using the same theme again like Pixar does with 90% of their output i.e. “coming of age”. Like them you don't need to feel obligated to always do something totally original, revisiting old ideas is a great way to refine them, create better work, or explore different aspects of them you hadn't considered before and put new and interesting spins on things. Consider that Pixar's Turning Red, Encanto, Moana, Coco, The Incredibles 2, Ratatouille, Inside Out, Brave, Onward, and Luca all share the same “coming of age/childhood independence” theme and yet all do it in unique and original ways, exploring different aspects of the idea from all sorts of angles.

Episode 512 - Fire and Ice Commentary

Jan 3, 2021

3 likes, 1 comment

Happy 2021 everybody!!!!! For this fun first of year Quackcast We do a commentary and reaction to the Ralph Bakshi and Frank Frazetta classic sword and sorcery animated movie from 1983, Fire and Ice! Tantz and Banes have never, ever seen it before so it was a new experience to them and maybe to YOU as well? Fire and Ice is a simple fantasy story about evil prince Necron who wants to rule over all the lands using his control of a huge glacier. Brave Princess Teegra, Larn (mullet head), and Darkwolf (the Deathdealer), team up to battle to stop him destroying the southern lands. It was done with rotoscoped animation which made the figures look quite realistic. Rotoscoping is basically filming real actors and then taking out the background and painting over their bodies and turning them into cartoons. It's an analogue old fashion way of doing motion capture, like they do in modern 3D CGI animation.

Episode 497 - It's just kid's stuff

Sep 21, 2020

4 likes, 5 comments

Today we're talking about the idea that entertainment aimed at kids can only be enjoyed by kids and the reason that adults often don't like kids things is because adults just don't “get” them. I contend that everyone, of all ages should be able to enjoy General or kid rated media and the true reason we don't is not because it “isn't meant for us”, it's because it's simply badly written - specifically, it's not the content that's annoying, it's the structure.

Episode 468 - Online communities and the friendships that are part of them

Mar 1, 2020

3 likes, 0 comments

The nature of online communities and making connections with people you meet in them is quite different from what happens with “social media”. The connections are deeper and longer lasting while social media is more about communication, staying in contact, and finding out what's popular at the time rather than sharing creations and forming strong bonds.

Episode 456 - Smackdown on Quackjeeves

Dec 8, 2019

6 likes, 4 comments

Smack Jeeves has been sold out from under its community to a Korean mobile content provider company NHN. The same company approached us last year but the deal didn't go through because we were too strict on retaining control of the site and protecting our community, SJ apparently didn't have those same concerns for the people that made the site so special and that is a huge shame. What's happened now is that NHN is streamlining the site, minimising the creative members who host their comics there and turning it into a content delivery site for its hand-picked pro work, turning it into another souless clone corporate of Webtoons or Tapas.


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