Aug 24, 2020
First up… HAPPY BIRTHDAY TO TANTZ! This Quackcast is about the topic of whether it's right to change an established character just to fit with the ideas and styles of a new creator or change them in accordance with an idea or political position you want to explore, OR should you instead create a whole new character or story to do that with? Bane's newspost gave the example of the ersatz justice league created for The Boys, where Homelander =/= Superman. The series was made to look at the dark side of superheros, but it doesn't ruin established and much loved heroes to do that…
Topics and Show Notes
Changing an established character or story to fit with what you want to do with them is tricky. Frank Miller did it well with Batman, going back to his dark, gritty noir beginnings and changing him from the campy, light character he'd evolved into. This was done poorly with Thundercats, the most recent adaption changing them into a stupid stylised cartoon. Another interesting example is James Bond Vs Austin Powers. Austin Powers is a James Bond spoof and it works, it makes fun of the character and the genre without ruining that character. Contrast that with the first Casino Royal film which was a spoof made using the character of James Bond, It's terrible and harms the IP.
I think the conclusion we came to is that generally when you want to go in another direction with things it's best to make a new character or story to do that with rather than piggyback on existing IP. You can use an existing IP to do it with but it's a lot more difficult to do a good job and most people fail at it.
This week Gunwallace has given us the theme to Mousetrap - Bass leads the way, stomping through and leading this down-beat rock sound, Another bass guitar burrs in to take the mantle of the Melody and keyboards do their thing with a fun, driving sound, even the drums try and take over the rhythm, but no one can usurp the mighty bass! It’s a clash of the bass.
Topics and shownotes
Banes' newspost on the subject - https://www.theduckwebcomics.com/news/2020/aug/19/expies-fandoms-disappointment-and-hope/
Gumshoe - https://www.theduckwebcomics.com/news/2020/aug/18/featured-comic-gumshoe/
MouseTrap - - https://www.theduckwebcomics.com/MouseTrap/, by Onoi, rated A.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Banes - https://www.theduckwebcomics.com/user/Banes/
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Apr 26, 2020
How does where you grew up influence your comicing? This idea interested me, so I posted about it on the DD forums and asked other people. I didn't really know about it myself: how did my childhood environment influence my later comicing? The conclusion I came to was that since my childhood experience was so alien to the worlds depicted in the media I enjoyed so much most of my comicing and creation was based on imagination out of necessity: Historical fantasy set in mountainous, cold, hazy Europe, vs my own experience of a new country without much history, with sunny weather, clear skies and a beachy lifestyle in Australia.
Apr 5, 2020
In this Quackcast we talk about the differences between genre and setting and what genre really is. For instance: Fantasy and SciFi aren't genres, they're settings… Mostly. It's complicated but they both pretty much USED to be genres, now they're mainly just settings for genre stories to take place in. What does that mean? Well, Fantasy wasn't even considered a genre back in the day, not really till after the success of Tolkien. Later on a lot of writers began using that same style and consumers really wanted it, so it became a “genre”. It was only later on when it graduated out of that to become a setting that has genre stories set within it.
Feb 10, 2020
There are a couple of approaches when it comes to making a big creative project: planing it all out or working things out as you go i.e. flying by the seat of your pants. Well in reality it's a spectrum and those are the two extremes. Most of us work somewhere between those two, sometimes with more or less planning etc… I've tried a lot of different mixtures myself!
Feb 2, 2020
I recently had to upgrade my main computer because Windows isn't supporting Windows 7 any longer and I don't want to install Windows 10 on the perfectly functioning old one in case it ruins it and my main programs can't run any longer… SO I had to get a new PC. This got me thinking though: The barrier to getting into digital art is lower now than ever!
Nov 24, 2019
This week we look at the famous quote by respected film director Martin Scorsese that “Marvel movies aren't Cinema” and also the quote by fellow director Francis Ford Coppola that Marvel films are “despicable”. We try and look at the proper context of these remarks outside of the twitter garbage and social media outrage to see if either had any point or whether they're way off the mark and deserving of criticism.
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Aug 19, 2019
Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.