Jun 17, 2019
This Quackcast is about having political agendas in your work and expressing them well! We're talking about deliberately putting in ideas that you want to get across to people, NOT the idea that all work has agendas and ideas no matter what. That's not relevant to this discussion. When you want to want to get your ideas across there are good ways to do it and poor ways. When you do it poorly your work either has the opposite effect (people will laugh at your agenda or despise it), or it becomes propaganda. Propaganda is for preaching to the converted, it's terrible for changing minds. The only thing it's good for is motivating people who are already on-board with you.
Topics and Show Notes
To do it well you want to be able to bring anyone on-board, even those who disagree with your ideas, and hopefully change their minds or at least get them to consider what you're saying. A popular approach now is for people to say “Oh, I'm sick of codling people and leading them by the hand, I'm just going to say what I want” - this will result in people either fighting or ignoring you. You can't convince anyone of anything by shouting the loudest, that leads to isolation and echo-chambers.
The best approach is to have your ideas presented within a story rather that simply developing a thin, perfunctory story around a idea. Make your characters and situations identifiable and convincing, but AVOID straw-men! That leads to propaganda and failure. None of this is to say you need to sugar-coat your work, seduce the reader and stroke their egos to get your ideas across, not at all: There are plenty of examples of hard hitting work that contains big ideas and is still able to change minds such 1984, A Handmaid's Tale, Fahrenheit 451, and Maus. Just tell a good story without preaching to or trying to overtly manipulate your audience, and then even if they don't agree with the ideas you present they'll still enjoy your work anyway.
This week Gunwallace has given us the theme to Monkey Nukes: Long black roads, damp streets reflecting yellow street lights, red tail lights streaking ahead in the dark, Friday night is the time for parties, pubs, and potential… one drink follows another, friendship flows with the beer, danger lurks in the shadow. Perfect homage to early 80s electronica!
Topics and shownotes
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Monkey Nukes - https://www.theduckwebcomics.com/Monkey_Nukes/
Monkey Nukes - https://www.theduckwebcomics.com/Monkey_Nukes/, by Simon Mackie and Ben Rowdon, rated M.
From Tantz's Newspost - https://www.theduckwebcomics.com/news/2019/jun/14/working-with-political-agendas/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
*Cover-art from the movie poster for METROPOLIS, not Atlas shrugged :)
Apr 29, 2019
On one side we have creators of content and on the other we have the consumers. The consumers number in their billions and they're voraciously hungry for constant stimulation! Pretty much all creators are consumers too… So why don't they want the beautifully made, clever, spicy, artisanal dish you're selling? Why do they prefer the nice, bland, familiar mass-market high in fat, sugar and salt fast-food of the mainstream instead?
Mar 25, 2019
It's the rating game! Yeah! This Quackcast was inspired by Emma Clare's newspost on Friday about rating levels. On Drunk Duck we have 4 rating levels so they're nice and simple: “E” for everyone, “T+” for teens, “M” for mature, and “A” for Adult! We talk about why ratings exist and how to use them.
Feb 25, 2019
This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.
Feb 11, 2019
It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.
Jan 28, 2019
Copyright is a huge thing! It allows us to make money from our creations and stops other people from stealing them. But culture isn't about a series of billions of totally original ideas invented from nothing- absolutely NOT. Culture grows from ideas that are recycled, reiterated, and reinvented. It's all quite derivative and mixed. So there has to be a balance between respect for rigid copyright and some flexibility to work with existing ideas.
Nov 13, 2017
Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD! This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully explain it here so I'll quote Tantz: “Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes. However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use of all the potential their story and characters have- because if done right, everything on the webcomic page IS action. Discourse or discussions between characters have a natural dynamic and pacing that has to be tapped in, in order to make the scene itself dynamic and powerful even though the character’s aren’t physical with each other.” Basically, even the talking IS action, not separate from it. The talking give the action meaning and context after-all! This week Gunwallce has given us the theme to Energize: Serious beats, plodding purposefully, harsh guitar, flashing like the pulse of a police light, eclectic electric rock, flavours of early 80s ska and post-punk create an unusually tasty mixture!
Nov 6, 2017
A psychopomp is a physical manifestation of death. These are of course impossible in reality since death is a process, not a force or anything that can be personified, but culturally death has very different meanings and resonances! Most cultures have a psychopomp in one form of another, like Valkyries and Charon the boatman to name two, and there are even more in literature and movies. In this Quackcast we go back to Kawaii's great Halloween newspost where she asked people about their fave psychopomps and we talk about a few of our own. ^_^ This week Gunwallce has given us the theme to The Constellation Chronicle - In the cold, blackness of space, suddenly a twinkle appears, bright light shoots out, supercharged particles race on their path into the void at the speed of light, travelling through glowing, spidery filaments as thick as a sun that make up the frozen explosion of a giant nebula, bending their course towards the radioactive chaos of an event horizon, to take a deep dive into eternity, towards the mysterious singularity within.