Episode 496 - titular titularity!

Sep 14, 2020

Titles are surprisingly important for your comic! We don't often realise that when we first start them, but a title is one of the very first ways people come across your work. You have to sell it to them and give them an idea of what to expect in only a very few words. You can take a lot of different approaches to that, like teasing and intriguing them with a title that suggests something interesting or mysterious, character names are great for that. You can be completely literal and obvious. You can use a pun… you can take an existing popular title and alter it in a slight way… There are so many things you can do!

Topics and Show Notes

Ema Clare made a newspost on Friday that had a lot of clever tricks to use to come up with a story title and that's why we picked this topic to discuss. There's also this clever game that was going around on Twitter where you give your comic two alternative titles: one that's a serious title that represents your comic and one that represents it in a humorous way. Like my comic for example, the title is Pinky TA, which is the name of the character, the TA is her initials and can mean many things (T&A), but also helps the name in internet searches because it makes “Pinky” less generic, an alternative “serious” name for it that better explains the comic would be “War in the 1920s with Dieselpunk Mecha and Sexy Girls”, a funny title could be “Mecha Strippers” :D

What approach did you use for a title and have you tried coming up with two alternative titles, one serious and one funny? It really helps you to come up with better ways to sell your work!

The musical feature this week that Gunwallace has given us is theme to the Lich Quing’s Tale. It's a slow march to the deep wooden voice of a cello, then we fall through the floor into something reminiscent of Quadrophenia and the break in Who Are You, classical strings and staccato electronica overlaying and weaving a colourful tapestry of light.

Topics and shownotes

Links

Em's newspost with tricks to make a good title - https://www.theduckwebcomics.com/news/2020/sep/10/insert-title-here-tips-for-titling-your-comic/ />Cover image: UCB comedy skit about Titular Lines - https://www.youtube.com/watch?v=AWxiTPQv0ME

Featured comic:
Good Words with Sako The Beautiful Heart of a Steggo Girl - https://www.theduckwebcomics.com/news/2020/sep/08/featured-comic-good-words-with-sako-the-beautiful-heart-of-a-steggo-girl/

Featured Music:
Lich Quing’s Tale - https://www.theduckwebcomics.com/Lich_Quings_Tale/, by Wolva, rated T.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/

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Episode 494 - No antagonist is the best antagonist?

Aug 31, 2020

3 likes, 0 comments

Does a story always need an antagonist embodied in the form of an active character? I don't think they do! We chat about examples of stories without antagonistic characters that work just as well, if not better than the reverse! This is based on Bane's newspost from last Thursday (link in the notes). Tantz and I have a long argument about what the main antagonist in Wall-E was! I think that a lot of the better Pixar movies don't have their main antagonising force embodied in characters- Inside Out, Moana, Coco, Wall-E etc, and we they do they're not quite as strong or as touching. Even in Up the villain in that only plays the main antagonist for a short time. What d you think?

Episode 491 - Getting retro right!

Aug 10, 2020

3 likes, 2 comments

DD member Furwerk Studios posted in our forum about how annoying it was that movies try and do an 80s retro thing often get things totally wrong and end up looking dumb because of it: Not just superficial looks-wise but stylistically too in terms of the kinds of shots they do, lighting and story structure. I thought that'd make an interesting topic for a cast! Why do people often mess up retro stuff? We're not talking about historical accuracy here, that's slightly different, what we're talking about is setting something in an era and getting the “feel” of that era right. It pays off hugely when it works, but when it doesn't it comes off as superficial, disappointing and ignorant.

Episode 490 - Genres of webcomics!

Aug 3, 2020

5 likes, 11 comments

Aren't genres great? They're so useful for categorising what we like and selling our work. Today we're chatting about all the genres that are popular in webcomics now, that we know of. Back in the day webcomics were mainly defined by TWO genres: slice of life, and gaming. And out of those two gaming was king! Actually a lot of comics combined the two. The biggest were things like 8 Bit Fantasy, PVP, Penny Arcade, and Ctrl Alt Delete.

Episode 489 - Continuity

Jul 26, 2020

3 likes, 0 comments

It's just Banes, Tantz and me today, chatting about the important topic of continuity! How do you maintain it, what continuity errors have you made, what continuity errors have you noticed in media? What's the difference between character continuity, story continuity and chronological continuity? - Something you notice when you watch or read a series in chronological order that was were NOT produced or meant to be viewed that way.

Episode 481 - Fun with history?

May 31, 2020

4 likes, 0 comments

Today we're chatting about using historical stuff in your story and knowing how to use it right! Sometimes it's good to change stuff and sometimes it's not. The thing is that you should ONLY change it if you know what you're doing and why you're doing it. A good example is A Knight's Tale- It has a historical setting and there are a lot of deliberate historical anachronisms in it, and they're all very obvious, they do not pretend to be anything but what they are.

Episode 479 - Big ideas in fiction

May 18, 2020

4 likes, 0 comments

My original idea for this Quackcast was: “Genre fiction is the best place to explore ideas, straight fiction doesn't do it as well” What I meant was that diverting from straight reality in fiction makes it easier to conceptualise, simplify and explain complicated ideas to a general audience for a whole number of reasons. There was some disagreement between Tantz and I because I expressed myself poorly so she'd thought that I was saying it was much easier to write SciFi and fantasy (Genre fiction), and it was easier to write about big ideas, while straight fiction wasn't good for that- Which is fair enough! My initial statement is so badly worded that's a valid interpretation! Fortunately Banes and Pit were on hand to smooth things out and explain things properly. Pit mediated between us and Banes conceptualised my concept FAR, far better than I did! Unfortunately you don't get much of that disagreement on the Quackcast. You DO get a bit of it on the PATREON only video however ^_^

Episode 475 - Tropeagedden! overuse of fashionable tropes...

Apr 20, 2020

4 likes, 3 comments

Certain tropes or stylistic ways of telling a story can get really, really popular and trendy very quickly and it seems like they're everywhere! Suddenly many story are all told with the same sort of stylistic flourishes. The first few times it's done that way it's clever and meaningful but after that people just use the same thing without understanding it properly and consequently usually do a really crappy job!


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