Nov 22, 2020
Today we chat about fight scenes! This was spurred by a post in our forums about how bad fight choreography can spoil a film. Our Patron vid was mainly about fights in our comics, while the Quackcast is more about fights in movies. One of the things about REAL fights is that they're usually very fast, ugly, stupid looking, and not very exciting. It's important to remember that boxers and UFC fighters are entertainers and sports people, those people are performing for an audience - their fights are real but they're designed to be showy and exciting, whereas true fighting on the street or in war etc is very different, it's more deadly and more stupid looking.
Topics and Show Notes
Cinematic fighting HAS to be choreographed usually to avoid injury, that's just how it is. However, the degree of stylisation varies. If the fighting is too stylised compared to the rest of the film then there'll be a miss-match and the fight will seem silly and weaken the suspension of disbelief. Stylised, symbolic fighting was very common with Kung-Fu movies back in the day. In the late 90s the tricks with wires and other over the top moves started to be aped by Hollywood films with very silly results: That kind of fighting suits Kung-fu movies because they're obviously fantasy in style and not naturalistic, whereas the prevailing style for Hollywood films is naturalistic acting and realism so stylised fight scenes don't fit.
Fights in comics can be done in a few ways, the easiest is to show quick vignettes of different aspects and stages of the fight. The most tricky way is to show a fight from a linear perspective as it flows from one move to another in space and time. Fights are a marvelous way to quickly build drama and tension and to show catharsis in a very compressed way.
The musical feature this week that Gunwallace has given us is theme to Hitchhikers - Operatic depth vs the simple country sounds of a banjo! Reminiscent of Journey of the Sorcerer by the Eagles, which became the Hitchhiker's Guide to the Galaxy theme, which shares a part of its title with this comic… I don’t think that’s a coincidence! Gunwallace has given us a lovely homage to that famous tune. The contrast between the rustic simplicity of plucked strings and layered tonal depth!
Topics and shownotes
Fight talk in the forums - https://www.theduckwebcomics.com/forum/topic/177412/?page=27
Strike Pup - https://www.theduckwebcomics.com/news/2020/nov/17/featured-comic-strike-pup/
Hitchhikers - https://www.theduckwebcomics.com/Hitchhikers/ - by Fraggle Rocksta, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Nov 1, 2020
An old man tries to explain modern culture to an even older man… Attitudes change! Things don't stay the same, culture moves on and when we try to hang onto old ideas we can look like idiots, and even worse than that we can hold up cultural progress and hurt people. That's what we're trying to talk about…
May 7, 2018
Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!