Jan 20, 2020
Today we have a special guest! Jessica Schab. Jessica works for Mainframe entertainment in Canada, one of THE premier digital animation companies! Before things like Pixar they were THE CGI animation people! Behind the Video for Dire Straights' Money for Nothing video back in the 80s, Transformers Beastwars, Octonaughts, Babrie, and my personal fave: Reboot!
Topics and Show Notes
Jessica is an interesting person. She's in charge of production design on an upcoming show for Dreamworks, which involves a particular kind of organisational based leadership which is quite uncommon in a lot of small scale creative projects like webcomics, but still extremely important nevertheless and a lot of projects fail because they don't take account of it.
Jessica is an even more interesting character than that though. She's been a spiritual guru who has lived all over the world. She then reversed course and became a sceptical activist! She's even had a documentary made about her! So she's quite good at building and maintaining a personal brand which is what every webcomicer should know how to do. You'll have to watch our Patron video to find out about that stuff though.
This week Gunwallace has given us the theme to Grey Sky Blue Moon. I’m tempted to write a bad early 80s rap for this, but I won’t torture people that way. This tune is remarkably 1980s in style: rap, dance style music, exactly like you’d get from a big budget movie from 1984 or ‘85. Think Beverly Hills Cop or Police Academy. It’s perfect! It’s a great match for the crazy light night hi-jinks that the girls of Grey Sky Blue Moon get up too!
Topics and shownotes
Equal time for free thought: WBAI 99.5 FM - http://equaltimeforfreethought.org/
Reboot - https://reboot.fandom.com/wiki/Mainframe_Entertainment_Inc
Mainframe - https://www.mainframe.ca/
Jessica Schab - http://www.jessicaschab.com/
The Red Moon - https://www.theduckwebcomics.com/news/2020/jan/14/featured-comic-the-red-moon/
Grey Sky Blue Moon - https://www.theduckwebcomics.com/Grey_Sky_Blue_Moon/, by xailenrath, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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May 7, 2018
Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!
Aug 28, 2017
This week we interview the artist and creator of the comic Kings Club, AmeliaP! Her comic was featured and Gunwallace also gave it a theme tune that was featured in Quackcast 335. AmeliaP is a talented professional comic creator and game designer. We couldn't interview her directly because she's not confident enough in her spoken English, so what we've done instead is read out a written interview that I did with her especially for this Quackcast. Amelia has some surprising and valuable insights for comic creators. You can read the full text of her interview bellow. Gunwallace's theme for the week was for Abejitas - This tune bounces in like a wild thing, spinning and buzzing crazily, full of black striped yellow techno sweet honey madness and rapid wingbeats of energy, this will sting you into full awareness!
Sep 14, 2015
Pitface, Banes, Tantz Aerine and Ozoneocean reunited for a repeat of the legendary Drunkcast of Quackcast 137! Almost exactly 100 Quackcasts later we hit the booze again, but this time we had a goal to pursue with our drunken ramblings: music. We decided to talk about what themes inspire our comics, inspire us and represent our comic characters… and we came up with a LOT, too bloody much for me to link to dammit! We've also included all the links to the Quackcasts where themes for our comics appeared, AND Gunwallace has done the theme to Putrid Meat so it means ALL our comics have themes now!!! So enjoy our silly drunken chatting, this is who Drunk Duck Quackcasts are SUPPOSED to be!
Apr 15, 2013
This is another Quackcast in our technical series focussing on the stuff people use to make webcomics. This week we focus on the art program chiefly used by Banes in the making of his comic, Typical Strange, and that program is Toonboom studio! Toonboom is mainly for doing cell style digital animation but it's also pretty good for doing drawings and Banes tells us just exactly HOW. Next week we'll be looking at Adobe Illustrator.
Apr 30, 2012
I officially rename my co-host Banes as "Columbo-Banes" because just as we're about to fade into nothing, winding up, he comes in with "just one more thing" which just happens to be a freaking brilliant suggestion that makes us fired up all over again with great stuff to talk about, but also making us go longer and longer. In the end though, he's a loveable rogue that always solves the case... In a crappy raincoat. Genejoke continues to regale us with tales of three dimensional lore. We delve into filters, effects, lighting, colour, animation, programs, hardware, and then he gives some good examples of 3D comics on the interwebulatortron. Also, we meet the rest of his lovely family, in the distance. We finish up with a flush! ...or a flourish? No, it was definitely a flush.
Sep 13, 2011
In this extra-ordinary length podcast about extra-ordinary webcomics, skoolmunkee and ozoneocean talk about how media, format, topic (and other features) may factor into whether a comic is "traditional" or not. And some of their favorite examples!