Sep 14, 2020
Titles are surprisingly important for your comic! We don't often realise that when we first start them, but a title is one of the very first ways people come across your work. You have to sell it to them and give them an idea of what to expect in only a very few words. You can take a lot of different approaches to that, like teasing and intriguing them with a title that suggests something interesting or mysterious, character names are great for that. You can be completely literal and obvious. You can use a pun… you can take an existing popular title and alter it in a slight way… There are so many things you can do!
Topics and Show Notes
Ema Clare made a newspost on Friday that had a lot of clever tricks to use to come up with a story title and that's why we picked this topic to discuss. There's also this clever game that was going around on Twitter where you give your comic two alternative titles: one that's a serious title that represents your comic and one that represents it in a humorous way. Like my comic for example, the title is Pinky TA, which is the name of the character, the TA is her initials and can mean many things (T&A), but also helps the name in internet searches because it makes “Pinky” less generic, an alternative “serious” name for it that better explains the comic would be “War in the 1920s with Dieselpunk Mecha and Sexy Girls”, a funny title could be “Mecha Strippers” :D
What approach did you use for a title and have you tried coming up with two alternative titles, one serious and one funny? It really helps you to come up with better ways to sell your work!
The musical feature this week that Gunwallace has given us is theme to the Lich Quing’s Tale. It's a slow march to the deep wooden voice of a cello, then we fall through the floor into something reminiscent of Quadrophenia and the break in Who Are You, classical strings and staccato electronica overlaying and weaving a colourful tapestry of light.
Topics and shownotes
Em's newspost with tricks to make a good title - https://www.theduckwebcomics.com/news/2020/sep/10/insert-title-here-tips-for-titling-your-comic/
/>Cover image: UCB comedy skit about Titular Lines - https://www.youtube.com/watch?v=AWxiTPQv0ME
Good Words with Sako The Beautiful Heart of a Steggo Girl - https://www.theduckwebcomics.com/news/2020/sep/08/featured-comic-good-words-with-sako-the-beautiful-heart-of-a-steggo-girl/
Lich Quing’s Tale - https://www.theduckwebcomics.com/Lich_Quings_Tale/, by Wolva, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!
Join the Discord server to chat in real time with other DD comics people - https://discordapp.com/invite/7NpJ8GS
Aug 31, 2020
Does a story always need an antagonist embodied in the form of an active character? I don't think they do! We chat about examples of stories without antagonistic characters that work just as well, if not better than the reverse! This is based on Bane's newspost from last Thursday (link in the notes). Tantz and I have a long argument about what the main antagonist in Wall-E was! I think that a lot of the better Pixar movies don't have their main antagonising force embodied in characters- Inside Out, Moana, Coco, Wall-E etc, and we they do they're not quite as strong or as touching. Even in Up the villain in that only plays the main antagonist for a short time. What d you think?
May 31, 2020
Today we're chatting about using historical stuff in your story and knowing how to use it right! Sometimes it's good to change stuff and sometimes it's not. The thing is that you should ONLY change it if you know what you're doing and why you're doing it. A good example is A Knight's Tale- It has a historical setting and there are a lot of deliberate historical anachronisms in it, and they're all very obvious, they do not pretend to be anything but what they are.
May 18, 2020
My original idea for this Quackcast was: “Genre fiction is the best place to explore ideas, straight fiction doesn't do it as well” What I meant was that diverting from straight reality in fiction makes it easier to conceptualise, simplify and explain complicated ideas to a general audience for a whole number of reasons. There was some disagreement between Tantz and I because I expressed myself poorly so she'd thought that I was saying it was much easier to write SciFi and fantasy (Genre fiction), and it was easier to write about big ideas, while straight fiction wasn't good for that- Which is fair enough! My initial statement is so badly worded that's a valid interpretation! Fortunately Banes and Pit were on hand to smooth things out and explain things properly. Pit mediated between us and Banes conceptualised my concept FAR, far better than I did! Unfortunately you don't get much of that disagreement on the Quackcast. You DO get a bit of it on the PATREON only video however ^_^
Feb 23, 2020
The process of adaptation is quite interesting. Stories go through all sorts of changes when they're transferred from one medium to another. A lot of the time we bemoan that as “not staying true to the original” or “the book was better”, but there are many times where the adaption is really interesting in its own right, even though it's quite different from what it started out as.
Jan 13, 2020
Today Banes and I chat about our top tips for doing a great comic page: What is most important? I mainly focus on art and Banes is talking about page design and writing tips. Bellow are our top 5s for ways to make better comics! We expand on these and explain them in the Quackcast.
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Aug 19, 2019
Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.