Nov 4, 2019
“Toxic fans” is a bit of a catch cry now and that has seemed to turn into the idea that any fan who is critical of something or doesn't like it isn't a “true fan”, fans must should love everything. I find this a dangerously silly notion and one clearly driven by business interests with only a limited relationship to reality. It's quite similar to the idea that you're “either for us or against us”, the twisted idea of “patriotism” that says you must agree with and love everything your country and your leader does no matter what or you're a traitor.
Topics and Show Notes
The truth is that trolls have always been a minority force. They exist and they are nasty, often sexist, racist pigs, but they're certainly not fans and don't characterise real critical voices. Using the existence of trolls to justify shutting down criticism is silly. In reference to this Tantz and Banes bring up big budget mass media productions like Star Wars, Game of Thrones and Ghost Busters, but I was thinking along more general lines: Good fans are people that love something but also care enough about it to think about storylines, characters and deeper aspects of that thing (it doesn't matter what it is), to have constructive opinions or to be upset when they see their characters misused etc.
People who are not fans and who really shouldn't get involved in the discussion are the “it's not for you” or “it's just a movie” crowd. Everyone knows it's not real life, and a creative product is “for” anyone that cares enough about it to consume it and form an opinion.
As Vickie Boutwell said “the opposite of love isn't hate, it's apathy”.
Fans who care are the best fans: it's these people who become creators in their own right while others simply consume. The greatest minds in pop-culture all started out as critical, thinking, fans. Name any successful, big series in any format (TV, movies, books, comics, games), and you're likely to uncover a fan that cared enough to let their opinions of their fandom show and then get in and have a go for themselves. By encouraging criticism and involvement we encourage creativity, by shutting that down all we get are consumers -which gives you a clue where that pressure is mainly coming from. ;)
This week Gunwallace has given us the theme to Ripping off King Arthur: We’re all preparing for the big event here with this theme. It’s a weird mixture of a Rocky theme, fantasy epic, and 8 bit video game music… as if were were about to see a pixelated, medieval fantasy themed version of Mortal Kombat! The fight showdown to end all fight showdowns!
Topics and shownotes
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Game of Thrones writer gossip - https://www.youtube.com/watch?v=o-rCuVtj7GA
The jacket Comic - https://www.theduckwebcomics.com/news/2019/oct/29/featured-comic-the-jacket-comic/
Ripping off King Arthur - https://www.theduckwebcomics.com/Ripping_Off_King_Arthur/, by Arspitzer, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
Apr 29, 2019
On one side we have creators of content and on the other we have the consumers. The consumers number in their billions and they're voraciously hungry for constant stimulation! Pretty much all creators are consumers too… So why don't they want the beautifully made, clever, spicy, artisanal dish you're selling? Why do they prefer the nice, bland, familiar mass-market high in fat, sugar and salt fast-food of the mainstream instead?
Apr 1, 2019
The entire gang is here this time again. This marks number 420 of the Quackcasts we've done. 420 is code among some for smoking dope, so going with that theme we're talking about the influence of substances on creative endeavours. People try and use substances to facilitate their creativity, we chat about why they do it, how it works, why it fails, the benefits and the issues. We DO NOT advocate taking illegal things in any way at all. This includes ANY substance, from dope, to coffee, to redbull, tea, wine, beer, cold and flu medication, headache pills, opium, adderall, ANYTHING at all, as long as it produces some mental or physiological change, it counts!
Feb 11, 2019
It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.