Mar 4, 2019
The entire team is here this time, no one was cut… So we're chatting about CUTTING, as in cutting out scenes to make a story cleaner, leaner and less flabby, but also NOT cutting because in a webcomic you don't have to, and when you cut badly you end up with a “D movie” effect where story scenes don't follow, don't make sense and plots seem to go nowhere or happen for no reason.
Topics and Show Notes
In most stories you can cut out lots of bits and pieces and get a leaner, more streamlined result: the reason is that an audience will interpolate the missing information between two factors and create their own rationalisation for the events that lead from one to the other. Often this can get them a little more involved and invested in the story because of it. You can trick them into thinking it's a better, cleverer story than it is because they did some of the hard work themselves. Introductions and long establishing scenes can be cut, but also the “things” that happen between or lead up to something:
A murder for example. You don't need to show how it was done, just the intent to commit it and the discovery of the body the next day.
You have to be careful when you cut too much though because events and motivations will stop making meaningful sense and your story will turn to garbage as the structure begins to collapse. I'm sure we've all seen the DVD special features where scenes were cut to streamline the story and you realise WHY the finished product didn't quite make sense in its final form and that it would have been SO much better if they haven't cut that bit out…
Webcomics are a unique medium: they thrive on content. Commercial products have a lot of boundaries and rules they have to stick within, especially movies, so cutting content makes much more sense for them than it does for webcomics. But it's still an interesting thing to try, especially if you want to make your work more commercial in future, i.e. write it up as a screenplay, release it in 30 page printed issues, or even just go for a more cinematic feel.
Don't fall into the trap of pruning a story just for the sake of one element like “action” though, or because you want to rush from one scene to another. Stories benefit from having variation in the pacing. This is why action movies like Ronin and Diehard are so awesome: extreme action is beautifully contrasted and set up with slower scenes that let you take stock and rest (- https://www.theduckwebcomics.com/news/2019/feb/22/the-action-non-action-ratio/ as in Tantz's newspost last week). The film Van Helsing was well made and entertaining but the breaks between the non-action parts were insufficient, meaning that the impact of the action suffered because of it.
You often hear on DVD commentaries “We cut this part because we thought it was diverting from the main plot” among other rationalisations… Well sometimes that works in film and sometimes it doesn't. Webcomics though often benefit from the freedom to explore side-plots so be careful what you choose to cut.
This week Gunwallace has given us the theme to Aikornia! Double, triple, contrabass, octobass cello! The big guns are coming to play for you now, ushering in the footsteps of doom. It’s like the knight’s dance from Romeo and Juliet by Prokofiev, but as if it were written for ents instead!
Topics and shownotes
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My Cute Wish - https://www.theduckwebcomics.com/news/2019/feb/26/featured-comic-my-cute-wish/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/banes
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Pit Face - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Aikonia - https://www.theduckwebcomics.com/Aikonia/, by Aikonia, rated E.
Feb 25, 2019
This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Jun 18, 2018
ALL the tropes!!!! Based on Emma Clare's newspost, tropes are damn useful but they can also be your undoing if you handle them badly. Tropes are shortcuts to meanings, scenes, procedures or jokes that take too long to set up in their own right. You can use them like prefabricated parts to build your story, Lego if you will. You really should know how to use them correctly though. If it's for jokes, then work on them and expand on them, if it's for more serious stuff then you should know WHERE those tropes come from so you use them correctly. We chat about tropes, boob-slips, Doki Doki, Baka and Test, Kung Fury, Satan Ninja 198X, and Vaporwave among other things. Gunwallace gave us a lovely theme to Yasu no Monogatari this week: Floating out on a blue river of dreams into an echoing crystal cave illuminated by thousands of refracted glittering lights, traveling on your way further underground, deeper and deeper to more exciting and mysterious sites.
May 28, 2018
kawaiidaigakusei makes a return to the Quackcast! Together with the crew we chat about some of our favourite comic making tutorials on DD. Yes, there IS a tutorials section on the site and people have created some amazing and clever tutes on how to both write and draw better when making your comics. There are some cool instructions on how to make better pages, write scripts, do rain effects, all sorts of shortcuts and clever tit-bits of info to have you creating like a pro. This week Gunwallace has given us the theme to Potato and Kraut. Feel the gigantic weight this music layers onto your shoulders. A synthesised torrent of gravity, followed by the heavy, deep notes of a piano dropping on top of you like frozen slabs. The torrent slowly eases, brings light and relief, then fades away.
Mar 16, 2015
Have you heard the word about the DD Fashion Show Free For All that's currently going on? No? Well now's your chance, so listen up good! Banes and Ozoneocean interview VinoMas aka Travis Michael Moore about the great community project he's running. Here's the low down: You go to the Fashion Forum in the links here (http://www.theduckwebcomics.com/forum/13117/), desing an outfit for one of the figures there and post it in the catwalk thread for all to see and admire! You can put the outfit on your own figure and offer your own figure up for use as a model too if you like. Join in the fun, it's super easy. As long as you're a member of the forum and know how to host pics on photobucket.com or some other image sharing service you're all set! NOW GO TO IT!!
Feb 24, 2014
After a terrible bathroom flooding incident Modest Medusa was born. That's sort of the beginning of the story of Modest Medusa, but also how the comic began too! In this Quackcast I interview Jake Richmond, the creator of the very successful and popular Modest Medusa: a pretty amazing webcomic success story. Starting out at Drunk Duck with his comic in 2011 he's been able to quit his main day job and work on his comic full time! He does some freelancing and teaching as well, but his comic is his main source of income. That's awesome! And this wasn't by luck either, or “being in the right place at the right time” that many have leveraged much of their success from, Jake got there though hard work and dedication to his readers. A real webcomic inspiration! This is the goal that every webcomicer should be aiming for and his success shows that it IS acheiveable! - Only IF you can put in that work though. It's not easy, no short-cuts.
Mar 25, 2013
In Quackcast 118 Banes and I approach the subject of Photoshop, attempting to give a quick intro to the dark, mysterious, primordial creator god of webcomics... in our own rambling way, well in MY own rambling way since I'm the on bumbling through pretending to know what I'm talking about while Banes asks sensible questions to prod me along onto the correct lines again. We chat about layers, setting stuff to "multiply" and what that means, mention short-cuts, pallets etc. One of the conclusions we come to is that good old Photoshop is such a gigantic behemoth that as a webcomic artist you don't really need it anyway since it's massive overkill and there are many specialised art programs that are more streamlined and more clearly focussed on the art skills you need, BUT if you really MUST have a pro photo-editing tool like Photoshop hopefully this gives you at least some brief info on it- as much as you can without screen-shots and stuff. :)