Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Topics and Show Notes
Technology is the easiest factor to point to: with the rise of Netflix offering binge watching more and more TV series turned to long story arcs and minimised the episodic aspects. This in turn influenced other media because audiences were primed to expect longer story arcs: comics, book series, games and even movies like the Marvel Universe have a focus on long story arcs over the course of several films.
For digital comics Scott McCloud talked about the idea of “infinite canvas” because comics on a screen are not limited by the area OF the screen but can move outside of it. No one really picked that up seriously, there were experiments made but nothing really took till Webtoons started to force creators to use their vertical scrolling format (for mobile phones), this in turn influenced a new style of storytelling: an entire chapter released as one continuous scroll made up of many connected single panels. You can listen to us chat about that on our Patreon only video :) - https://www.patreon.com/DrunkDuck
Although I think the TRUE genesis of the continuous scrolling chapter release was actually the sites that pirate and release manga titles. These were massively popular well before Webtoons came about. They'd release full manga issues with every page in one scrolling stream rather than single panels. It worked very well, whether reading it on a phone or full computer, despite the need to zoom in when using smaller screens (a single panel column is a silly, arbitrary limitation).
Another huge influence for storytelling styles has been choice: there is now a huge range of easily accessible media available so stories need to be able to grab their audience quickly and keep them, or they just move on to the next thing. This goes for all formats (movies, books etc). This means that most stories start off rather fast now, often dropping you in the action and quickly introducing characters, as opposed to the much slower pace of older styles.
Listen to the full cast to find out more!
This week Gunwallace has given us the theme to The Jacket Comic: Wiry, punk, gritty, shiny and cool, this one jangles in on lyrical chords, sounding indie-rock with an almost Arabian flavour at times as the strings howl and echo up and down the scales. A rocky tune it for the coolest jacket in the world.
Topics and shownotes
Full House by Projectnutz - https://www.theduckwebcomics.com/news/2019/nov/06/featured-comic-full-house-by-projectnutz/
The Jacket Comic - https://www.theduckwebcomics.com/The_Jacket_Comic/, by RTHaldeman, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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May 27, 2019
What are the different expectations for female and male audiences? This almost entirely a culture based thing, it changes depending on where and WHEN you are from as well as your age and experience… but some obvious things are determined by our physiology: sex sells, but there are slight differences based on gender. I wasn't interested in the “why” (genetic predeterminisim or evolutionary psychology), just the “what”.
May 20, 2019
Betrayal is an interesting thing to use in fiction. You can have betrayal of your nation, your organisation, friends, lovers, religion, beliefs, self. In stories it can be used to add a nasty twist or completely change the flow of events and alter the balance of power in a dramatic way! It can be devastating in relationships. The story of Judas betraying Christ for 30 pieces of silver is one of the most famous betrayal stories and became so iconic that the phrase “30 pieces of silver” or just the word “Judas” became synonymous with the act. Of course the inspiration for the best treachery and betrayal comes from real life and the names of the betrayers often echo down through history. IFrom Rome we have Brutus, in the USA the name “Benedict Arnold” has a similar meaning to “Judas”, the 20th century gave us the term “quisling” after the Norwegian political leader Vidkun Quisling who sold his country out to the Nazis.
May 6, 2019
In this Quackcast we chat about set-ups. pay-offs, and rip-offs. To make your climaxes and endings more satisfying you have pay-offs for audience expectations: set them up in the story and pay them off at the end. If you fail to pay-off then you get a rip-off, it's pretty simple. Your audience will be really disappointed. That's not to say disappointing and unsatisfying ends to stories are wrong, not at all! Often those are fully intended. We're just talking about satisfying audiences, not “good” endings.
Feb 4, 2019
A huge thank you to the fantastic Amelius, creator of Charby the Vampirate! We mined her great newspost on the topic of the comic hiatus for this Quackcast. When you're reading a comic and it goes on Hiatus it's an awful thing… suddenly all progress stops and you don't know for how long it will be gone for. Some authors are great, they'll reach a point where they can't work anymore for some reason or they'll take a little break, but they will tell you they're going on a hiatus and when their comic will return- and Lo, it comes back exactly when they said it would. Crappy authors will say they're going on a hiatus and never return.
Nov 25, 2018
We're all back together this week and we're chatting about audience expectations for characters versus the intentions of the creator. Which is more important? Well it's a bit of a balancing act… You don't want to pander to your audience because that's not fun and they won't enjoy it anyway, but by the same token you shouldn't just do whatever you feel like regardless. As a creator you build up a contract between yourself and the audience; if you betray that by subverting their expectations with characters in ways that are very “OUT of character” just because you feel like it then you can start to lose their respect and attention. Killing off characters all of a sudden can be a big responsibility too, try not to take that lightly.
Jan 9, 2017
Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a gun: if it appears as a prop lying around in your story AND you draw attention to it, then by the end of the tale it should have gone off. This is because you've set up the parameters for your story in the mind of your audience and they develop certain expectations, if you confound those then they'll be disappointed and think that your story was poor. Having a “gun” on stage isn't so important here, it's the fact that you drew attention to it somehow. It doesn't have to “go off” either, as long as it plays a role in the story somehow. You can trick the audience very easily with these sorts of devices, making them think one item or piece of information will be vitally important, only to make it important in a way they wouldn't expect or to use it to hide the fact that some other thing was important instead. So that's our topic of conversation today! All based off of Tantz's newspost on Saturday. Gunwallace's musical theme was for Grow Up. It's repetitive, relaxing, punk reggae instrumental, with fuzz guitar. A lazy evening on a warm summer beach.
May 19, 2014
Today we talk about villians! Kawaiidaigakusei made a newspost about villains that generated quite a bit of interest so Banes and I had her on to chat about them and read out some of the things our community members had to say. Kawaii can introduce the topic in her own words: I used to take the side of the cheerful, positive, and heroic protagonist in films and comics when I was much younger. As I got older, I wised up to the idea that being a protagonist is relative to biases of the storyteller. Now I rewatch those same films with a renewed perspective of what constitutes “good” and “bad”. Lately, I have been finding that more and more, I am a fan of villains. I believe the reason we are seasoned to differentiate heroes and villains at a young age is to train our super-ego about rules and societal expectations. It teaches every Goffus that they should aspire to be more like Gallant. But living a hero's lifestyle by-the-book can be as boring as vanilla. For the record, I love vanilla, it is GOOD, but it does not make it any less boring. Emulating the characteristics of a supervillain feeds our id. It just feels good to break the rules. Give villains a chance. Afterall, without a villain, there would be no need for a hero.