Nov 25, 2018
We're all back together this week and we're chatting about audience expectations for characters versus the intentions of the creator. Which is more important? Well it's a bit of a balancing act… You don't want to pander to your audience because that's not fun and they won't enjoy it anyway, but by the same token you shouldn't just do whatever you feel like regardless. As a creator you build up a contract between yourself and the audience; if you betray that by subverting their expectations with characters in ways that are very “OUT of character” just because you feel like it then you can start to lose their respect and attention. Killing off characters all of a sudden can be a big responsibility too, try not to take that lightly.
Topics and Show Notes
Taking characters in unexpected directions is fine and can energise your audience, but you should try and set it up or give plausible reasons for it after the fact. As the creator it's tempting to just think of yourself as the absolute monarch-god-emperor of the world you've created, with license to make any changes and do whatever you want, but if you want people to read, follow along with, and enjoy your work then you have to take a little more care. Don't abuse your audience because without them, what's the point?
This week Gunwallace has given us the theme to Froggtree Comics. Slip into the shadowy club, sidle into a booth and watch the action on the dancefloor. Quiet, subdued disco. This track wants to party but not be too obvious about it… till it gets up the courage to join the throng and strut its stuff!
Topics and shownotes
Only for Patrons who donate $5 or more, here - https://www.patreon.com/DrunkDuck
The Muscle Corps - https://www.theduckwebcomics.com/news/2018/nov/20/featured-comic-the-muscle-corps/
From Mks monsters forum thread here - https://www.theduckwebcomics.com/forum/topic/178044/
Mks monsters - https://www.theduckwebcomics.com/user/mks_monsters/
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
Banes - https://www.theduckwebcomics.com/user/banes
Pitface - https://www.theduckwebcomics.com/user/PIT_FACE/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Froggtree Comics - https://www.theduckwebcomics.com/Froggtree_Comics/, by Skreem, rated E.
Jan 9, 2017
Chekhov's gun is the principal (as I understand it), that if you have some item, fact or piece of information introduced into your story that you draw specific attention to, then you'd better use it some how later on in your story. The simplest example is a gun: if it appears as a prop lying around in your story AND you draw attention to it, then by the end of the tale it should have gone off. This is because you've set up the parameters for your story in the mind of your audience and they develop certain expectations, if you confound those then they'll be disappointed and think that your story was poor. Having a “gun” on stage isn't so important here, it's the fact that you drew attention to it somehow. It doesn't have to “go off” either, as long as it plays a role in the story somehow. You can trick the audience very easily with these sorts of devices, making them think one item or piece of information will be vitally important, only to make it important in a way they wouldn't expect or to use it to hide the fact that some other thing was important instead. So that's our topic of conversation today! All based off of Tantz's newspost on Saturday. Gunwallace's musical theme was for Grow Up. It's repetitive, relaxing, punk reggae instrumental, with fuzz guitar. A lazy evening on a warm summer beach.
May 19, 2014
Today we talk about villians! Kawaiidaigakusei made a newspost about villains that generated quite a bit of interest so Banes and I had her on to chat about them and read out some of the things our community members had to say. Kawaii can introduce the topic in her own words: I used to take the side of the cheerful, positive, and heroic protagonist in films and comics when I was much younger. As I got older, I wised up to the idea that being a protagonist is relative to biases of the storyteller. Now I rewatch those same films with a renewed perspective of what constitutes “good” and “bad”. Lately, I have been finding that more and more, I am a fan of villains. I believe the reason we are seasoned to differentiate heroes and villains at a young age is to train our super-ego about rules and societal expectations. It teaches every Goffus that they should aspire to be more like Gallant. But living a hero's lifestyle by-the-book can be as boring as vanilla. For the record, I love vanilla, it is GOOD, but it does not make it any less boring. Emulating the characteristics of a supervillain feeds our id. It just feels good to break the rules. Give villains a chance. Afterall, without a villain, there would be no need for a hero.