Jul 26, 2020
It's just Banes, Tantz and me today, chatting about the important topic of continuity! How do you maintain it, what continuity errors have you made, what continuity errors have you noticed in media? What's the difference between character continuity, story continuity and chronological continuity? - Something you notice when you watch or read a series in chronological order that was were NOT produced or meant to be viewed that way.
Topics and Show Notes
A good example of that is the Discworld novels by Terry Pratchett. If you read those in the series order, say all the Witch books, Wizard books, Guard books etc as concurrent series then the “Discworld” stops making any sense because Pratchett's writing and the character of the world changed radically over the time that he was writing it. The Discworld was a massively different place in his later books from the wild, chaotic, sexy sword and sorcery spoof it started out as… in later novels it becomes a far more serious and ordered, well defined place that's basically a fantasy steampunk version of Dickensian 19th century London, with a taste of Northern England, Greece, Italy and Egypt and other places thrown in for flavour. It covers serious topics in a philosophical and humorous way, a little left wing and a little righteous. In earlier stories the world leans more to spoofs of popular fantasy tropes from Fritz Leiber's famous Fafhrd and Grey Mouser books, Robert E Howard's Conan, Anne McCaffery's Pern, JRR Tolkien's Lord of the Rings and so on.
So that if you read them in any order than which they were published the continuity of the world won't make sense.
Similarly if you watch the Star Wars Prequels before the original trilogy you run into the same sorts of issues… Then of course there are the continuity errors you make as a creator. Usually it's because you took too long to make a page and failed to read forward over the new scripted pages and back over what you'd already done. I run into that all the time! What are your worst continuity mistakes?
Special mention of Marvel's Mark Gruenwald who looked after continuity from them in a big way back in the day (Apparently).
This week Gunwallace has given us the theme entitled “How to Half Ass a Theme to How to Half Ass Porn Webcomics”
For: How to Half Ass Porn Webcomics the Tanza Late Way - This one is a slow started but as soon as it takes off it lets its full groovy glory show, dancing to the sounds of a wiry electric guitar dressed in a batik kaftan and brown corduroy fares, incense smoke swirling around, noxious and enveloping like the sounds of this cool little tune .
Topics and shownotes
Banes Newspost on Continuity - https://www.theduckwebcomics.com/news/2020/jul/22/continuity/
Goddard and Grey - https://www.theduckwebcomics.com/news/2020/jul/21/featured-comic-goddard-and-grey/
How to Half Ass Porn Webcomics the Tanza Late Way - https://www.theduckwebcomics.com/How_to_Half_Ass_Porn_Webcomics_the_Tanza_Late_Way/, by Arspitzer, rated A.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
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Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Aug 12, 2019
Tantz's clever idea was that the weather isn't just a backdrop… it's an important prop in it's own right. Weather can be used to drive a plot: the wind snatches a hat and makes a person chase it, which causes them to meet another character. It can be an antagonist: people fighting a storm for example or running form a tornado. It can signal and enhance emotions: rain for a sad funeral or sun for happy for a happy event. Growing shadows can signal an ominous turn of events, wind billowing out a cloak signals a dramatic character! You can just use it for fancy visual effects if you like, snow and rain are great fun to draw, and stormy skies are the best! We chat about all things weather and give examples of how we've used it ourselves.
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Dec 25, 2017
Merry Christmas! It's that time of year again… well, the end of the year. Banes was ill with the dreaded lurgi so Pit, Tantz and I were left to our own devices to chat about Christmas and our fave Christmas movies. What's yours? This week Gunwallce has given us the theme to The Portland Express: Come with us on an adventure on the high seas! This music is redolent with the exotic, action, and intrigue. Flavoured with the sounds of the east, this tune is clearly on a mission!
Nov 13, 2017
Special treat at the start of this Quackcast, a Spang news announcement from the oooooold days of DD! This week's Quackcast is on the interesting notion that talking CAN be action. It's based on a newspost of Tantz's. I'm not quite bright enough to fully explain it here so I'll quote Tantz: “Often in making webcomics, creators may try to have more action than discourse, as it tends to make the comic more visually interesting and give opportunities to avoid ‘talking head’ scenes. However, I think that sort of conundrum is a potential trap that might prevent creators from truly making use of all the potential their story and characters have- because if done right, everything on the webcomic page IS action. Discourse or discussions between characters have a natural dynamic and pacing that has to be tapped in, in order to make the scene itself dynamic and powerful even though the character’s aren’t physical with each other.” Basically, even the talking IS action, not separate from it. The talking give the action meaning and context after-all! This week Gunwallce has given us the theme to Energize: Serious beats, plodding purposefully, harsh guitar, flashing like the pulse of a police light, eclectic electric rock, flavours of early 80s ska and post-punk create an unusually tasty mixture!
Sep 4, 2017
The saying goes that “Good artists copy, great artists steal”, it's attributed to various luminaries such as TS Elliot, Picasso, Tantz Aerine etc, but the important thing is the true meaning: there are very few original ideas, culture is built up out of inherited inspiration that is built on and developed by successive generations, many artists will just repeat ideas though (“copy”), without adding much of their own flavour to them, while clever artists take the ideas as influence and inspiration and reinvent them in their own individual style. It's best when an artist brings ideas together, like the shared DNA of two parents, to produce something new and marvellous! This goes for artists, musicians, webcomics, everyone! We reference Penny Arcade, Ctrl Alt Delete and PVP which were the super popular me-too gamer webcomics, we bring up music and cover versions, and my favourite example: the AT-ST from Return of the Jedi and all the other similar two legged mecha like the Zentradi battlepods from Macross/Robotech, the mecha from Mechwarrior, Ed 209 from Robocop and of course my very own Trompers from Pinky TA ^_^ Super Impact High was the theme for this week by Gunwallace. This track really calls to mind the modern, frenetic style of the artwork on Super Impact High. It’s wild, high energy, off balance, and aggressive! This should really get you in the mood for the story.
Mar 11, 2013
This week Banes and I speak to the dangerous, paranoid, recluse known ONLY by the mysterious call sign: Bravo1102. We tracked this fearsome wildman down, deep in a dark forest, living alone in a lonely lone shack, feeding on squirrels and noodle flavoured earthworms. It was from this flawed mastermind that we gained fascinating insights into creating comics with photography, plastic action figures, painstakingly constructed sets, and hand built models. For Banes and I it opened up a whole new world... but at the end we realised that we'd only barely scratched the surface, so next week we plan on retracing our steps back to the lonely shack in the deep dark forest and once again confronting Bravo1102 and pumping him for all he knows!