Sep 29, 2019
Today we're getting all META and interviewing the creator of another webcomics podcast! Jamais Jochim is the host of Webcomics Reviews and Interviews! It's a podcast that covers much the same ground as we do, but with more research and less winging it, also more interviews with experts and webcomicers, so he's really worth checking out. Our $5 and up patrons can see video of us chatting with him in the flesh!
Topics and Show Notes
This week Gunwallace has given us the theme to Breached: Sounding like a mix of taiko drumming and creepy, scene-setting theremin tones, this tune sets quite a mood of isolation and antici… pation. It brings to mind the grey, foggy twilight world of the tenebrae, isolated, lonely and dangerous.
Topics and shownotes
Jamais Jochim Link:
Webcomics Reviews and Interviews podcast - https://www.spreaker.com/show/webcomics-reviews-and-interviews/
Speaking in tongues - https://www.theduckwebcomics.com/news/2019/sep/24/featured-comic-speaking-in-tongues/
Breached - https://www.theduckwebcomics.com/Breached/, by Wrathborne, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Sep 23, 2019
Copyright is a complicated thing and something that all creators should have a little bit of a working understanding off! Checkout my newspost lined bellow for more info! you need to know this stuff. I must apologise… I hadn't had much sleep and it was very late so I occasionally drift off into nonsense during the Quackcast.
Dec 16, 2018
On the 18th of December people who post things with nudity on Tumblr will be kicked off the site. That means all the adult bloggers, comicers and things that made that journalling site stand out above the rest of the vast sea of blog sites and image hosts are being screwed out of what they helped build up! The reason of course is to make the site more attractive to advertisers and so it can more easily fit the standards of puritanical companies like Apple and Google who have taken it upon themselves to scrub the world clean of anything that defines us as adult human beings.
Dec 10, 2018
We mined Tantz's Saturday newspost for our discussion topic: Strong characters and how to write GOOD ones! What is a strong character? Well it has nothing to do with physical ability, power, command, or anything so obvious and trite. Strong characters are well rounded and well realised, they're often active and opposed to reactive, they make things happen, the story hinges on them. Failed attempts at “strong” characters or obvious and often result in Mary Sues, whether male or female. People hand them traits that they THINK will make the character strong: make them a general, make them a great fighter, make them royalty etc. The problem comes when none of that is ever logically backed up in the story. You can't just title a character something or have other characters talk about how great they are without having them demonstrate a reason for it, or else all you have is a pathetic paper tiger and a really shizzy failed part of your story.
Nov 4, 2018
How many characters is too many? Ensemble casts can be fun and the interaction between characters can be more interesting than the actual plot of a story! But keeping track of characters from the audience point of view or even from the creator's perspective can be hard when you have a lot. Characters can copy each other and just become bad clones or you can forget what some are meant to be doing and create plot holes, audiences can stop caring about some of them or just become really confused. So how do you keep track? I think breaking them into small groups can be one good way to do it… What are some others?
Apr 30, 2018
In this Quackcast we use the movie Avengers: Infinity War as an excuse to chat about grey characters and how that applies in the Marvel universe. In truth we don't touch much on that movie but we do chat about a few of the other marvel superhero movies and “grey” characters in general, Tantz is of the opinion that “grey” characters are rarely truly grey.. My favourite quote from Tantz was “It's hard to punch the bad-guy while you're punching yourself”. Do the Marvel movies follow the comics or do the comics follow the movies? We'd love to know! This week Gunwallace has given us the theme to Alienated: This is as if Joni Mitchell wrote a classical adventure anthem. This tune urges you on into the vastness and glory of nature. You are Caspar David Friedrich, A Wanderer Over A sea Of Fog, with the world in all its awesomeness spread out far below you.
Apr 16, 2018
In today's Quackcast we talk about a couple of subjects: Doing things at the last minute VS doing them slowly, over time. Sometimes you get that wonderful last minute energy caused by a deadline, your work can be inspired, or at least fresh and full of vibrancy. Other times it's rough and unfinished looking, amateurish. Work done over a long time can be honed to a diamond edge, exquisitely put together like a Faberge egg, a work of art! Other times it can be like a warmed over mess, redone and redone till any spark of originality and freshness is washed out of the grey goop you're left with. We chat about Tantz's Saturday newspost subject of Black and White Vs Grey: bad guys can be totally bad without humanising them and good guys can be totally good, without stain or tarnish and yet both can be interesting and the story can be great. Grey isn't always better. This week Gunwallace has given us the theme to Empress Mother Earths Handmaiden: A dark, intense foreboding and forbidding intro leads you deep into a beautiful rose coloured cave of glowing wonder and joy. We finish up with a lovely lilt on a harp!
May 29, 2017
In this Quackcast we cover the Importance of good linework in comics and different line techniques such as Herge's Ligne claire, the traditional thick line for characters and thin for everything else as exemplified in the work of Mucha, variable line widths as in Manga, solid blacks like in American comics, and complex lines like Durer or Hyena Hell. I really seriously thought I could get an entire Quackcast out of the concept and techniques of linework, but honestly I was struggling… Okay, so linework constitutes the skeleton that most comics are built on, with the notable exception of painted comics, photo comics, 3D and vector comic among others… But for most comics line is a pretty essential element. There are a lot of different techniques involved in the use of lines. Herge popularised “ligne claire”, which means that all lines have the same thickness and that there's no line shading. A popular style that I was taut was to have thick lines around characters and overlapping elements, with thin lines for internals and backgrounds. This is popular in a lot of manga, US comics and famously the work of Alphonse Mucha. Part of my technique on Pinky TA involves making my lines grey, so that when I set the line layer to “multiply”, the lines take on some of the background colours beneath them and don't show up as darkly as traditional black lines. The work of Hyena Hell on the Hub is interesting for her use of very complex internal shading line to build up texture and shapes, this can also be seen in the works of Albrecht Durer. Manga is notable for its extensive use of very stylised shading, crisp lines and the use of variable line widths for outlines, while American comics make heavy use of solid blacks for areas of shadow, basically extending the width of the line as far and as solidly as it can go. How do YOU approach your linework? The music for this week by Gunwallace is for The Wallachian Library. It's a dark, black future sounds, neon glows, pulses of energy and ideas, vectors and virtual circuits.Sorry, no link to this comic, the user deleted it from the site.