May 11, 2020
Fools are an iconic character trope and I wanted to explore them. They're a lot more varied and interesting than is readily apparent. There's a LOT more too a fool than what something like TV tropes suggests, unless you get into the subtypes… And that's what we explored in this free-form discussion. I introduced the idea in the Patreon only video where Tantz, Banes, Pt and I try and get a handle on the idea for the first time, so that's a good behind the scenes insight into what goes on!
Topics and Show Notes
We worked out that there are many different kinds of fools. The classic idea of "The Fool" comes from King Leer where the fool speaks truth to power, like the little boy who tells the emperor that he's naked, or a lucky, untouchable character that succeeds regardless and gets automatic protection from those around them; reminiscent of the time when mentally disabled people were seen as being "touched by god".
They can be sidekicks like Barney on the Flintstones, or main characters like The Tick, or Maxwell Smart. They can be lovable rogues like Flashman or the famous Scaramouche character. They can be innocents like Andy from Parks and Rec, or they can have an altogether different purpose like Jerry in Parks and Rec: he's a sort of a court-Jester style fool but his role is to show the darker sides of the otherwise good characters as they make fun of him.
Who is your favourite fool? And do you make use of a fool in your work?
The musical feature this week that Gunwallace has given us is theme to Cragwater: Magical, bucolic fairy music. Lush green idyllic meadows on high mountains overlooking sunlit valleys, washed in golden brilliance, walled by faint purple mountains that fade into the distant hazy sky. A brook glitters at the centre as it bubbles and flows between the rocks and grass. This music evokes high places, greenery, and sunlight.
Topics and shownotes
TV Tropes on The Fool - https://tvtropes.org/pmwiki/pmwiki.php/Main/TheFool
SteveAndMelvin - https://www.theduckwebcomics.com/news/2020/may/05/featured-comic-steveandmelvin/
Cragwater - https://www.theduckwebcomics.com/Cragwater/, by TallFroyo , rated T
Special thanks to:
Pit Face - https://www.theduckwebcomics.com/user/PIT_FACE/
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Apr 8, 2019
Today we're talking about all the ways nightmares can be used in stories. This is based on a newspost by our very own dreamboat Tantz Aerine. Nightmares are great for foreshadowing through premonitions, forcing characters to confront things and change their minds, ratcheting up tension in a story and all sorts of other useful things that you'd never consider.
Apr 1, 2019
The entire gang is here this time again. This marks number 420 of the Quackcasts we've done. 420 is code among some for smoking dope, so going with that theme we're talking about the influence of substances on creative endeavours. People try and use substances to facilitate their creativity, we chat about why they do it, how it works, why it fails, the benefits and the issues. We DO NOT advocate taking illegal things in any way at all. This includes ANY substance, from dope, to coffee, to redbull, tea, wine, beer, cold and flu medication, headache pills, opium, adderall, ANYTHING at all, as long as it produces some mental or physiological change, it counts!
Feb 25, 2019
This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.
Nov 19, 2018
This is Quackcast 401! Error, error! Pitface and Tantz were absent so Banes and myself were left to go quietly off the rails and expostulate all sorts of radical, half formed, badly articulated thoughts. This is an interesting one! We cover the death of the great Stan Lee, titan of the comics and superhero world. Then we sidestream into talking about comedians trying to be political commentators (re: Bill Maher)… I must apologise for my Ad Hominems. And lastly our focus is on a “new puritanism” in some aspects of pop-culture. It all ties together, if a little awkwardly.
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.
Jul 9, 2018
This week we talk about maintaining suspension of disbelief: the way you have to convince people of the world your story is set in and keep them there. Everything you do is done for that, to convince them your characters make sense and the world works. There's a very mistaken idea that this ONLY applies to fantasy or SciFi. No, it applies to ALL fiction and even non-fiction in the case of stories and jokes from your friends, biographies and autobiographies. You have to maintain a suspension of disbelief in all these things in order to fully enjoy and be a part of the story.