Episode 665 - Eyes

Dec 10, 2023

This week our talk is an art one: eyes! We talk about how to draw them, adding meaning and expression, the way different cultures use them, different styles for doing eyes, reflection, shadow, focus and a million other things!

Topics and Show Notes

Eyes anchor a face, they're THE most important landmark because humans are instinctively drawn to them as are most other creatures because eyes are an ancient thing that connects most animals, not just mammals but birds, reptiles, fish, crustaceans, arthropods, arthropods, insects and more. And for this reason hiding eyes or blocking them or even removing them is a great indication of evil or that something is wrong. There are Soooo many ways of drawing them from simple dots, circles within circles, lines, or going full on with something more realistic.

While not the first to develop it, Disney is famous for popularising a particular style of big eyes, which notably went on to influence early manga creators and that in turn became the main style throughout eastern Asia in animation and comics. Large eyes in narrative art in the region have been honed to an intricate art form with extremely complicated reflections, intricate colourings, and a multitude of expressions and indications of character and mental states.

Typically western comic art uses eyebrows and eyelids to a lessor extent to indicate expressions. Usually eyes are either proportionally realistic or in more stylised art they tend to be large and simplified. And while the eyes in manga style art are able to take the entire burden of representing expression, in western art they tend to have to work in concert with other facial features like the mouth, brows, set of the jaw and creases on the face.

One of the toughest things with eyes is to make both of them the same. A trick is to simply copy and paste to mirror one eye. In the old days you'd use tracing paper, carbon paper etc… Ironically though if you make both eyes too perfectly mirrored and alike things look LESS real and relatable because in reality eyes are rarely perfectly mirrored and when they are it's a little weird, though it's not something you notice most of the time because your brain automatically corrects for things like that. The upshot is that you shouldn't get too crazy about making sure the eyes you draw match perfectly, as long as one isn't too tilted or higher than the other.

We talk a LOT more about this on the Quackcast of course…
So how do you go about drawing eyes? Do you prefer the manga look or the Western approach? Do you have any issues with drawing eyes?

This week Gunwallace was too busy to we replayed an old fave, Gunwallace's theme to Android Blues - Cold blue, ancient mechanisms, clicking and pulsing… springs contracting, gears turning, cams slipping, servos spinning, capacitors whining… the machine works perfectly and mysteriously.

NEXT UP - Quackcast 666. Something evil…

Topics and shownotes

Links

Featured comic:
Short changed - https://www.theduckwebcomics.com/news/2023/dec/05/featured-comic-short-changed/

Featured music:
Android Blues - https://www.theduckwebcomics.com/Android_Blues/ - by Stahlberg, rated A.

Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Banes - https://www.theduckwebcomics.com/user/Banes/


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Episode 628 - Cover me!

Mar 27, 2023

3 likes, 2 comments

We're talking about the importance of a good cover in this cast. Another technical comicscast! I love making coves, they're one of my fave things because I get to stretch my artistic muscles and get a little more flashy and creative with my art and graphic design. They can also be pretty dread things to work on when you've used up all your creative powers on your actual comic and have nothing left over…

Episode 585 - Adaptation

May 30, 2022

4 likes, 0 comments

Adaptations of one thing into another is an interesting process. What's lost, what's gained, what modifications do you have to do to make it happen? As webcomicers we do it all the time in many ways, we have to adapt our influences into ideas, adapt those to stories, and adapt those to images and comics, which isn't trivial! It's often quite difficult to transform the written word into narrative sequential art- what portion of the writing gets directly turned into images, what's cut, and what becomes dialogue? For me about 20% is cut, 78% becomes art and 2% becomes dialogue or captions.

Episode 550 - Gaming

Sep 27, 2021

3 likes, 0 comments

We decided to chat about games. Video game and computer games. They're now a huge part of pop-culture entertainment and they've influenced us in many ways creatively throughout our lives. There are many different kinds of games out there, but one of the really cool things about them is that they're able to deliver a kind of interactive narrative experience that takes things further than Film or comics can easily do. Games were also instrumental in the early days of the first big popular wave of webcomics with gamer comics (PVP, Ctrl Alt Dlt, and Penny Arcade) and sprite comics (8 bit fantasy), being some of the most popular.

Episode 547 - Franchise fail

Sep 2, 2021

4 likes, 2 comments

There seemed to be a lull for a while after the 1990s and the massive sequel craze of the 80s, but nowadays we're back in full swing again with sequels, reboots and reinvisioning of film and TV franchises. Banes noticed a distinct pattern of behaviour that occurred around bad or failed franchises: The makers would chose to go against what existing fans liked about the property in the fist place, usually in order to appeal to new fans. When both new fans and old ones dislike what they do, they attack the fans and blame the fans for failure of their version. Then they'll search and find a new franchise to mess up. It's rare that people own up to or admit to failures anymore, it's usually always the fault of the fans for being too “toxic”.

Episode 454 - Are Marvel movies "Despicable"?

Nov 24, 2019

2 likes, 0 comments

This week we look at the famous quote by respected film director Martin Scorsese that “Marvel movies aren't Cinema” and also the quote by fellow director Francis Ford Coppola that Marvel films are “despicable”. We try and look at the proper context of these remarks outside of the twitter garbage and social media outrage to see if either had any point or whether they're way off the mark and deserving of criticism.

Episode 429 - Bad ends, not bad fans

Jun 2, 2019

3 likes, 6 comments

This Quackcast was inspired by the fan reaction to Game of Thrones, a series that I haven't watched but Tantz and Banes have! Specifically it's about poorly written endings and gas-lighting fans rather than admitting to faults.

Episode 393 - Set the scene!

Sep 24, 2018

2 likes, 0 comments

In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase drama, reveal or conceal elements and so on. Shot types and angles are really important in story crafting. This was based on a newspost by Banes. I was actually IN Athens in Greece sitting next to Tantz Aerine for this Quackcast. It was cool to be in the same place with at least ONE of our fellow casters. Banes was still in Canada and Pit was in London, making a very brief cameo appearance at the very end.


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