Nov 8, 2021
The other day Tantz Aerine wrote a newspost about an article critical of Squid Game. The crux of things was that the Squid Game creator had said their message was anti-capitalist, while this critic was saying that the author's message with the Squid Game was an anti communist critique and not a very good one at that. The issue here is that isn't how you do criticism. At all. You can give an interesting reading of something and tell us why YOU think it's anti-Communist, or tell us how it looks through the lens of post-colonialism or new wave feminism etc, but you can't say that is what the author is saying or what the work means, especially if the author explicitly says WHAT they are saying. This may seem like a small distinction but it's actually very, very important. Bad criticism often tells us what the creator is saying. Don't do that. Don't be that person.
Topics and Show Notes
When you have a creative work to look at, you can't tell us what it means or what the author means, only the creator can do that. You CAN tell us what it means to you though. You can tell us about the commonly agreed meanings of various tropes and symbols too as well as their meanings within different cultural frameworks and contexts, but not why the creator used them, that's up to the creator.
The Squid Game is based on the deathmatch trope from anime and manga using all the clichés from that form including poor ordinary people caught up in something dangerous that they don't fully understand, a callous attitude to life, normally innocuous games turned deadly, twists and turns with who's really behind the whole thing, betrayal and so on. We can say that for a certainty because it's provably true. Why did the author co-opt the deathmatch trope? We can't say, but we can theorise they used it because it's popular in Korea and Japan. We can also talk about the history of the deathmatch trope, different examples of it like Running Man, Deathrace 2000, Gantz, Btooom, Danganronpa, Deadman Wonderland, Gyakkyou Burai Kaiji: Ultimate Survivor, and many more which all follow the same pattern. We can use those examples to talk about why the elements of those tropes exist but we can NOT talk about their use in Squid Game in isolation. That would be like talking about the use of the word “and” in the English language without talking about the use of similar words in other languages and the origins of the word in German.
It's important to remember that things do not exist in a vacuum but also that intent is up to the creator to define, not the critic.
This week Gunwallace ha given us the theme to Secrets Of Uncrom - Secrets, hidden knowledge, secret cult meetings in guttering candlelight, murder most foul, and plots thickening! This atmospheric electronic tune has layer upon layer of interesting and disparate sounds, suggesting mystery, darkness and hidden things.
Topics and shownotes
Tantz's newspost on conflicting with the author intentions - https://www.theduckwebcomics.com/news/2021/oct/22/flipping-off-the-author/
Sapling - https://www.theduckwebcomics.com/news/2021/nov/02/featured-comic-sapling/
Secrets Of Uncrom - https://www.theduckwebcomics.com/Secrets_of_Uncrom_The_Balance_of_Life_and_Death_/ - by Secretsofuncrom, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
PitFace - https://www.theduckwebcomics.com/user/PIT_FACE/
Banes - https://www.theduckwebcomics.com/user/Banes/
Kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Nov 15, 2020
Character trajectories are really interesting- in terms of character alignment, like a good guy that slowly turns into a bad guy through a whole bunch of bad decisions and incidents. A great example from popular media is Walter White from Breaking Bad. He starts out as an ordinary guy, but soon sets out on a path that takes him down the road to becoming a super-villian. Characters can start out bad and go good or even good, go bad and then redeem themselves…
Oct 3, 2016
This week's Quackcast is brought to us by Tantz Ariene! Tantz is a very political creature, seeing as she comes from Athens which is pretty much the birthplace of politics AND philosophy, that's hardly surprising. Clever Tantz in her tantzglasses, dudeman Banes, and me,Ozoneocean all talk about this interesting subject: what are the politics and philosophy involved in YOUR webcomic? Even though we don't realise it, there's ALWAYS politics of some sort in a comic, as well as philosophy. If your writing is pretty clever you might have multiple political view points in your comic and a whole range of different philosophies! Consider something as basic as Peanuts. Those characters have all sorts of political viewpoints! Peppermint Pattie is very forthright in her feminist views, but she's also pretty left wing, Lucy is rather domineering and and right off centre in the way she thinks, Charlie Brown is a bit of a fatalist blank slate for the audience to project themselves onto, Linus is a quiet intellectual… etc, I don't know, it's been years since I've read Peanuts! Gimmee a break! In superhero comics it's the same; most of them are pretty right wing, libertarian, individualist sorts of characters- Batman for example, Iron man, etc. There's a good argument for Superman being somewhat more Socialist since he's an ordinary man with an ordinary job most of the time and works out in the open for the good of all humanity, while Batman is a super rich guy most of the time and when he's doing hero stuff it's usually smaller scale vigilante type stuff against people who threaten his city, or commerce in his city like thieves and the Mafia. Try it yourself! Examining the politics and philosophy of your OWN characters as well as classic ones is pretty interesting. Gunwallace's theme this week is for Krasnosvit, a subtle, careful, fairytale theme, inducing you into the dark forest strangeness of Krasnosvit.
Jul 2, 2012
This week we have an interview with another of my webcomic heroes: the fabulously talented Barb Jacobs, Author of the very popular webcomics Xylia and Talisman/Return to Donnely/Return of the Exile - yes, it had each of those names at one stage. Here she shares with us what makes a professional tick, the ups and downs of an independent webcomicer making money from her art and taking her stuff onto bigger and better things, as well as the constant struggle all webcomicers face: trying to maintain the drive to create in the face of all real life throws at you. Barb started at Drunk Duck, got picked up by Keenspot, got picked up by a real publisher and then other things happened from there- listen to find out!
Apr 17, 2012
Today we have an interview With the widely acknowledged writer extraordinaire, scriptwriter for the 2012 DD radio play and author of the fantastic Character Development: Gunwallace. We learn many things from him, including some of the secrets of his extraordinary writing skill, his indefatigable collaboration techniques, the fact that he worked with one of the later artists of Tank Girl series back in the 90s, and that he's in the far land of the hobbits, clouds, Maoris, and even further in the future than ozoneocean: New Zealand!
Sep 13, 2011
In this extra-ordinary length podcast about extra-ordinary webcomics, skoolmunkee and ozoneocean talk about how media, format, topic (and other features) may factor into whether a comic is "traditional" or not. And some of their favorite examples!