Nov 24, 2019
This week we look at the famous quote by respected film director Martin Scorsese that “Marvel movies aren't Cinema” and also the quote by fellow director Francis Ford Coppola that Marvel films are “despicable”. We try and look at the proper context of these remarks outside of the twitter garbage and social media outrage to see if either had any point or whether they're way off the mark and deserving of criticism.
Topics and Show Notes
We've linked to the video where you can hear the full quote from Scorsese in its proper context. It was an industry focused discussion about his latest project “The Irishman” and the challenges involved in getting it produced and promoted. He was asked about the future of movie-making and the platforms for movies and narrative cinematic storytelling. In the conversation, as an aside he mentioned what he thought of as “cinema”: something that is a defined, encapsulated, curated narrative experience is what he seemed to mean, as opposed to a long form TV series where the audience chooses how many episodes they watch at a time (his example), so the experience of the overall story isn't as fully guided by the creator. It was in exactly THIS context that he mentioned Marvel films, thinking of them more as an experience, like a “theme park”- NOT that they are facile and lessor things than a traditional movie, more that it's not really a contained story that's offered but more of an immersive world that you visit. I don't entirely agree but I can see his viewpoint and it's valid.
We are all emotionally connected and invested in the Marvel films so we mistakenly took his remarks too personally and out of context, turning it into a very stupid old vs young argument that it never was. It seems it was in the spirit of this that Francis Ford Coppola waded in and offered his rhetorical firebrand defence to his good friend, using a value judgement and actually calling Marvel films “despicable”. This was again blown up into something huge and headline grabbing. It really was a stupid thing to say, but in the context of defending a friend that was wrongly attacked it becomes more forgiveable, especially since its obviously just rhetoric and not a considered, thought out, personal viewpoint. We can't forget that both men know cinema inside and out and helped create the modern blockbuster film industry of which Marvel is a part. They started out with Lucas and Spielberg. They don't deserve to be ignored, the targets of childish Ad hominems, or casually dismissed because they're not big fans of the same things we are.
We on the Quackcast are huge fans of the Marvel films and all forms of storytelling.
This week Gunwallace has given us the theme to Inner Enemy: Time races ever onward. As the piano keys play note after note, step by inevitable step we move closer and closer to uncovering the mystery at the heart of this world… it teases at the edges like the disturbing, haunting background melodies in this track.
Topics and shownotes
Martin Scorsese quote - https://www.youtube.com/watch?v=fyZcEZsFXkk
Francis Ford Coppola quote - https://www.indiewire.com/2019/10/francis-ford-coppola-marvel-1202183238/
Feint - https://www.theduckwebcomics.com/news/2019/nov/19/featured-comic-feint/
Inner Enemy - https://www.theduckwebcomics.com/Inner_Enemy/, by Sabin, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Nov 18, 2019
Where does your main audience come from? And how do you change your work to accommodate them? For a lot of us it's north Americans (mainly from the USA), which is interesting, especially for those of us outside of there because our cultures are slightly different. We THINK we totally understand each other but there ARE differences. So to make ourselves properly understood with the original intent of the story we often have to translate things slightly (much more in Tantz's case!). This goes doubly when a story is set in a different era. How much do you localise your story for the audience, how much SHOULD you?
Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Feb 11, 2019
It's just Ozoneocean and bouncy Banes today. This time we're chatting about breaking and subverting structures, formulas and conventions in webcomics. Commercial creative projects need to use formulas and familiar structures because that's what audiences expect, it's also what studio executives, creative editors, publishers, producers and all the people that greenlight those projects need and expect as well. The Hero's Journey and other conventions and formulas aren't just used because they make good stories but because of the commercial realities and risk averse nature of the industry (there's a lot of money and jobs on the line). Webcomics don't have those pressures so we're talking about why webcomics shouldn't necessarily adhere to popular formulas and structures and why many don't.
Nov 19, 2018
This is Quackcast 401! Error, error! Pitface and Tantz were absent so Banes and myself were left to go quietly off the rails and expostulate all sorts of radical, half formed, badly articulated thoughts. This is an interesting one! We cover the death of the great Stan Lee, titan of the comics and superhero world. Then we sidestream into talking about comedians trying to be political commentators (re: Bill Maher)… I must apologise for my Ad Hominems. And lastly our focus is on a “new puritanism” in some aspects of pop-culture. It all ties together, if a little awkwardly.
Nov 4, 2018
How many characters is too many? Ensemble casts can be fun and the interaction between characters can be more interesting than the actual plot of a story! But keeping track of characters from the audience point of view or even from the creator's perspective can be hard when you have a lot. Characters can copy each other and just become bad clones or you can forget what some are meant to be doing and create plot holes, audiences can stop caring about some of them or just become really confused. So how do you keep track? I think breaking them into small groups can be one good way to do it… What are some others?
Aug 19, 2018
In this Quackcast we chat about what interests we have outside of webcomics and we want to know what YOU do as well. What are your hobbies and interests? Our interests and hobbies really inform what we do as comic creators in all sorts of ways, it can be fascinating to learn about what drives a person and what led them to be where they are now. For Banes it was music, keyboards, drums, magic and ventriloquism. For Tantz it's writing and a fascination with surgery. For Pit it's archaeology, heavy metal, and art. For me it's making, art, costume and sewing. What about you?
Aug 15, 2018
In this Quackcast we discuss the artistic coding used to represent males and females in comic art in a simple, minimal way. Pitface joins us, along with Banes and Tantz Aerine! Much like an expert physicist is able to simplify enormously complex equations into something seemingly simple like E=MC2 a good comic artist simplifies the essence of what they're drawing into something that's immediately recognisable without a lot of complexity. We're mainly talking here in terms of drawing men and women. It sounds like the most basic, silly thing, but even pros with years of experience have trouble with it. Some of the art for the new She-Ra cartoon is a great example of that.