Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Topics and Show Notes
Technology is the easiest factor to point to: with the rise of Netflix offering binge watching more and more TV series turned to long story arcs and minimised the episodic aspects. This in turn influenced other media because audiences were primed to expect longer story arcs: comics, book series, games and even movies like the Marvel Universe have a focus on long story arcs over the course of several films.
For digital comics Scott McCloud talked about the idea of “infinite canvas” because comics on a screen are not limited by the area OF the screen but can move outside of it. No one really picked that up seriously, there were experiments made but nothing really took till Webtoons started to force creators to use their vertical scrolling format (for mobile phones), this in turn influenced a new style of storytelling: an entire chapter released as one continuous scroll made up of many connected single panels. You can listen to us chat about that on our Patreon only video :) - https://www.patreon.com/DrunkDuck
Although I think the TRUE genesis of the continuous scrolling chapter release was actually the sites that pirate and release manga titles. These were massively popular well before Webtoons came about. They'd release full manga issues with every page in one scrolling stream rather than single panels. It worked very well, whether reading it on a phone or full computer, despite the need to zoom in when using smaller screens (a single panel column is a silly, arbitrary limitation).
Another huge influence for storytelling styles has been choice: there is now a huge range of easily accessible media available so stories need to be able to grab their audience quickly and keep them, or they just move on to the next thing. This goes for all formats (movies, books etc). This means that most stories start off rather fast now, often dropping you in the action and quickly introducing characters, as opposed to the much slower pace of older styles.
Listen to the full cast to find out more!
This week Gunwallace has given us the theme to The Jacket Comic: Wiry, punk, gritty, shiny and cool, this one jangles in on lyrical chords, sounding indie-rock with an almost Arabian flavour at times as the strings howl and echo up and down the scales. A rocky tune it for the coolest jacket in the world.
Topics and shownotes
Full House by Projectnutz - https://www.theduckwebcomics.com/news/2019/nov/06/featured-comic-full-house-by-projectnutz/
The Jacket Comic - https://www.theduckwebcomics.com/The_Jacket_Comic/, by RTHaldeman, rated M.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
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Oct 7, 2019
For the month of October we've decided to look at a different movie franchise each week, starting with Indiana Jones! Banes and Tantz have way more knowledge about the films than I, having watched them much more, but we all have a fondness for the character.
Sep 23, 2019
Copyright is a complicated thing and something that all creators should have a little bit of a working understanding off! Checkout my newspost lined bellow for more info! you need to know this stuff. I must apologise… I hadn't had much sleep and it was very late so I occasionally drift off into nonsense during the Quackcast.
Aug 19, 2019
Today we compare and contrast two ways of making characters: starting with a pure archetype and building it with tropes, or creating a character organically through circumstance and interaction with other characters.
Jun 10, 2019
At the beginning of a story how do you grab and KEEP your readers? This comes from the Friday newspost by Emma Clare. Her advice was pretty brilliant. From my own perspective it's generally characters that grab me first before anything else. Great art and a fantastic cover can hook your eyes, but without a great story or interesting characters there's zero to keep you there.
Feb 25, 2019
This Quackcast expands on my newspost from Friday about forgotten abilities causing plot holes, but now bunny Banes and Lady Tantz wade in to lend their genius to my silly ideas and we chat about what the real issues are: bad writing and laziness! This is when a character gains the ability to walk through walls or become bullet proof or go back in time and then forgets it for the rest of the story or in the sequel When basically 80% of the problems they encounter could be solved by it… And you're mentally screaming at them “Use your damn power that you got 20 pages ago… Remember that thing that would help you avoid all this trouble!?” Using easy solutions to get out of problems causes plot-holes! And your audience will hate you for it.
Jan 20, 2019
Coming up with character names can be a real challenge because once you settle on one they can define the character just as much as their personality and looks! Names also affect how you name other characters: are they too similar, like Betty and Barney? Will it be an unintentionally meaningful combo like George and Washington? There are so many things to consider, it can be daunting. In this Quackcast we talk about some of the methods that duckers have used to come up with character names. It's pretty novel and interesting, anything from using friend's names, names that have special meaning to them, names that have inerrant meaning, names that deliberately have NO meaning, place-holder names, names from the phonebook and more. Your options, methods, and reasons are endless! Tell us what's behind YOUR character names!