May 30, 2022
Adaptations of one thing into another is an interesting process. What's lost, what's gained, what modifications do you have to do to make it happen? As webcomicers we do it all the time in many ways, we have to adapt our influences into ideas, adapt those to stories, and adapt those to images and comics, which isn't trivial! It's often quite difficult to transform the written word into narrative sequential art- what portion of the writing gets directly turned into images, what's cut, and what becomes dialogue? For me about 20% is cut, 78% becomes art and 2% becomes dialogue or captions.
Topics and Show Notes
We chat about film and story adaptations as well of course, War of the Worlds (HG Wells) in particular, since it's become several different movies, artwork, video games, a radio play, and a really excellent prog-rock concept album among other things. All those adaptations take different approaches, Orson Wells' radio play version updated it from the late 19th century Britain to his present day and location and framed it as a developing news story, making clever use of the medium it was playing on. Most cinematic versions have followed Orson's style, but the concept album by Jeff Wayne stuck with the original historical setting which made the story much more interesting, tragic and compelling.
Another more current and different take on adaptations is the “Chip ‘n Dale: Rescue Rangers” movie. This is a live action and CG animated hybrid film version of the 1990s Disney adventure cartoon series which featured a crime fighting rodent team. The usual approach to those adaptations is to simply update the origin story, stating from 0 and set it in the present day using current animation technology to make the characters look as real as possible, the original media is treated as lore and inspiration but is not cannon to toe movie. This movie however took the opposite approach: the original cartoon is treated as a real TV show that the characters (who are shown as actors), stared in, and this movie shows their lives 30 years later. The animation is a mixture of 3d CGI and pseudo 2D cell animation, plus pseudo stop motion claymation and the film is largely used to parody and spoof animated adaptations in general, so it’s perfect for this topic!
So what are you fave adaptations? Where dp they go wrong or right? And how do you go about the process with your own work?
This week Gunwallace has given us a theme to Amie Armageddon. Hard to describe this one, it sounds like a great pop-song you’d hear on the radio or as the theme song to a big budget movie. Echoing tonal vocals, evocative, layered, sounds… It sets a scene and then expands upon it. Just a really lovely piece of electronica.
Topics and shownotes
Amie Armageddon - https://www.theduckwebcomics.com/news/2022/may/23/featured-comic-amie-armageddon/
Amie Armageddon - https://www.theduckwebcomics.com/Amie_Armageddon/ - by Machineheadstudio, rated T.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
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Jan 16, 2022
Let's talk about total immersion… When consuming media rather than creating it, if you're lucky you become immersed: the struggles and fears of the character become your own. You feel for them, you care, their pain, their hunger, even their shivers and sweats, you care about the world in which they live… That can be an amazing feeling and it's pretty much WHY we really enjoy and keep consuming media. Themes, great visuals, intellectual explorations of ideas and concepts are all very well but nothing compels and excites you as much as when you really CARE what's happening. So that's what we're chatting about! Join us on Discord - https://discordapp.com/invite/7NpJ8GS
Oct 12, 2020
Finally we got to the five hundredth Quackcast! Wow! That's so many. We've been doing these for 10 years now. That's a long running podcast! To celebrate we invited our DD members aboard. We had a great fun time, lots of laughs and a really good chat. We even had time to introduce special cotributions from the people who couldn't be live with us. I'm making our exclusive patreon video of this week's cast free for all to view! Just click on the youtube link bellow.
Jan 5, 2020
Happy 2020 all you lovely people who listen to us! What we're talking about today are tropes in fiction that bother us because they don't exist in reality: they ONLY exist in fiction pretty much. In the cover pic we have an image from The Witcher: he has two big longswords on his back. In fantasy people always carry longswords on their backs. This is a trope that only exists in fiction because you can't draw a sword longer than about 60cm from your back. So people just didn't carry swords like this. Even if it was only to transport them (although ta transport only option makes a sort of sense). This was only even rarely done with Asian swords. We'd LOVE to hear about more of these that other people have noticed!
Oct 15, 2018
Amelius of the magnificent and eternal Charby The Vampirate returns to the Quackcast today! Amelius was the first person we every interviewed and Charby the Vampirate has been on Drunk Duck exactly as long as Pinky TA: since January 2004! Tantz and I chat to her about the new Patreon she has going for Charby and all the amazing bonus perks you can get on it. If you're a Charby fan you should definitely get in on that. Amelius has also agreed to join us on DD to do newsposts every week! So you will be seeing some cool content from her regularly. She has a LOT of comic making experience to impart.
Oct 8, 2018
Fighting ladies, female bad-ass characters… There are a lot more of them around now, but once upon a time they were pretty thin on the ground. I love a good badarse lady, my own comic character Pinky TA exemplifies that character type. There's something about a tough lady who can kick butt with the best of them that's especially compelling. They evolved from something a little more exploitative, ladies fighting in bikinis basically, then we had ladies that were just the female version of a male character (Batwoman, Supergirl etc), which is something we're starting to see a little more of unfortunately, but on the good side of things we ARE actually getting fighting ladies who're their OWN women: Original characters. In this Quackcast we talk about some of our faves and some of the earlier incarnations of the character type, from Robert E Howard's Red Sonya and Valeria, to Catherine L Moore's Jirel of Joiry, to Wonder woman, then later characters like Red Sonja (from the comics), She-Hulk, Sarah Conner, Ripley, Buffy, Xena, Aeon Flux… What are some of YOUR faves? Mine are Tank Girl, Lara Croft, Motoko Kusanagi, Garnet and many more :) This week Gunwallace has given us the theme to Dolphin Bros: Jump, jump, jump up and down to this mad dolphin party scene. It’s all over the place but all it wants you to do is MOVE!
Oct 1, 2018
Nostalgia! - Where does it fit in the creative process? People are the product of their influences. For a lot of us the strongest influences happen when we're growing up and learning about the world and all the things IN it for the first time. As you get older the things you experience don't make as much impact, simply because your brain has already had most of its “first times” and it's already learned enough about the world to be fully functional and independent.
Sep 24, 2018
In THIS Quackcast we chat about shots! The kind you get from a camera… Long short, bird's eye view, worm's eye view, high angle, low angle, wide angle, fish eye, close up, ultra close up… You can use them to set the pace of the narrative, increase drama, reveal or conceal elements and so on. Shot types and angles are really important in story crafting. This was based on a newspost by Banes. I was actually IN Athens in Greece sitting next to Tantz Aerine for this Quackcast. It was cool to be in the same place with at least ONE of our fellow casters. Banes was still in Canada and Pit was in London, making a very brief cameo appearance at the very end.