Oct 21, 2019
As promised we dive right into the second half of the Star Wars chat! We cover all the Star Wars stuff besides the original trilogy and the new trilogy. There's a lot to cover and we only touch on most on it: Solo, the Star Wars Christmas special, Droids, the Ewok films, Clone Wars, the games, the books, comics, Solo, Rogue One…
Topics and Show Notes
For October we're having a look at various popular film franchises because understanding of them has a lot to offer webcomic creators. Last week we looked at the original Star Wars trilogy and talked about that in relation to the latest one. Before that it was Indiana Jones.
Personally I think the main strength of the Star Wars franchise has nothing to do with the Force, the Jedi, Vader or any of that story stuff: At its heart Star Wars has always been a triumph of aesthetics, aesthetics that are done so well they grab and hold the audience! When the first film blasted onto the screen in the late 70s it was really like nothing before it. It was the perfect synthesis of so many elements; fantasy, Sci-Fi, space opera, western, samurai, ww2 war film, and classic Hollywood blockbuster. We always get too caught up in the ridiculous story and script writing to realise what's so good about Star Wars and what is ALWAYS good about it: Amazing sets, great music, costumes, props, effects, lighting, sound design, models and so on. All those elements come together to make an imaginative, imersive, cool and unusual evocative experience. It's a mythic image that never fails to grab our attention. Yes the stories are often terrible, the dialogue can be stupid, the themes are basic, plots full of holes etc but we still love it enough to care BECAUSE it looks and feels great, so we think it's worth saving. In spite of everything we still love to go back to the Star Wars universe.
It's not easy to write a good sci-fi fantasy space opera. The first trilogy succeeded because it kept to a very simple hero's journey template, it was new and original so we gave it the benefit of the doubt, and it threw in a lot of fun classic tropes from westerns, Samurai movies, and war films. Defending the franchise on plot or story is a fool's task and saying “it's for kids” is a moronic defence, and it's all unnecessary because those aspects don't really matter.
This week Gunwallace has given us the theme to Spacefighters: Run to your spcefighters, leap in, rev up your proton engines, blast into high earth atmosphere at 9 times the speed of sound and shoot into orbit to hunt the baddies! This dynamic, cool tune is the perfect sound track to defend the earth to! It’s groovy and classic.
Topics and shownotes
Become a subscriber on the $5 level and up to see our weekly Patreon video and get our advertising perks!
Even at $1 you get your name with a link on the front page and a mention in the weekend newsposts!
Wild Wolves - https://www.theduckwebcomics.com/news/2019/oct/15/featured-comic-wild-wolves/
Spacefighters - https://www.theduckwebcomics.com/Spacefighters/, by Cbacolo, rated E.
Previous Star Wars Episode - https://www.theduckwebcomics.com/quackcast/episode-448-king-of-franchises-star-wars
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Banes - https://www.theduckwebcomics.com/user/Banes/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Sep 23, 2019
Copyright is a complicated thing and something that all creators should have a little bit of a working understanding off! Checkout my newspost lined bellow for more info! you need to know this stuff. I must apologise… I hadn't had much sleep and it was very late so I occasionally drift off into nonsense during the Quackcast.
Jul 22, 2019
To become truly successful at one thing you need to focus on that alone. Is it worth it? There are MANY calls on our time with all the side things we like to do, ESPECIALLY webcomics. One of the few ways to become a really successful superstar at any one thing is to start dropping all the other things that call on your time and devote all your energy to that one thing! Then you can push past all limitations and devote the effort and time needed to properly succeed.
Apr 29, 2019
On one side we have creators of content and on the other we have the consumers. The consumers number in their billions and they're voraciously hungry for constant stimulation! Pretty much all creators are consumers too… So why don't they want the beautifully made, clever, spicy, artisanal dish you're selling? Why do they prefer the nice, bland, familiar mass-market high in fat, sugar and salt fast-food of the mainstream instead?
Apr 15, 2019
The entire gang comes together today for two topics that were taken from recent newsposts: Emma Clare's Positive self promotion, and Tantz Aerine's Handling Controversial Characters. First up we chat about why it's always a great idea to sell yourself positively, NOT be arrogant or douchey, but rather by talking enthusiastically about what you genuinely love about your work and using that REAL and SINCERE enthusiasm to infect others with your love of what you do. Emma was mainly talking about the way you introduce your comics to friends and family but it definitely applies more broadly to self promotion in general: Don't try and get sympathy through self depreciation (oh, it's not very good…), and don't be an arrogant ass (My stuff is AWESOME!), rather you should just be honest about what you love about it (This story was so FUN to write!).
Dec 23, 2018
Merry Christmas one and all! And all that stuff. This year our release date falls exactly on the 25th! It was a busy year for us, lots happened. But in this Quackcast what we chat about is something rather different: the difference between pros and amateurs, specifically when it comes to comics. There's this common misconception that an amateur is a novice that will produce work of a lower quality, while a professional is an experienced person who knows what they're doing and will always produce things of the highest quality… The REAL story is more complex than that.
Nov 25, 2018
We're all back together this week and we're chatting about audience expectations for characters versus the intentions of the creator. Which is more important? Well it's a bit of a balancing act… You don't want to pander to your audience because that's not fun and they won't enjoy it anyway, but by the same token you shouldn't just do whatever you feel like regardless. As a creator you build up a contract between yourself and the audience; if you betray that by subverting their expectations with characters in ways that are very “OUT of character” just because you feel like it then you can start to lose their respect and attention. Killing off characters all of a sudden can be a big responsibility too, try not to take that lightly.