Mar 23, 2020
Today we're having a chat about fantasy fiction! Mainly books and the fantasy writing that inspired us and that we love! Faves like Tolkien, Fritz Leiber and Piers Anthony! Just to define, we're talking swords, elves, armour, dragons etc, in a “medieval” context, generally European. As a subset there's native, Arabian, Asian, Mayan etc, also high fantasy, low fantasy, sword and sorcery, historical fantasy and even mythology…. And then techno fantasy, contemporary fantasy, steampunk, fantasy cyberpunk and so on… but we mainly stick to the mainstream stuff and only just touch on the weird little variations for now.
Topics and Show Notes
Fantasy is an old genre and a lot went into creating it: Fairy tales, folklore, mythology, legends, and history.
In the modern day the main influences for modern fantasy were writers like Tolkien with his high fantasy, Robert E Howard with his sword and sorcery, Fritz Leiber, Ursula K Leguin, Andre Norton. It was the massive popularity of Tolkien though in the 1960s and 70s that really created the market for fantasy and that is what really made the genre. As a result most fantasy from then was a copy of that style: small parties made of odd members including elves , dwarfs, wizards, knights, barbarians, and halflings or original equivalents of all of those things, guided by prophecies, fighting orcs or orc-like things, and ultimately facing a “dark lord” character.
Things have since broadened out and diversified again. We have many different kinds of fantasy styles now, but it's good to have a look at where it came from!
Some authors we mention:
Tolkien, Terry Books, Robert Jordan, Tantz Aerine, Robert E Howard, Lovecraft, August Derlith, ER Eddison, David Eddings, Raymon E Fiest, Anne McCaffery, Ursula K Leguin, Robert Aspirin, Mary Stewart and more :D
This week Gunwallace has given us the theme to GALAXY ONE - Side scroller action adventure space platform game! This is pure 16 bit videogame nostalgia. Grab your extra life and beat the hard level and the mid-boss before gaining his powers and facing up against the final boss! You can practically hear the pixels forming, coalescing and mutating.
Topics and shownotes
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DD on Discord! - https://discordapp.com/invite/7NpJ8GS
Moderated by Boundbun - https://www.theduckwebcomics.com/user/BoundBun/
My Magic Grandpa - https://www.theduckwebcomics.com/news/2020/mar/15/featured-comic-my-magic-grandpa/
GALAXY ONE - https://www.theduckwebcomics.com/GALAXY_ONE/, by KPM1578, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
May 21, 2018
In this Quackcast we chat about the categorisation of work by specific genres and how it makes it easier to promote your work to people, while for fans it makes it easier to find what you're into, but it can also be a bad thing when people categorise too specifically and narrow their audience to nothing or just pointlessly confuse the crap out of people. I came to this topic because I saw a post on Facebook which was very badly explaining “Steampunk” and “Dieselpunk” while introducing the two utterly superfluous sub-genre names of “Ray-punk” and Atom-punk“.
May 7, 2018
Millennials are so dumb, Gen Xers are SO lazy, and those Baby-boomers are just greedy as hell aren't they? But seriously, in THIS Quackcast we chat about the different generations of webcomicers and what's changed and what we have to learn from each other. The first generation of real webcomics came in with Sluggy Freelance, 8 bit theatre and a few others. Webcomics started out in the mid 90s as the web version of “Zines”: independent creator driven personal projects. The second generation came about in the 2000s. Sites like Drunk Duck and Keen Space were a huge part of that. It made it easier for creators to make the jump online. We'd seen what those first guys did and now it was OUR turn, there were a lot of copy-cats in this generation, but a lot of experimentation and creativity too, with sound, animation, interactivity and infinite canvas being a mainstay. Later there was an explosion in hosting sites like DD and comicers moved on to other formats like Tumbler and Twitter etc. The pro comic publishers saw how things were going and tried to get in on the act with online comics too. I think the 3rd generation saw a lot of commercial focussed projects. Comicers saw it as a way to make money so we had a lot of slick, pro work flooding in. In the 4th generation I think we have people doing comics for mobile devices or ON mobile devices. A lot of the comic hosting sites have far more limitations on work than they used to in terms of content and format, a lot of stuff has a bit of a pre-packaged feel, you see almost no experimentation with format now. On the upside though quality is a lot higher and comic sites will reliably work a lot better than they used to. Styles have changed over the generations: In the old days most comics were fully drawn and scanned. Tablets were rare and very expensive and so were graphics programs. If you saw a fully digital comic back then you knew the artist was either a pro or they were at university with access to high level equipment - or it was dodgy work done with a mouse and Windows Paint. Those tools have become far more accessible now and the barriers have come right down. Most work is digital. What generation are you? This week Gunwallace has given us the theme to DreamcomicbookDOTcom! Journey into a claustrophobically narrow electronic service tunnel, filled with high voltage wires humming with unimaginable power and mysterious cables running off endlessly into the dim, dark shadows in the distance. The creepy patterings and low hum of this music will take you there!
Apr 4, 2016
For Quackcast 265 I wanted to steer the direction toward the idea of future fixes and features for Drunk Duck! We talked a bit about the 2nd wave of fixes that will be happening now- HippieVan worked to gather people's suggestions for the most important bugs that needed fixing (with our limited funds), and features people want added, and then did a survey to find what people though were the highest priority. It was a lot of work and took a few weeks to come up with the results. Bellow is a summery of what she learned:
Dec 22, 2014
Merry XXX-mas! For Quackcast 198 Banes and I interview our second ever adult comic creator, the venerable Fallopiancrusader, on the anniversary of his comic being hosted on DD no less! His comic, "Rimjob" is as hard-core as they come. It's a spoof of the story in the videogame Skyrim: Khthonis, an orc woman is set for execution along with some other prisoners, the way she escapes though is quite a lot different to the events of the game! Fallopiancrusader is an amazingly talented and experienced artist, as you can see from the amazing realism and artistry of his artwork on Rimjob, in fact it's very difficult to find more artistic porn. A graphic designer by trade and skilled at many styles, one of Fallopiancrusader's reasons for creating Rimjob was simply to experiment with a new style! I think you'll agree that he succeeded admirably. If you haven't read Rimjob yet it'll be a rare treat for you. Rimjob is a NSFW adults only 18+ comic so if you're not singed up with the site and you're not 18+ you won't be able to view it. If that's the case though I've included links to two images Fallopiancrusader made for the DD awards so you can see his artistry at depicting his character Khthonis. Also: enjoy the brilliant Bladerunner style theme Gunwallace made for Holon!
Jul 21, 2014
For our FINAL part of our discussion of story endings we talk about yet MORE ending tropes, methods and styles. In a fit of towering arrogance and indefensible pomposity we even trash the mighty Shakespeare for his ending of Hamlet and Romeo and Juliet! Our contributors offered up some truly interesting perspectives on the matter or constructing story endings and we give them their due respect by reading them out in strange voices... As I've said in all of these so far: writing the end of a story is the hardest part so we hope to provide some clues on how to write a good one. Ad with that we reach the END of our exploration of ends! Next week we interview AMY and Nick from CHARBY THE VAMPIRATE!!!