Jun 22, 2020
Backgrounds are part of a choice you make about to best show off your characters and how to present your comic. Plain white backgrounds aren't a very good choice for most comics but they are for some. Random, sketchy lines, pixel art tiles, fully drawn highly detailed landscapes, copy and pasted photos, halftone dots, speedlines etc, the choices are endless but it's important to know what works for you own particular comic! That's what we're talking about this week. Yes, an actual ART based subject on a webcomic site, who'd a guessed?
Topics and Show Notes
What kind of background do you have for YOUR webcomic and why did you choose that style? What background style do you like to see in comics? And would you like to hear me talk about perspective?
The musical feature this week that Gunwallace has given us is theme to Barkham Horror: plucking and strumming guitar sounds and echoing percussion suggest a creeping, sneaking, exploring investigator in a dark, dusty old house, sidling from room to room, peering into dark, spiderwebbed corners…
Topics and shownotes
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LWBiverse - https://www.theduckwebcomics.com/news/2020/jun/18/what-to-do-when-you-think-youve-outgrown-your-comic/
Barkham Horror - https://www.theduckwebcomics.com/Barkham_Horror/, by Scott D, rated E.
Special thanks to:
Gunwallace - http://www.virtuallycomics.com
Tantz Aerine - https://www.theduckwebcomics.com/user/Tantz_Aerine/
Ozoneocean - https://www.theduckwebcomics.com/user/ozoneocean
Banes - https://www.theduckwebcomics.com/user/Banes/
kawaiidaigakusei - https://www.theduckwebcomics.com/user/kawaiidaigakusei/
May 31, 2020
Today we're chatting about using historical stuff in your story and knowing how to use it right! Sometimes it's good to change stuff and sometimes it's not. The thing is that you should ONLY change it if you know what you're doing and why you're doing it. A good example is A Knight's Tale- It has a historical setting and there are a lot of deliberate historical anachronisms in it, and they're all very obvious, they do not pretend to be anything but what they are.
May 25, 2020
Styles are a very individual thing. Emma Clare did a great newspost on them last week featuring a pic of Sailor Moon that she drew in her own style. The cover image here features my own version. Pit, Tantz, Banes and I had a good long chat about all the different aspects of style and how you develop them.
Apr 5, 2020
In this Quackcast we talk about the differences between genre and setting and what genre really is. For instance: Fantasy and SciFi aren't genres, they're settings… Mostly. It's complicated but they both pretty much USED to be genres, now they're mainly just settings for genre stories to take place in. What does that mean? Well, Fantasy wasn't even considered a genre back in the day, not really till after the success of Tolkien. Later on a lot of writers began using that same style and consumers really wanted it, so it became a “genre”. It was only later on when it graduated out of that to become a setting that has genre stories set within it.
Mar 23, 2020
Today we're having a chat about fantasy fiction! Mainly books and the fantasy writing that inspired us and that we love! Faves like Tolkien, Fritz Leiber and Piers Anthony! Just to define, we're talking swords, elves, armour, dragons etc, in a “medieval” context, generally European. As a subset there's native, Arabian, Asian, Mayan etc, also high fantasy, low fantasy, sword and sorcery, historical fantasy and even mythology…. And then techno fantasy, contemporary fantasy, steampunk, fantasy cyberpunk and so on… but we mainly stick to the mainstream stuff and only just touch on the weird little variations for now.
Nov 11, 2019
Storytelling styles change over time for various reasons: fashion, audience expectations, competition for audience attention due to increased choice and availability of media, technological limitations and abilities, and culture. We chat about the reasons for the changes and how styles have changed.
Aug 26, 2019
Cooperation Vs Competition. For decades the mantra was competition is good: it produces progress and makes things better… Well that's actually false. Competition is what you're forced into as a response to limited resources, so you do what you have to to win, which mainly involves losing everything that doesn't serve that specific objective. Competition is massively harmful to progress in general, it ONLY helps you excel in one small area to massive cost. Think of it in terms of an Olympic sprinter: they become the fastest runner in the world, but to what point? Only the artificial structure of a sporting event… they spend years training, exercising, eating right, wasting a huge portion of their lives, creative, and intellectual potential on that one meaningless goal, and IF they achieve it they might get a bit of fame and money and a footnote in history because someone else will inevitably take their spot. More likely though they won't achieve the goal and instead be forgotten.
May 21, 2018
In this Quackcast we chat about the categorisation of work by specific genres and how it makes it easier to promote your work to people, while for fans it makes it easier to find what you're into, but it can also be a bad thing when people categorise too specifically and narrow their audience to nothing or just pointlessly confuse the crap out of people. I came to this topic because I saw a post on Facebook which was very badly explaining “Steampunk” and “Dieselpunk” while introducing the two utterly superfluous sub-genre names of “Ray-punk” and Atom-punk“.